namespace GUI.Types.ParticleRenderer
{
    public enum ParticleFloatBiasType // ParticleFloatBiasType_t
    {
        PF_BIAS_TYPE_INVALID = -1,
        PF_BIAS_TYPE_STANDARD = 0,
        PF_BIAS_TYPE_GAIN = 1,
        PF_BIAS_TYPE_EXPONENTIAL = 2,
    }
}
