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@@ -362,34 +362,27 @@ public event Action<IMECompositionString> onIMECompositionChange
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/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
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/// Setting this to On, will enable the OS-level IME system when the user presses keystrokes.
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///
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/// See <see cref="Keyboard.imeCursorPosition"/>, <see cref="Keyboard.onIMECompositionChange"/>, <see cref="Keyboard.imeSelected"/> for more IME settings and data.
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/// See <see cref="Keyboard.SetIMECursorPosition"/>, <see cref="Keyboard.onIMECompositionChange"/>, <see cref="Keyboard.imeSelected"/> for more IME settings and data.
@@ -576,14 +569,14 @@ public string keyboardLayout
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publicKeyControloem5Key=>this[Key.OEM5];
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/// <summary>
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/// True when IME composition is enabled. Requires <see cref="Keyboard.imeEnabled"/> to be set to true, and the user to enable it at the OS level.
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/// True when IME composition is enabled. Requires <see cref="Keyboard.SetIMEEnabled"/> to be called to enable IME, and the user to enable it at the OS level.
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/// </summary>
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/// <remarks>
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///
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/// Some languages use complex input methods which involve opening windows to insert characters.
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/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
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///
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/// See <see cref="Keyboard.imeEnabled"/> for turning IME on/off
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/// See <see cref="Keyboard.SetIMEEnabled"/> for turning IME on/off
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