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Fix compiler errors when targeting iOS
1 parent d7f30ce commit 20e51eb

1 file changed

Lines changed: 4 additions & 4 deletions

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Unity/Assets/NativeScript/Bindings.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -176,16 +176,16 @@ IntPtr assertFieldSetRaiseExceptions
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/*END INIT PARAMS*/);
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/*BEGIN MONOBEHAVIOUR IMPORTS*/
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[DllImport(Constants.PluginName)]
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[DllImport(NativeScriptConstants.PluginName)]
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public static extern void TestScriptAwake(int thisHandle);
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182-
[DllImport(Constants.PluginName)]
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[DllImport(NativeScriptConstants.PluginName)]
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public static extern void TestScriptOnAnimatorIK(int thisHandle, int param0);
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[DllImport(Constants.PluginName)]
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[DllImport(NativeScriptConstants.PluginName)]
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public static extern void TestScriptOnCollisionEnter(int thisHandle, int param0);
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[DllImport(Constants.PluginName)]
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[DllImport(NativeScriptConstants.PluginName)]
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public static extern void TestScriptUpdate(int thisHandle);
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/*END MONOBEHAVIOUR IMPORTS*/
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#endif

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