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Copy pathbuildings.lua
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284 lines (242 loc) · 8.02 KB
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-- Stock dialog for selecting buildings
local _ENV = mkmodule('gui.buildings')
local gui = require('gui')
local widgets = require('gui.widgets')
ARROW = string.char(26)
WORKSHOP_ABSTRACT={
[df.building_type.Civzone]=true,[df.building_type.Stockpile]=true,
}
WORKSHOP_SPECIAL={
[df.building_type.Workshop]=true,[df.building_type.Furnace]=true,[df.building_type.Trap]=true,
[df.building_type.Construction]=true,[df.building_type.SiegeEngine]=true
}
BuildingDialog = defclass(BuildingDialog, gui.FramedScreen)
BuildingDialog.focus_path = 'BuildingDialog'
BuildingDialog.ATTRS{
prompt = 'Type or select a building from this list',
frame_style = gui.GREY_LINE_FRAME,
frame_inset = 1,
frame_title = 'Select Building',
-- new attrs
none_caption = 'none',
hide_none = false,
use_abstract = true,
use_workshops = true,
use_tool_workshop=true,
use_furnace = true,
use_construction = true,
use_siege = true,
use_trap = true,
use_custom = true,
building_filter = DEFAULT_NIL,
on_select = DEFAULT_NIL,
on_cancel = DEFAULT_NIL,
on_close = DEFAULT_NIL,
}
function BuildingDialog:init(info)
self:addviews{
widgets.Label{
text = {
self.prompt, '\n\n',
'Category: ', { text = self:cb_getfield('context_str'), pen = COLOR_CYAN }
},
text_pen = COLOR_WHITE,
frame = { l = 0, t = 0 },
},
widgets.Label{
view_id = 'back',
visible = false,
text = { { key = 'LEAVESCREEN', text = ': Back' } },
frame = { r = 0, b = 0 },
auto_width = true,
},
widgets.FilteredList{
view_id = 'list',
not_found_label = 'No matching buildings',
frame = { l = 0, r = 0, t = 4, b = 2 },
icon_width = 2,
on_submit = self:callback('onSubmitItem'),
},
widgets.Label{
text = { {
key = 'SELECT', text = ': Select',
disabled = function() return not self.subviews.list:canSubmit() end
} },
frame = { l = 0, b = 0 },
}
}
self:initBuiltinMode()
end
function BuildingDialog:getWantedFrameSize(rect)
return math.max(self.frame_width or 40, #self.prompt), math.min(28, rect.height-8)
end
function BuildingDialog:onDestroy()
if self.on_close then
self.on_close()
end
end
function BuildingDialog:initBuiltinMode()
local choices = {}
if not self.hide_none then
table.insert(choices, { text = self.none_caption, type_id = -1, subtype_id = -1, custom_id=-1})
end
if self.use_workshops then
table.insert(choices, {
icon = ARROW, text = 'workshop', key = 'CUSTOM_SHIFT_W',
cb = self:callback('initWorkshopMode')
})
end
if self.use_furnace then
table.insert(choices, {
icon = ARROW, text = 'furnaces', key = 'CUSTOM_SHIFT_F',
cb = self:callback('initFurnaceMode')
})
end
if self.use_trap then
table.insert(choices, {
icon = ARROW, text = 'traps', key = 'CUSTOM_SHIFT_T',
cb = self:callback('initTrapMode')
})
end
if self.use_construction then
table.insert(choices, {
icon = ARROW, text = 'constructions', key = 'CUSTOM_SHIFT_C',
cb = self:callback('initConstructionMode')
})
end
if self.use_siege then
table.insert(choices, {
icon = ARROW, text = 'siege engine', key = 'CUSTOM_SHIFT_S',
cb = self:callback('initSiegeMode')
})
end
if self.use_custom then
table.insert(choices, {
icon = ARROW, text = 'custom workshop', key = 'CUSTOM_SHIFT_U',
cb = self:callback('initCustomMode')
})
end
for i=0,df.building_type._last_item do
if (not WORKSHOP_ABSTRACT[i] or self.use_abstract)and not WORKSHOP_SPECIAL[i] then
self:addBuilding(choices, df.building_type[i], i, -1,-1,nil)
end
end
self:pushContext('Any building', choices)
end
function BuildingDialog:initWorkshopMode()
local choices = {}
for i=0,df.workshop_type._last_item do
if i~=df.workshop_type.Custom and (i~=df.workshop_type.Tool or self.use_tool_workshop) then
self:addBuilding(choices, df.workshop_type[i], df.building_type.Workshop, i,-1,nil)
end
end
self:pushContext('Workshops', choices)
end
function BuildingDialog:initTrapMode()
local choices = {}
for i=0,df.trap_type._last_item do
self:addBuilding(choices, df.trap_type[i], df.building_type.Trap, i,-1,nil)
end
self:pushContext('Traps', choices)
end
function BuildingDialog:initConstructionMode()
local choices = {}
for i=0,df.construction_type._last_item do
self:addBuilding(choices, df.construction_type[i], df.building_type.Construction, i,-1,nil)
end
self:pushContext('Constructions', choices)
end
function BuildingDialog:initFurnaceMode()
local choices = {}
for i=0,df.furnace_type._last_item do
self:addBuilding(choices, df.furnace_type[i], df.building_type.Furnace, i,-1,nil)
end
self:pushContext('Furnaces', choices)
end
function BuildingDialog:initSiegeMode()
local choices = {}
for i=0,df.siegeengine_type._last_item do
self:addBuilding(choices, df.siegeengine_type[i], df.building_type.SiegeEngine, i,-1,nil)
end
self:pushContext('Siege weapons', choices)
end
function BuildingDialog:initCustomMode()
local choices = {}
local raws=df.global.world.raws.buildings.all
for k,v in pairs(raws) do
self:addBuilding(choices, v.name, df.building_type.Workshop,df.workshop_type.Custom,v.id,v)
end
self:pushContext('Custom workshops', choices)
end
function BuildingDialog:addBuilding(choices, name,type_id, subtype_id, custom_id, parent)
-- Check the filter
if self.building_filter and not self.building_filter(name,type_id,subtype_id,custom_id, parent) then
return
end
table.insert(choices, {
text = name:lower(),
customshop = parent,
type_id = type_id, subtype_id = subtype_id, custom_id=custom_id
})
end
function BuildingDialog:pushContext(name, choices)
if not self.back_stack then
self.back_stack = {}
self.subviews.back.visible = false
else
table.insert(self.back_stack, {
context_str = self.context_str,
all_choices = self.subviews.list:getChoices(),
edit_text = self.subviews.list:getFilter(),
selected = self.subviews.list:getSelected(),
})
self.subviews.back.visible = true
end
self.context_str = name
self.subviews.list:setChoices(choices, 1)
end
function BuildingDialog:onGoBack()
local save = table.remove(self.back_stack)
self.subviews.back.visible = (#self.back_stack > 0)
self.context_str = save.context_str
self.subviews.list:setChoices(save.all_choices)
self.subviews.list:setFilter(save.edit_text, save.selected)
end
function BuildingDialog:submitBuilding(type_id,subtype_id,custom_id,choice,index)
self:dismiss()
if self.on_select then
self.on_select(type_id,subtype_id,custom_id,choice,index)
end
end
function BuildingDialog:onSubmitItem(idx, item)
if item.cb then
item:cb(idx)
else
self:submitBuilding(item.type_id, item.subtype_id,item.custom_id,item,idx)
end
end
function BuildingDialog:onInput(keys)
if keys.LEAVESCREEN then
if self.subviews.back.visible then
self:onGoBack()
else
self:dismiss()
if self.on_cancel then
self.on_cancel()
end
end
return true
end
self:inputToSubviews(keys)
return true
end
function showBuildingPrompt(title, prompt, on_select, on_cancel, build_filter)
BuildingDialog{
frame_title = title,
prompt = prompt,
building_filter = build_filter,
on_select = on_select,
on_cancel = on_cancel,
}:show()
end
return _ENV