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UnityTech
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GamesTestAutomationExample
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Commits on Apr 3, 2017
Update README.md
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Commits on Jul 12, 2016
Updated readme.md
ujappelbe
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Commits on Apr 17, 2016
Some more casing of C# properties + checking that UI property of ObjectLogger has been set
rasmus-unity
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Added instruction on building .unitypackage from command line + C# formatting
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Unity changed files (scene + graphics settings)
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Code formatting
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Changed Unity project serialization to text
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Commits on Apr 9, 2016
Enabled 'Visible Metafiles' for collaboration support of example unity project
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Merge branch 'master' of https://github.com/UnityTech/GamesTestAutomationExample
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Removed Library, sln and csproj files for Unity project
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Update README.md
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Update README.md
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Update README.md
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Update README.md
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Update README.md
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Update README.md
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Added the AutomationHelpers.untypackage
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Tests work now, check also that bird stays in place in main menu, goes down with gravity in game
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Commits on Apr 8, 2016
Test is now able to use UI elements and find Gameobjects.
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Made transition into game from menu smoother. Start flapping at once instead of freezing the bird
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Added prefab for ObjectLogger to enable logging GameObject positions. Started investigation on UI-element position logging
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Commits on Apr 7, 2016
Added some simple Coordinate-logging, at this point only attched to the bird-object. Will output object information to log when object becomes visible. There is the issue that new UI canvases do no…
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Renamed subtree 'itests-niacin' -> 'itest-niacin'. Fixing earlier typo
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Commits on Apr 6, 2016
Add the test-app.apk and some base for test scripts based on our testdroid-ssa-client example repo. Available here: https://github.com/ujappelbe/testdroid-ssa-client-example
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Merge commit 'db49d40406e29a16e28b90ed1501de8a9da92f3f' as 'tests/itests-niacin'
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Squashed 'tests/itests-niacin/' content from commit c28b1f7
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Configured unity example project for android
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Added gitignore for unity project
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Intial push of example project
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Initial commit
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