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715 lines (573 loc) · 22.1 KB
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using NodeDev.Core.Class;
using NodeDev.Core.Connections;
using NodeDev.Core.Debugger;
using NodeDev.Core.Migrations;
using NodeDev.Core.Nodes;
using NodeDev.Core.Types;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Reflection;
using System.Reflection.Emit;
using System.Text.Json;
using System.Text.Json.Nodes;
[assembly: System.Runtime.CompilerServices.InternalsVisibleTo("NodeDev.Tests")]
namespace NodeDev.Core;
public class Project
{
/// <summary>
/// Maximum time to wait for process output streams to be fully consumed after process exits.
/// </summary>
private static readonly TimeSpan OutputStreamTimeout = TimeSpan.FromSeconds(5);
internal record class SerializedProject(Guid Id, string NodeDevVersion, List<NodeClass.SerializedNodeClass> Classes, ProjectSettings Settings);
internal readonly Guid Id;
internal readonly string NodeDevVersion;
public static string CurrentNodeDevVersion => Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? throw new Exception("Unable to get current NodeDev version");
private readonly List<NodeClass> _Classes = [];
public IReadOnlyList<NodeClass> Classes => _Classes;
private readonly Dictionary<NodeClass, NodeClassType> NodeClassTypes = [];
public readonly TypeFactory TypeFactory;
public ProjectSettings Settings { get; private set; } = ProjectSettings.Default;
public NodeClassTypeCreator? NodeClassTypeCreator { get; private set; }
public GraphExecutor? GraphExecutor { get; set; }
internal Subject<(Graph Graph, bool RequireUIRefresh)> GraphChangedSubject { get; } = new();
internal Subject<(GraphExecutor Executor, Node Node, Connection Exec)> GraphNodeExecutingSubject { get; } = new();
internal Subject<(GraphExecutor Executor, Node Node, Connection Exec)> GraphNodeExecutedSubject { get; } = new();
internal Subject<bool> GraphExecutionChangedSubject { get; } = new();
internal Subject<string> ConsoleOutputSubject { get; } = new();
internal Subject<DebugCallbackEventArgs> DebugCallbackSubject { get; } = new();
internal Subject<bool> HardDebugStateChangedSubject { get; } = new();
public IObservable<(Graph Graph, bool RequireUIRefresh)> GraphChanged => GraphChangedSubject.AsObservable();
public IObservable<(GraphExecutor Executor, Node Node, Connection Exec)> GraphNodeExecuting => GraphNodeExecutingSubject.AsObservable();
public IObservable<(GraphExecutor Executor, Node Node, Connection Exec)> GraphNodeExecuted => GraphNodeExecutedSubject.AsObservable();
public IObservable<bool> GraphExecutionChanged => GraphExecutionChangedSubject.AsObservable();
public IObservable<string> ConsoleOutput => ConsoleOutputSubject.AsObservable();
public IObservable<DebugCallbackEventArgs> DebugCallbacks => DebugCallbackSubject.AsObservable();
public IObservable<bool> HardDebugStateChanged => HardDebugStateChangedSubject.AsObservable();
public bool IsLiveDebuggingEnabled { get; private set; }
private DebugSessionEngine? _debugEngine;
private System.Diagnostics.Process? _debuggedProcess;
/// <summary>
/// Gets whether the project is currently being debugged with hard debugging (ICorDebug).
/// </summary>
public bool IsHardDebugging => _debugEngine?.IsAttached ?? false;
/// <summary>
/// Gets the process ID of the currently debugged process, or null if not debugging.
/// </summary>
public int? DebuggedProcessId => _debuggedProcess?.Id;
public Project(Guid id, string? nodeDevVersion = null)
{
Id = id;
NodeDevVersion = nodeDevVersion ?? CurrentNodeDevVersion;
TypeFactory = new TypeFactory(this);
}
public IEnumerable<T> GetNodes<T>() where T : Node
{
return Classes.SelectMany(x => x.Methods).SelectMany(x => x.Graph.Nodes.Values).OfType<T>();
}
#region CreateNewDefaultProject
public static Project CreateNewDefaultProject()
{
return CreateNewDefaultProject(out _);
}
public static Project CreateNewDefaultProject(out NodeClassMethod main)
{
var project = new Project(Guid.NewGuid());
var programClass = new NodeClass("Program", "NewProject", project);
project.AddClass(programClass);
// Create the main method and add it to the project
main = new NodeClassMethod(programClass, "Main", project.TypeFactory.Get<int>(), true);
programClass.AddMethod(main, createEntryAndReturn: true);
// Now that the method is created with its entry and return nodes, we can set the default return value of 0
main.ReturnNodes.First().Inputs[1].UpdateTextboxText("0");
return project;
}
#endregion
#region AddClass
public void AddClass(NodeClass nodeClass)
{
_Classes.Add(nodeClass);
}
#endregion
#region Build
public string Build(BuildOptions buildOptions)
{
// Use unique name based on project ID to avoid conflicts when running tests in parallel
// Using "N" format avoids hyphens and is more efficient than Replace
var name = $"project_{Id:N}";
// Use Roslyn compilation
var compiler = new RoslynNodeClassCompiler(this, buildOptions);
var result = compiler.Compile();
// Check if this is an executable (has a Program.Main method)
bool isExecutable = HasMainMethod();
Directory.CreateDirectory(buildOptions.OutputPath);
var fileExtension = isExecutable ? ".exe" : ".dll";
var filePath = Path.Combine(buildOptions.OutputPath, $"{name}{fileExtension}");
var pdbPath = Path.Combine(buildOptions.OutputPath, $"{name}.pdb");
// Write the PE and PDB to files
File.WriteAllBytes(filePath, result.PEBytes);
File.WriteAllBytes(pdbPath, result.PDBBytes);
if (isExecutable)
{
// Create runtime config for executables
File.WriteAllText(Path.Combine(buildOptions.OutputPath, $"{name}.runtimeconfig.json"), @$"{{
""runtimeOptions"": {{
""tfm"": ""net{Environment.Version.Major}.{Environment.Version.Minor}"",
""framework"": {{
""name"": ""Microsoft.NETCore.App"",
""version"": ""{GetNetCoreVersion()}""
}}
}}
}}");
}
return filePath;
}
/// <summary>
/// Checks if the project has a static Main method in a Program class (indicating an executable)
/// </summary>
internal bool HasMainMethod()
{
var program = Classes.FirstOrDefault(x => x.Name == "Program");
var mainMethod = program?.Methods.FirstOrDefault(x => x.Name == "Main" && x.IsStatic);
return program != null && mainMethod != null;
}
private static string GetNetCoreVersion()
{
var assembly = typeof(System.Runtime.GCSettings).GetTypeInfo().Assembly;
var assemblyPath = assembly.Location.Split(['/', '\\'], StringSplitOptions.RemoveEmptyEntries);
int netCoreAppIndex = Array.IndexOf(assemblyPath, "Microsoft.NETCore.App");
if (netCoreAppIndex > 0 && netCoreAppIndex < assemblyPath.Length - 2)
return assemblyPath[netCoreAppIndex + 1];
return "";
}
public AssemblyBuilder BuildAndGetAssembly(BuildOptions buildOptions)
{
CreateNodeClassTypeCreator(buildOptions);
if (NodeClassTypeCreator == null)
throw new NullReferenceException($"NodeClassTypeCreator should not be null after {nameof(CreateNodeClassTypeCreator)} was called, this shouldn't happen");
NodeClassTypeCreator.CreateProjectClassesAndAssembly();
var assembly = NodeClassTypeCreator.Assembly;
if (assembly == null)
throw new NullReferenceException("NodeClassTypeCreator.Assembly null after project was compiled, this shouldn't happen");
return assembly;
}
/// <summary>
/// Builds the project using Roslyn compilation (new approach)
/// </summary>
public Assembly BuildWithRoslyn(BuildOptions buildOptions)
{
var compiler = new RoslynNodeClassCompiler(this, buildOptions);
var result = compiler.Compile();
return result.Assembly;
}
#endregion
#region Run
/// <summary>
/// Locates the ScriptRunner executable in the build output directory.
/// ScriptRunner is a console application that serves as the target process for debugging.
/// </summary>
private static string FindScriptRunnerExecutable()
{
// Get the directory where NodeDev.Core assembly is located
string coreAssemblyLocation = Assembly.GetExecutingAssembly().Location;
string coreDirectory = Path.GetDirectoryName(coreAssemblyLocation) ?? throw new Exception("Unable to determine NodeDev.Core assembly directory");
// ScriptRunner should be in the same build output directory
string scriptRunnerDll = Path.Combine(coreDirectory, "NodeDev.ScriptRunner.dll");
if (File.Exists(scriptRunnerDll))
{
return scriptRunnerDll;
}
// If not found in the same directory, try looking in sibling directories (for development scenarios)
string? buildOutputRoot = Path.GetDirectoryName(coreDirectory);
if (buildOutputRoot != null)
{
string scriptRunnerPath = Path.Combine(buildOutputRoot, "NodeDev.ScriptRunner", "NodeDev.ScriptRunner.dll");
if (File.Exists(scriptRunnerPath))
{
return scriptRunnerPath;
}
}
throw new FileNotFoundException("ScriptRunner executable not found. Please ensure NodeDev.ScriptRunner is built and available.");
}
/// <summary>
/// Gets the path to the ScriptRunner executable.
/// This is useful for debugging infrastructure that needs to locate the runner.
/// </summary>
/// <returns>The full path to NodeDev.ScriptRunner.dll</returns>
public string GetScriptRunnerPath()
{
return FindScriptRunnerExecutable();
}
public object? Run(BuildOptions options, params object?[] inputs)
{
try
{
var assemblyPath = Build(options);
// Find the ScriptRunner executable
string scriptRunnerPath = FindScriptRunnerExecutable();
// Convert to absolute path to avoid confusion with working directory
string absoluteAssemblyPath = Path.GetFullPath(assemblyPath);
// Build arguments: ScriptRunner.dll path-to-user-dll [user-args...]
var userArgsString = string.Join(" ", inputs.Select(x => '"' + (x?.ToString() ?? "") + '"'));
var arguments = $"\"{scriptRunnerPath}\" \"{absoluteAssemblyPath}\"";
if (!string.IsNullOrEmpty(userArgsString))
{
arguments += $" {userArgsString}";
}
var processStartInfo = new System.Diagnostics.ProcessStartInfo()
{
FileName = "dotnet",
Arguments = arguments,
WorkingDirectory = Path.GetDirectoryName(absoluteAssemblyPath),
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true,
};
var process = System.Diagnostics.Process.Start(processStartInfo) ?? throw new Exception("Unable to start process");
// Use ManualResetEvents to track when async output handlers complete
// Using 'using' ensures proper disposal of unmanaged resources
using var outputComplete = new System.Threading.ManualResetEvent(false);
using var errorComplete = new System.Threading.ManualResetEvent(false);
// Notify that execution has started
GraphExecutionChangedSubject.OnNext(true);
// Capture output and error streams
// The null event signals end of stream
process.OutputDataReceived += (sender, e) =>
{
if (e.Data != null)
{
ConsoleOutputSubject.OnNext(e.Data + Environment.NewLine);
}
else
{
// End of stream
outputComplete.Set();
}
};
process.ErrorDataReceived += (sender, e) =>
{
if (e.Data != null)
{
ConsoleOutputSubject.OnNext(e.Data + Environment.NewLine);
}
else
{
// End of stream
errorComplete.Set();
}
};
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
// Wait for output streams to be fully consumed (with timeout)
outputComplete.WaitOne(OutputStreamTimeout);
errorComplete.WaitOne(OutputStreamTimeout);
// Notify that execution has completed
GraphExecutionChangedSubject.OnNext(false);
return process.ExitCode;
}
catch (Exception)
{
// Notify that execution has completed even on error
GraphExecutionChangedSubject.OnNext(false);
return null;
}
finally
{
NodeClassTypeCreator = null;
GC.Collect();
}
}
/// <summary>
/// Runs the project with hard debugging (ICorDebug) attached.
/// </summary>
/// <param name="options">Build options to use.</param>
/// <param name="inputs">Input parameters for the main method.</param>
/// <returns>The exit code of the process, or null if execution failed.</returns>
public object? RunWithDebug(BuildOptions options, params object?[] inputs)
{
try
{
var assemblyPath = Build(options);
// Find the ScriptRunner executable
string scriptRunnerPath = FindScriptRunnerExecutable();
// Convert to absolute path to avoid confusion with working directory
string absoluteAssemblyPath = Path.GetFullPath(assemblyPath);
// Build arguments: ScriptRunner.dll --wait-for-debugger path-to-user-dll [user-args...]
var userArgsString = string.Join(" ", inputs.Select(x => '"' + (x?.ToString() ?? "") + '"'));
var arguments = $"\"{scriptRunnerPath}\" --wait-for-debugger \"{absoluteAssemblyPath}\"";
if (!string.IsNullOrEmpty(userArgsString))
{
arguments += $" {userArgsString}";
}
var processStartInfo = new System.Diagnostics.ProcessStartInfo()
{
FileName = "dotnet",
Arguments = arguments,
WorkingDirectory = Path.GetDirectoryName(absoluteAssemblyPath),
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true,
};
var process = System.Diagnostics.Process.Start(processStartInfo) ?? throw new Exception("Unable to start process");
_debuggedProcess = process;
// Use ManualResetEvents to track when async output handlers complete
using var outputComplete = new System.Threading.ManualResetEvent(false);
using var errorComplete = new System.Threading.ManualResetEvent(false);
// Notify that execution has started
GraphExecutionChangedSubject.OnNext(true);
// Capture output and error streams
process.OutputDataReceived += (sender, e) =>
{
if (e.Data != null)
{
ConsoleOutputSubject.OnNext(e.Data + Environment.NewLine);
}
else
{
outputComplete.Set();
}
};
process.ErrorDataReceived += (sender, e) =>
{
if (e.Data != null)
{
ConsoleOutputSubject.OnNext(e.Data + Environment.NewLine);
}
else
{
errorComplete.Set();
}
};
process.BeginOutputReadLine();
process.BeginErrorReadLine();
// Initialize debug engine
var shimPath = DbgShimResolver.TryResolve();
if (shimPath == null)
{
// Kill the process since we can't attach debugger
try { process.Kill(); } catch { }
throw new InvalidOperationException(
"DbgShim library not found. Debugging features are not available on this system.\n\n" +
"The DbgShim library is required for debugging and should be installed automatically via the Microsoft.Diagnostics.DbgShim NuGet package.\n" +
"Please ensure NuGet packages are properly restored.");
}
_debugEngine = new DebugSessionEngine(shimPath);
try
{
_debugEngine.Initialize();
}
catch (Exception ex)
{
// Kill the process since we can't attach debugger
try { process.Kill(); } catch { }
throw new InvalidOperationException($"Failed to initialize debug engine: {ex.Message}", ex);
}
// Subscribe to debug callbacks
_debugEngine.DebugCallback += (sender, args) =>
{
DebugCallbackSubject.OnNext(args);
};
// Use the process ID directly
int targetPid = process.Id;
// Wait for CLR to load with polling
const int maxAttempts = 20;
const int pollIntervalMs = 200;
string[]? clrs = null;
for (int attempt = 0; attempt < maxAttempts; attempt++)
{
System.Threading.Thread.Sleep(pollIntervalMs);
try
{
clrs = _debugEngine.EnumerateCLRs(targetPid);
if (clrs.Length > 0) break;
}
catch (DebugEngineException)
{
// CLR not ready yet, keep trying
}
catch (Exception)
{
// Process may have exited
if (process.HasExited)
break;
}
}
if (clrs == null || clrs.Length == 0)
{
// Kill the process since we can't attach debugger
try { process.Kill(); } catch { }
string errorMsg = process.HasExited
? $"Target process exited unexpectedly (exit code: {process.ExitCode}) before CLR could be enumerated.\n\n" +
"The process may have crashed or completed too quickly for the debugger to attach."
: "Could not enumerate CLRs in the target process after multiple attempts.\n\n" +
"The CLR runtime may not have loaded, or the process may not be a valid .NET application.";
throw new InvalidOperationException(errorMsg);
}
// Attach debugger
try
{
var corDebug = _debugEngine.AttachToProcess(targetPid);
var debugProcess = _debugEngine.SetupDebugging(corDebug, targetPid);
// Notify that we're now debugging
HardDebugStateChangedSubject.OnNext(true);
ConsoleOutputSubject.OnNext("Debugger attached successfully." + Environment.NewLine);
}
catch (Exception ex) when (ex is not InvalidOperationException)
{
// Kill the process since we can't attach debugger
try { process.Kill(); } catch { }
throw new InvalidOperationException($"Failed to attach debugger to process: {ex.Message}", ex);
}
// Wait for the process to complete
process.WaitForExit();
// Wait for output streams to be fully consumed
outputComplete.WaitOne(OutputStreamTimeout);
errorComplete.WaitOne(OutputStreamTimeout);
// Notify that debugging has stopped
HardDebugStateChangedSubject.OnNext(false);
GraphExecutionChangedSubject.OnNext(false);
return process.ExitCode;
}
catch (Exception ex)
{
ConsoleOutputSubject.OnNext($"Error during debug execution: {ex.Message}" + Environment.NewLine);
HardDebugStateChangedSubject.OnNext(false);
GraphExecutionChangedSubject.OnNext(false);
return null;
}
finally
{
_debugEngine?.Dispose();
_debugEngine = null;
_debuggedProcess = null;
NodeClassTypeCreator = null;
GC.Collect();
}
}
/// <summary>
/// Stops the current debugging session by detaching the debugger and terminating the process.
/// </summary>
public void StopDebugging()
{
if (!IsHardDebugging)
return;
try
{
// Detach debugger first
_debugEngine?.Detach();
// Try to kill the process if it's still running
if (_debuggedProcess != null && !_debuggedProcess.HasExited)
{
try
{
_debuggedProcess.Kill();
_debuggedProcess.WaitForExit(5000); // Wait up to 5 seconds
}
catch
{
// Ignore errors if process is already gone
}
}
// Notify that debugging has stopped
HardDebugStateChangedSubject.OnNext(false);
GraphExecutionChangedSubject.OnNext(false);
ConsoleOutputSubject.OnNext("Debugging stopped by user." + Environment.NewLine);
}
finally
{
_debugEngine?.Dispose();
_debugEngine = null;
_debuggedProcess = null;
}
}
#endregion
#region GetCreatedClassType / GetNodeClassType
public NodeClassTypeCreator CreateNodeClassTypeCreator(BuildOptions options)
{
return NodeClassTypeCreator = new(this, options);
}
public Type GetCreatedClassType(NodeClass nodeClass)
{
if (NodeClassTypeCreator == null)
throw new Exception("NodeClassTypeCreator is null, is the project currently being run?");
if (NodeClassTypeCreator.GeneratedTypes.TryGetValue(GetNodeClassType(nodeClass), out var generatedType))
return generatedType.Type;
throw new Exception("Unable to get generated node class for provided class: " + nodeClass.Name);
}
public NodeClassType GetNodeClassType(NodeClass nodeClass, TypeBase[]? generics = null)
{
if (!NodeClassTypes.ContainsKey(nodeClass))
return NodeClassTypes[nodeClass] = new(nodeClass, generics ?? Array.Empty<TypeBase>());
return NodeClassTypes[nodeClass];
}
#endregion
#region Serialize / Deserialize
public string Serialize()
{
var serializedProject = new SerializedProject(Id, NodeDevVersion, Classes.Select(x => x.Serialize()).ToList(), Settings);
return JsonSerializer.Serialize(serializedProject, new JsonSerializerOptions()
{
WriteIndented = true
});
}
public static Project Deserialize(string serialized)
{
var document = JsonNode.Parse(serialized)?.AsObject() ?? throw new Exception("Unable to deserialize project");
var migrations = GetMigrationsRequired(document);
// Run the migrations that needs to change the literal JSON content before deserialization
foreach (var migration in migrations)
migration.PerformMigrationBeforeDeserialization(document);
var serializedProject = document.Deserialize<SerializedProject>() ?? throw new Exception("Unable to deserialize project");
var project = new Project(serializedProject.Id == default ? Guid.NewGuid() : serializedProject.Id);
var nodeClasses = new Dictionary<NodeClass, NodeClass.SerializedNodeClass>();
foreach (var nodeClassSerializedObj in serializedProject.Classes)
{
var nodeClass = NodeClass.Deserialize(nodeClassSerializedObj, project);
project._Classes.Add(nodeClass);
nodeClasses[nodeClass] = nodeClassSerializedObj;
}
// Run the migrations that need to alter the project now that it's deserialized as well as the classes
foreach (var migration in migrations)
migration.PerformMigrationAfterClassesDeserialization(project);
// will deserialize methods and properties but not any graphs
foreach (var nodeClass in nodeClasses)
nodeClass.Key.Deserialize_Step2(nodeClass.Value);
// deserialize graphs
foreach (var nodeClass in nodeClasses)
nodeClass.Key.Deserialize_Step3();
return project;
}
#endregion
#region Version Migrations
private static List<MigrationBase> GetMigrationsRequired(JsonObject projectJson)
{
if (string.IsNullOrEmpty(projectJson["NodeDevVersion"]?.ToString()) || !NuGet.Versioning.NuGetVersion.TryParse(projectJson["NodeDevVersion"]?.ToString(), out var current))
{
current = NuGet.Versioning.NuGetVersion.Parse("1.0.0");
projectJson["NodeDevVersion"] = "1.0.0";
}
return System.Reflection.Assembly.GetExecutingAssembly()
.GetTypes()
.Where(x => x.IsSubclassOf(typeof(MigrationBase)))
.Select(x => (MigrationBase)Activator.CreateInstance(x)!)
.Select(x => (Version: NuGet.Versioning.NuGetVersion.Parse(x.Version), Migration: x))
.Where(x => x.Version > current)
.OrderBy(x => x.Version)
.Select(x => x.Migration)
.ToList();
}
#endregion
#region Debugging
public void StopLiveDebugging()
{
IsLiveDebuggingEnabled = false;
// TODO Search through the executors tree and free up all unused executors
}
public void StartLiveDebugging()
{
IsLiveDebuggingEnabled = true;
}
#endregion
}