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Update BoxColliderFitChildren.cs
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Assets/Scripts/Editor/ContextMenu/BoxColliderFitChildren.cs

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// Adjust Box Collider to fit child meshes inside
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// usage: You have empty parent transform, with child meshes inside, add box collider to parent then use this
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// Usage: You have empty parent transform, with child meshes inside, add box collider to parent then use this
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// NOTE: Doesnt work if root transform is rotated
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using UnityEngine;
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using UnityEditor;

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