namespace ValveResourceFormat
{
    public enum RenderPrimitiveType //: byte
    {
        RENDER_PRIM_POINTS = 0x0,
        RENDER_PRIM_LINES = 0x1,
        RENDER_PRIM_LINES_WITH_ADJACENCY = 0x2,
        RENDER_PRIM_LINE_STRIP = 0x3,
        RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 0x4,
        RENDER_PRIM_TRIANGLES = 0x5,
        RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 0x6,
        RENDER_PRIM_TRIANGLE_STRIP = 0x7,
        RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 0x8,
        RENDER_PRIM_INSTANCED_QUADS = 0x9,
        RENDER_PRIM_HETEROGENOUS = 0xA,
        RENDER_PRIM_1_CONTROL_POINT_PATCHLIST = 0xB,
        RENDER_PRIM_2_CONTROL_POINT_PATCHLIST = 0xC,
        RENDER_PRIM_3_CONTROL_POINT_PATCHLIST = 0xD,
        RENDER_PRIM_4_CONTROL_POINT_PATCHLIST = 0xE,
        RENDER_PRIM_5_CONTROL_POINT_PATCHLIST = 0xF,
        RENDER_PRIM_6_CONTROL_POINT_PATCHLIST = 0x10,
        RENDER_PRIM_7_CONTROL_POINT_PATCHLIST = 0x11,
        RENDER_PRIM_8_CONTROL_POINT_PATCHLIST = 0x12,
        RENDER_PRIM_9_CONTROL_POINT_PATCHLIST = 0x13,
        RENDER_PRIM_10_CONTROL_POINT_PATCHLIST = 0x14,
        RENDER_PRIM_11_CONTROL_POINT_PATCHLIST = 0x15,
        RENDER_PRIM_12_CONTROL_POINT_PATCHLIST = 0x16,
        RENDER_PRIM_13_CONTROL_POINT_PATCHLIST = 0x17,
        RENDER_PRIM_14_CONTROL_POINT_PATCHLIST = 0x18,
        RENDER_PRIM_15_CONTROL_POINT_PATCHLIST = 0x19,
        RENDER_PRIM_16_CONTROL_POINT_PATCHLIST = 0x1A,
        RENDER_PRIM_17_CONTROL_POINT_PATCHLIST = 0x1B,
        RENDER_PRIM_18_CONTROL_POINT_PATCHLIST = 0x1C,
        RENDER_PRIM_19_CONTROL_POINT_PATCHLIST = 0x1D,
        RENDER_PRIM_20_CONTROL_POINT_PATCHLIST = 0x1E,
        RENDER_PRIM_21_CONTROL_POINT_PATCHLIST = 0x1F,
        RENDER_PRIM_22_CONTROL_POINT_PATCHLIST = 0x20,
        RENDER_PRIM_23_CONTROL_POINT_PATCHLIST = 0x21,
        RENDER_PRIM_24_CONTROL_POINT_PATCHLIST = 0x22,
        RENDER_PRIM_25_CONTROL_POINT_PATCHLIST = 0x23,
        RENDER_PRIM_26_CONTROL_POINT_PATCHLIST = 0x24,
        RENDER_PRIM_27_CONTROL_POINT_PATCHLIST = 0x25,
        RENDER_PRIM_28_CONTROL_POINT_PATCHLIST = 0x26,
        RENDER_PRIM_29_CONTROL_POINT_PATCHLIST = 0x27,
        RENDER_PRIM_30_CONTROL_POINT_PATCHLIST = 0x28,
        RENDER_PRIM_31_CONTROL_POINT_PATCHLIST = 0x29,
        RENDER_PRIM_32_CONTROL_POINT_PATCHLIST = 0x2A,
    }
}
