using ValveResourceFormat.CompiledShader;

namespace ValveResourceFormat.IO
{
    /// <summary>
    /// This file loader is primarily for testing, always returns null for any file load.
    /// </summary>
    public class NullFileLoader : IFileLoader
    {
        public Resource? LoadFile(string file) => null;
        public Resource? LoadFileCompiled(string file) => null;
        public ShaderCollection? LoadShader(string shaderName) => null;
    }
}
