From 1b3ece7d57aa3c59ca83690cd15d2a36008a0529 Mon Sep 17 00:00:00 2001 From: mattwalsh-unity <69258106+mattwalsh-unity@users.noreply.github.com> Date: Tue, 25 Aug 2020 14:56:41 -0700 Subject: [PATCH] Update networkedvar.md Please check my work! --- docs/_docs/the-basics/networkedvar.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/docs/_docs/the-basics/networkedvar.md b/docs/_docs/the-basics/networkedvar.md index f56ec75365..3fec141fe9 100644 --- a/docs/_docs/the-basics/networkedvar.md +++ b/docs/_docs/the-basics/networkedvar.md @@ -19,6 +19,15 @@ Since the NetworkedVar container is a wrapper container around the value, the va +
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Note

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+ You must remember to add the NetworkedObject component to the game object to which your script belongs +
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+ To create your own NetworkedVar container, simply create a class with the INetworkedVar interface and declare it as a field of a NetworkedBehaviour. To learn how to write your own containers for more complex structures, see the NetworkedVar implementation. To learn how to do custom delta encoding on complex structures. See the SyncedDictionary and SyncedLIst implementations. ### Permissions