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MiniMap.java
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136 lines (123 loc) · 3.35 KB
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import nub.core.Node;
import nub.processing.Scene;
import processing.core.PApplet;
import processing.core.PShape;
import processing.event.MouseEvent;
/**
* 2D and 3D minimaps
* https://t.ly/oDHL
*/
public class MiniMap extends PApplet {
Scene scene, minimap, focus;
Node[] models;
boolean displayMinimap = true;
// whilst scene is either on-screen or not, the minimap is always off-screen
// test both cases here:
boolean onScreen = false;
boolean interactiveEye;
int w = 1920;
int h = 1080;
//Choose P2D or P3D
String renderer = P2D;
@Override
public void settings() {
size(w, h, renderer);
}
@Override
public void setup() {
rectMode(CENTER);
scene = onScreen ? new Scene(this, 1000) : new Scene(createGraphics(w, h, renderer), 1000);
scene.eye().enableHint(Node.BOUNDS);
//scene.fit(1000);
scene.eye().setBullsEyeSize(50);
scene.eye().setHighlight(0);
//scene.eye().enableHint(Node.BULLSEYE);
//scene.eye().enableHint(Node.FRUSTUM, scene, color(255, 0, 0, 125));
models = new Node[30];
for (int i = 0; i < models.length; i++) {
if ((i & 1) == 0) {
models[i] = new Node(shape());
} else {
models[i] = new Node();
models[i].enableHint(Node.TORUS);
models[i].scale(3);
}
scene.randomize(models[i]);
}
// Note that we pass the upper left corner coordinates where the minimap
// is to be drawn (see drawing code below) to its constructor.
minimap = new Scene(createGraphics(w / 2, h / 2, renderer), 2000);
if (renderer == P3D)
minimap.togglePerspective();
minimap.fit(1000);
}
PShape shape() {
PShape shape = renderer == P3D ? createShape(BOX, 60) : createShape(RECT, 0, 0, 80, 100);
shape.setFill(color(random(0, 255), random(0, 255), random(0, 255)));
return shape;
}
@Override
public void keyPressed() {
if (key == ' ')
displayMinimap = !displayMinimap;
if (key == 'i') {
interactiveEye = !interactiveEye;
if (interactiveEye)
minimap.tag(scene.eye());
else
minimap.untag(scene.eye());
}
if (key == 'f')
focus.fit(1000);
if (key == 't')
focus.togglePerspective();
}
@Override
public void mouseMoved() {
if (!interactiveEye || focus == scene)
focus.tag();
}
@Override
public void mouseDragged() {
if (mouseButton == LEFT)
focus.spin();
else if (mouseButton == RIGHT)
focus.shift();
else
focus.zoom(focus.mouseDX());
}
@Override
public void mouseWheel(MouseEvent event) {
if (renderer == P3D)
focus.moveForward(event.getCount() * 40);
else
focus.zoom(event.getCount() * 40);
}
@Override
public void mouseClicked(MouseEvent event) {
if (event.getCount() == 2)
if (event.getButton() == LEFT)
focus.focus();
else
focus.align();
}
@Override
public void draw() {
focus = minimap.hasFocus() ? minimap : scene;
scene.openContext();
scene.context().background(75, 25, 15);
scene.render();
scene.closeContext();
scene.image();
if (displayMinimap) {
minimap.openContext();
minimap.context().background(125, 80, 90);
minimap.render();
minimap.closeContext();
minimap.image(w / 2, h / 2);
}
}
public static void main(String[] args) {
PApplet.main(new String[]{"MiniMap"});
}
}