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using System;
using BCnEncoder.Shared;
using BCnEncoder.Shared.ImageFiles;
namespace BCnEncoder.Encoder
{
internal class Bc3BlockEncoder : BaseBcBlockEncoder<Bc3Block, RawBlock4X4Rgba32>
{
private static readonly Bc4ComponentBlockEncoder bc4BlockEncoder = new Bc4ComponentBlockEncoder(ColorComponent.A);
public override Bc3Block EncodeBlock(RawBlock4X4Rgba32 block, CompressionQuality quality)
{
switch (quality)
{
case CompressionQuality.Fast:
return Bc3BlockEncoderFast.EncodeBlock(block);
case CompressionQuality.Balanced:
return Bc3BlockEncoderBalanced.EncodeBlock(block);
case CompressionQuality.BestQuality:
return Bc3BlockEncoderSlow.EncodeBlock(block);
default:
throw new ArgumentOutOfRangeException(nameof(quality), quality, null);
}
}
public override GlInternalFormat GetInternalFormat()
{
return GlInternalFormat.GlCompressedRgbaS3TcDxt5Ext;
}
public override GlFormat GetBaseInternalFormat()
{
return GlFormat.GlRgba;
}
public override DxgiFormat GetDxgiFormat()
{
return DxgiFormat.DxgiFormatBc3Unorm;
}
#region Encoding private stuff
private static Bc3Block TryColors(RawBlock4X4Rgba32 rawBlock, ColorRgb565 color0, ColorRgb565 color1, out float error, float rWeight = 0.3f, float gWeight = 0.6f, float bWeight = 0.1f)
{
var output = new Bc3Block();
var pixels = rawBlock.AsSpan;
output.color0 = color0;
output.color1 = color1;
var c0 = color0.ToColorRgb24();
var c1 = color1.ToColorRgb24();
ReadOnlySpan<ColorRgb24> colors = stackalloc ColorRgb24[] {
c0,
c1,
c0.InterpolateThird(c1, 1),
c0.InterpolateThird(c1, 2)
};
error = 0;
for (var i = 0; i < 16; i++)
{
var color = pixels[i];
output[i] = ColorChooser.ChooseClosestColor4(colors, color, rWeight, gWeight, bWeight, out var e);
error += e;
}
return output;
}
#endregion
#region Encoders
private static class Bc3BlockEncoderFast
{
internal static Bc3Block EncodeBlock(RawBlock4X4Rgba32 rawBlock)
{
var pixels = rawBlock.AsSpan;
PcaVectors.Create(pixels, out var mean, out var principalAxis);
PcaVectors.GetMinMaxColor565(pixels, mean, principalAxis, out var min, out var max);
var c0 = max;
var c1 = min;
if (c0.data <= c1.data)
{
var c = c0;
c0 = c1;
c1 = c;
}
var output = TryColors(rawBlock, c0, c1, out _);
output.alphaBlock = bc4BlockEncoder.EncodeBlock(rawBlock, CompressionQuality.Fast);
return output;
}
}
private static class Bc3BlockEncoderBalanced
{
private const int MaxTries = 24 * 2;
private const float ErrorThreshold = 0.05f;
internal static Bc3Block EncodeBlock(RawBlock4X4Rgba32 rawBlock)
{
var pixels = rawBlock.AsSpan;
PcaVectors.Create(pixels, out var mean, out var pa);
PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
var c0 = max;
var c1 = min;
var best = TryColors(rawBlock, c0, c1, out var bestError);
for (var i = 0; i < MaxTries; i++)
{
var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
var block = TryColors(rawBlock, newC0, newC1, out var error);
if (error < bestError)
{
best = block;
bestError = error;
c0 = newC0;
c1 = newC1;
}
if (bestError < ErrorThreshold)
{
break;
}
}
best.alphaBlock = bc4BlockEncoder.EncodeBlock(rawBlock, CompressionQuality.Balanced);
return best;
}
}
private static class Bc3BlockEncoderSlow
{
private const int MaxTries = 9999;
private const float ErrorThreshold = 0.01f;
internal static Bc3Block EncodeBlock(RawBlock4X4Rgba32 rawBlock)
{
var pixels = rawBlock.AsSpan;
PcaVectors.Create(pixels, out var mean, out var pa);
PcaVectors.GetMinMaxColor565(pixels, mean, pa, out var min, out var max);
var c0 = max;
var c1 = min;
if (c0.data < c1.data)
{
var c = c0;
c0 = c1;
c1 = c;
}
var best = TryColors(rawBlock, c0, c1, out var bestError);
var lastChanged = 0;
for (var i = 0; i < MaxTries; i++)
{
var (newC0, newC1) = ColorVariationGenerator.Variate565(c0, c1, i);
if (newC0.data < newC1.data)
{
var c = newC0;
newC0 = newC1;
newC1 = c;
}
var block = TryColors(rawBlock, newC0, newC1, out var error);
lastChanged++;
if (error < bestError)
{
best = block;
bestError = error;
c0 = newC0;
c1 = newC1;
lastChanged = 0;
}
if (bestError < ErrorThreshold || lastChanged > ColorVariationGenerator.VarPatternCount)
{
break;
}
}
best.alphaBlock = bc4BlockEncoder.EncodeBlock(rawBlock, CompressionQuality.BestQuality);
return best;
}
}
#endregion
}
}