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Commit 5f58306

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Serhii Yolkinenlight
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Project packaging improvements & Asset Store preparations (loomnetwork#34)
- Changed main namespace from Loom.Unity3d to Loom.Client. - Added LoomSDK assembly definition for faster recompilation in Unity Editor - Added basic README.txt file (Asset Store requirement) - Added an Editor script that helps users not to make some easy mistakes. 1) When building for WebGL, check if "Use pre-built Engine" build options is enabled, and offer to disable it, since WebSockets will not work when it is enabled. 2) When building for WebGL, check if the default Unity's WebGL template is selected, and offer to switch it to Loom template, since WebSockets will not work with built-in Unity's templates. - Removed PlayServicesResolver folder, since it is not used in the SDK itself. - Made some public classes internal where appropriate - Moved all Unity project related files in a separate folder, root folder is much cleaner now. - Moved .gitattributes into UnityProject
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