# Functions {{quote {author: "Donald Knuth", chapter: true} People think that computer science is the art of geniuses but the actual reality is the opposite, just many people doing things that build on each other, like a wall of mini stones. quote}} {{index "Knuth, Donald"}} {{figure {url: "img/chapter_picture_3.jpg", alt: "Illustration of fern leaves with a fractal shape, bees in the background", chapter: framed}}} {{index function, [code, "structure of"]}} Functions are one of the most central tools in JavaScript programming. The concept of wrapping a piece of program in a value has many uses. It gives us a way to structure larger programs, to reduce repetition, to associate names with subprograms, and to isolate these subprograms from each other. The most obvious application of functions is defining new ((vocabulary)). Creating new words in prose is usually bad style, but in programming, it is indispensable. {{index abstraction, vocabulary}} Typical adult English speakers have some 20,000 words in their vocabulary. Few programming languages come with 20,000 commands built in. And the vocabulary that _is_ available tends to be more precisely defined, and thus less flexible, than in human language. Therefore, we _have_ to introduce new words to avoid excessive verbosity. ## Defining a function {{index "square example", [function, definition], [binding, definition]}} A function definition is a regular binding where the value of the binding is a function. For example, this code defines `square` to refer to a function that produces the square of a given number: ``` const square = function(x) { return x * x; }; console.log(square(12)); // → 144 ``` {{indexsee "curly braces", braces}} {{index [braces, "function body"], block, [syntax, function], "function keyword", [function, body], [function, "as value"], [parentheses, arguments]}} A function is created with an expression that starts with the keyword `function`. Functions have a set of _((parameter))s_ (in this case, only `x`) and a _body_, which contains the statements that are to be executed when the function is called. The body of a function created this way must always be wrapped in braces, even when it consists of only a single ((statement)). {{index "roundTo example"}} A function can have multiple parameters or no parameters at all. In the following example, `makeNoise` does not list any parameter names, whereas `roundTo` (which rounds `n` to the nearest multiple of `step`) lists two: ``` const makeNoise = function() { console.log("Pling!"); }; makeNoise(); // → Pling! const roundTo = function(n, step) { let remainder = n % step; return n - remainder + (remainder < step / 2 ? 0 : step); }; console.log(roundTo(23, 10)); // → 20 ``` {{index "return value", "return keyword", undefined}} Some functions, such as `roundTo` and `square`, produce a value, and some don't, such as `makeNoise`, whose only result is a ((side effect)). A `return` statement determines the value the function returns. When control comes across such a statement, it immediately jumps out of the current function and gives the returned value to the code that called the function. A `return` keyword without an expression after it will cause the function to return `undefined`. Functions that don't have a `return` statement at all, such as `makeNoise`, similarly return `undefined`. {{index parameter, [function, application], [binding, "from parameter"]}} Parameters to a function behave like regular bindings, but their initial values are given by the _caller_ of the function, not the code in the function itself. ## Bindings and scopes {{indexsee "top-level scope", "global scope"}} {{index "var keyword", "global scope", [binding, global], [binding, "scope of"]}} Each binding has a _((scope))_, which is the part of the program in which the binding is visible. For bindings defined outside of any function, block, or module (see [Chapter ?](modules)), the scope is the whole program—you can refer to such bindings wherever you want. These are called _global_. {{index "local scope", [binding, local]}} Bindings created for function ((parameter))s or declared inside a function can be referenced only in that function, so they are known as _local_ bindings. Every time the function is called, new instances of these bindings are created. This provides some isolation between functions—each function call acts in its own little world (its local environment) and can often be understood without knowing a lot about what's going on in the global environment. {{index "let keyword", "const keyword", "var keyword"}} Bindings declared with `let` and `const` are in fact local to the _((block))_ in which they are declared, so if you create one of those inside of a loop, the code before and after the loop cannot "see" it. In pre-2015 JavaScript, only functions created new scopes, so old-style bindings, created with the `var` keyword, are visible throughout the whole function in which they appear—or throughout the global scope, if they are not in a function. ``` let x = 10; // global if (true) { let y = 20; // local to block var z = 30; // also global } ``` {{index [binding, visibility]}} Each ((scope)) can "look out" into the scope around it, so `x` is visible inside the block in the example. The exception is when multiple bindings have the same name—in that case, code can see only the innermost one. For example, when the code inside the `halve` function refers to `n`, it is seeing its _own_ `n`, not the global `n`. ``` const halve = function(n) { return n / 2; }; let n = 10; console.log(halve(100)); // → 50 console.log(n); // → 10 ``` {{id scoping}} ## Nested scope {{index [nesting, "of functions"], [nesting, "of scope"], scope, "inner function", "lexical scoping"}} JavaScript distinguishes not just global and local bindings. Blocks and functions can be created inside other blocks and functions, producing multiple degrees of locality. {{index "landscape example"}} For example, this function—which outputs the ingredients needed to make a batch of hummus—has another function inside it: ``` const hummus = function(factor) { const ingredient = function(amount, unit, name) { let ingredientAmount = amount * factor; if (ingredientAmount > 1) { unit += "s"; } console.log(`${ingredientAmount} ${unit} ${name}`); }; ingredient(1, "can", "chickpeas"); ingredient(0.25, "cup", "tahini"); ingredient(0.25, "cup", "lemon juice"); ingredient(1, "clove", "garlic"); ingredient(2, "tablespoon", "olive oil"); ingredient(0.5, "teaspoon", "cumin"); }; ``` {{index [function, scope], scope}} The code inside the `ingredient` function can see the `factor` binding from the outer function, but its local bindings, such as `unit` or `ingredientAmount`, are not visible in the outer function. The set of bindings visible inside a block is determined by the place of that block in the program text. Each local scope can also see all the local scopes that contain it, and all scopes can see the global scope. This approach to binding visibility is called _((lexical scoping))_. ## Functions as values {{index [function, "as value"], [binding, definition]}} A function binding usually simply acts as a name for a specific piece of the program. Such a binding is defined once and never changed. This makes it easy to confuse the function and its name. {{index [binding, assignment]}} But the two are different. A function value can do all the things that other values can do—you can use it in arbitrary ((expression))s, not just call it. It is possible to store a function value in a new binding, pass it as an argument to a function, and so on. Similarly, a binding that holds a function is still just a regular binding and can, if not constant, be assigned a new value, like so: ```{test: no} let launchMissiles = function() { missileSystem.launch("now"); }; if (safeMode) { launchMissiles = function() {/* do nothing */}; } ``` {{index [function, "higher-order"]}} In [Chapter ?](higher_order), we'll discuss the interesting things that we can do by passing around function values to other functions. ## Declaration notation {{index [syntax, function], "function keyword", "square example", [function, definition], [function, declaration]}} There is a slightly shorter way to create a function binding. When the `function` keyword is used at the start of a statement, it works differently: ```{test: wrap} function square(x) { return x * x; } ``` {{index future, "execution order"}} This is a function _declaration_. The statement defines the binding `square` and points it at the given function. It is slightly easier to write and doesn't require a semicolon after the function. There is one subtlety with this form of function definition. ``` console.log("The future says:", future()); function future() { return "You'll never have flying cars"; } ``` The preceding code works, even though the function is defined _below_ the code that uses it. Function declarations are not part of the regular top-to-bottom flow of control. They are conceptually moved to the top of their scope and can be used by all the code in that scope. This is sometimes useful because it offers the freedom to order code in a way that seems the clearest, without worrying about having to define all functions before they are used. ## Arrow functions {{index function, "arrow function"}} There's a third notation for functions, which looks very different from the others. Instead of the `function` keyword, it uses an arrow (`=>`) made up of an equal sign and a greater-than character (not to be confused with the greater-than-or-equal operator, which is written `>=`): ```{test: wrap} const roundTo = (n, step) => { let remainder = n % step; return n - remainder + (remainder < step / 2 ? 0 : step); }; ``` {{index [function, body]}} The arrow comes _after_ the list of parameters and is followed by the function's body. It expresses something like "this input (the ((parameter))s) produces this result (the body)". {{index [braces, "function body"], "square example", [parentheses, arguments]}} When there is only one parameter name, you can omit the parentheses around the parameter list. If the body is a single expression rather than a ((block)) in braces, that expression will be returned from the function. So, these two definitions of `square` do the same thing: ``` const square1 = (x) => { return x * x; }; const square2 = x => x * x; ``` {{index [parentheses, arguments]}} When an arrow function has no parameters at all, its parameter list is just an empty set of parentheses. ``` const horn = () => { console.log("Toot"); }; ``` {{index verbosity}} There's no deep reason to have both arrow functions and `function` expressions in the language. Apart from a minor detail, which we'll discuss in [Chapter ?](object), they do the same thing. Arrow functions were added in 2015, mostly to make it possible to write small function expressions in a less verbose way. We'll use them often in [Chapter ?](higher_order). {{id stack}} ## The call stack {{indexsee stack, "call stack"}} {{index "call stack", [function, application]}} The way control flows through functions is somewhat involved. Let's take a closer look at it. Here is a simple program that makes a few function calls: ``` function greet(who) { console.log("Hello " + who); } greet("Harry"); console.log("Bye"); ``` {{index ["control flow", functions], "execution order", "console.log"}} A run through this program goes roughly like this: the call to `greet` causes control to jump to the start of that function (line 2). The function calls `console.log`, which takes control, does its job, and then returns control to line 2. There, it reaches the end of the `greet` function, so it returns to the place that called it—line 4. The line after that calls `console.log` again. After that returns, the program reaches its end. We could show the flow of control schematically like this: ```{lang: null} not in function in greet in console.log in greet not in function in console.log not in function ``` {{index "return keyword", [memory, call stack]}} Because a function has to jump back to the place that called it when it returns, the computer must remember the context from which the call happened. In one case, `console.log` has to return to the `greet` function when it is done. In the other case, it returns to the end of the program. The place where the computer stores this context is the _((call stack))_. Every time a function is called, the current context is stored on top of this stack. When a function returns, it removes the top context from the stack and uses that context to continue execution. {{index "infinite loop", "stack overflow", recursion}} Storing this stack requires space in the computer's memory. When the stack grows too big, the computer will fail with a message like "out of stack space" or "too much recursion". The following code illustrates this by asking the computer a really hard question that causes an infinite back-and-forth between two functions. Or rather, it _would_ be infinite, if the computer had an infinite stack. As it is, we will run out of space, or "blow the stack". ```{test: no} function chicken() { return egg(); } function egg() { return chicken(); } console.log(chicken() + " came first."); // → ?? ``` ## Optional Arguments {{index argument, [function, application]}} The following code is allowed and executes without any problem: ``` function square(x) { return x * x; } console.log(square(4, true, "hedgehog")); // → 16 ``` We defined `square` with only one ((parameter)). Yet when we call it with three, the language doesn't complain. It ignores the extra arguments and computes the square of the first one. {{index undefined}} JavaScript is extremely broad-minded about the number of arguments you can pass to a function. If you pass too many, the extra ones are ignored. If you pass too few, the missing parameters are assigned the value `undefined`. The downside of this is that it is possible—likely, even—that you'll accidentally pass the wrong number of arguments to functions. And no one will tell you about it. The upside is that you can use this behavior to allow a function to be called with different numbers of arguments. For example, this `minus` function tries to imitate the `-` operator by acting on either one or two arguments: ``` function minus(a, b) { if (b === undefined) return -a; else return a - b; } console.log(minus(10)); // → -10 console.log(minus(10, 5)); // → 5 ``` {{id roundTo}} {{index "optional argument", "default value", parameter, ["= operator", "for default value"] "roundTo example"}} If you write an `=` operator after a parameter, followed by an expression, the value of that expression will replace the argument when it is not given. For example, this version of `roundTo` makes its second argument optional. If you don't provide it or pass the value `undefined`, it will default to one: ```{test: wrap} function roundTo(n, step = 1) { let remainder = n % step; return n - remainder + (remainder < step / 2 ? 0 : step); }; console.log(roundTo(4.5)); // → 5 console.log(roundTo(4.5, 2)); // → 4 ``` {{index "console.log"}} The [next chapter](data#rest_parameters) will introduce a way in which a function body can get at the whole list of arguments it was passed. This is helpful because it allows a function to accept any number of arguments. For example, `console.log` does this, outputting all the values it is given: ``` console.log("C", "O", 2); // → C O 2 ``` ## Closure {{index "call stack", "local binding", [function, "as value"], scope}} The ability to treat functions as values, combined with the fact that local bindings are re-created every time a function is called, brings up an interesting question: What happens to local bindings when the function call that created them is no longer active? The following code shows an example of this. It defines a function, `wrapValue`, that creates a local binding. It then returns a function that accesses and returns this local binding. ``` function wrapValue(n) { let local = n; return () => local; } let wrap1 = wrapValue(1); let wrap2 = wrapValue(2); console.log(wrap1()); // → 1 console.log(wrap2()); // → 2 ``` This is allowed and works as you'd hope—both instances of the binding can still be accessed. This situation is a good demonstration of the fact that local bindings are created anew for every call, and different calls don't affect each other's local bindings. This feature—being able to reference a specific instance of a local binding in an enclosing scope—is called _((closure))_. A function that references bindings from local scopes around it is called _a_ closure. This behavior not only frees you from having to worry about the lifetimes of bindings but also makes it possible to use function values in some creative ways. {{index "multiplier function"}} With a slight change, we can turn the previous example into a way to create functions that multiply by an arbitrary amount. ``` function multiplier(factor) { return number => number * factor; } let twice = multiplier(2); console.log(twice(5)); // → 10 ``` {{index [binding, "from parameter"]}} The explicit `local` binding from the `wrapValue` example isn't really needed since a parameter is itself a local binding. {{index [function, "model of"]}} Thinking about programs like this takes some practice. A good mental model is to think of function values as containing both the code in their body and the environment in which they are created. When called, the function body sees the environment in which it was created, not the environment in which it is called. In the previous example, `multiplier` is called and creates an environment in which its `factor` parameter is bound to 2. The function value it returns, which is stored in `twice`, remembers this environment so that when that is called, it multiplies its argument by 2. ## Recursion {{index "power example", "stack overflow", recursion, [function, application]}} It is perfectly okay for a function to call itself, as long as it doesn't do it so often that it overflows the stack. A function that calls itself is called _recursive_. Recursion allows some functions to be written in a different style. Take, for example, this `power` function, which does the same as the `**` (exponentiation) operator: ```{test: wrap} function power(base, exponent) { if (exponent == 0) { return 1; } else { return base * power(base, exponent - 1); } } console.log(power(2, 3)); // → 8 ``` {{index loop, readability, mathematics}} This is rather close to the way mathematicians define exponentiation and arguably describes the concept more clearly than the loop we used in [Chapter ?](program_structure). The function calls itself multiple times with ever smaller exponents to achieve the repeated multiplication. {{index [function, application], efficiency}} However, this implementation has one problem: in typical JavaScript implementations, it's about three times slower than a version using a `for` loop. Running through a simple loop is generally cheaper than calling a function multiple times. {{index optimization}} The dilemma of speed versus ((elegance)) is an interesting one. You can see it as a kind of continuum between human-friendliness and machine-friendliness. Almost any program can be made faster by making it bigger and more convoluted. The programmer has to find an appropriate balance. In the case of the `power` function, an inelegant (looping) version is still fairly simple and easy to read. It doesn't make much sense to replace it with a recursive function. Often, though, a program deals with such complex concepts that giving up some efficiency in order to make the program more straightforward is helpful. {{index profiling}} Worrying about efficiency can be a distraction. It's yet another factor that complicates program design, and when you're doing something that's already difficult, that extra thing to worry about can be paralyzing. {{index "premature optimization"}} Therefore, you should generally start by writing something that's correct and easy to understand. If you're worried that it's too slow—which it usually isn't since most code simply isn't executed often enough to take any significant amount of time—you can measure afterward and improve it if necessary. {{index "branching recursion"}} Recursion is not always just an inefficient alternative to looping. Some problems really are easier to solve with recursion than with loops. Most often these are problems that require exploring or processing several "branches", each of which might branch out again into even more branches. {{id recursive_puzzle}} {{index recursion, "number puzzle example"}} Consider this puzzle: by starting from the number 1 and repeatedly either adding 5 or multiplying by 3, an infinite set of numbers can be produced. How would you write a function that, given a number, tries to find a sequence of such additions and multiplications that produces that number? For example, the number 13 could be reached by first multiplying by 3 and then adding 5 twice, whereas the number 15 cannot be reached at all. Here is a recursive solution: ``` function findSolution(target) { function find(current, history) { if (current == target) { return history; } else if (current > target) { return null; } else { return find(current + 5, `(${history} + 5)`) ?? find(current * 3, `(${history} * 3)`); } } return find(1, "1"); } console.log(findSolution(24)); // → (((1 * 3) + 5) * 3) ``` Note that this program doesn't necessarily find the _shortest_ sequence of operations. It is satisfied when it finds any sequence at all. It's okay if you don't see how this code works right away. Let's work through it since it makes for a great exercise in recursive thinking. The inner function `find` does the actual recursing. It takes two ((argument))s: the current number and a string that records how we reached this number. If it finds a solution, it returns a string that shows how to get to the target. If it can find no solution starting from this number, it returns `null`. {{index null, "?? operator", "short-circuit evaluation"}} To do this, the function performs one of three actions. If the current number is the target number, the current history is a way to reach that target, so it is returned. If the current number is greater than the target, there's no sense in further exploring this branch because both adding and multiplying will only make the number bigger, so it returns `null`. Finally, if we're still below the target number, the function tries both possible paths that start from the current number by calling itself twice, once for addition and once for multiplication. If the first call returns something that is not `null`, it is returned. Otherwise, the second call is returned, regardless of whether it produces a string or `null`. {{index "call stack"}} To better understand how this function produces the effect we're looking for, let's look at all the calls to `find` that are made when searching for a solution for the number 13: ```{lang: null} find(1, "1") find(6, "(1 + 5)") find(11, "((1 + 5) + 5)") find(16, "(((1 + 5) + 5) + 5)") too big find(33, "(((1 + 5) + 5) * 3)") too big find(18, "((1 + 5) * 3)") too big find(3, "(1 * 3)") find(8, "((1 * 3) + 5)") find(13, "(((1 * 3) + 5) + 5)") found! ``` The indentation indicates the depth of the call stack. The first time `find` is called, the function starts by calling itself to explore the solution that starts with `(1 + 5)`. That call will further recurse to explore _every_ continued solution that yields a number less than or equal to the target number. Since it doesn't find one that hits the target, it returns `null` back to the first call. There the `??` operator causes the call that explores `(1 * 3)` to happen. This search has more luck—its first recursive call, through yet _another_ recursive call, hits upon the target number. That innermost call returns a string, and each of the `??` operators in the intermediate calls passes that string along, ultimately returning the solution. ## Growing functions {{index [function, definition]}} There are two more or less natural ways for functions to be introduced into programs. {{index repetition}} The first occurs when you find yourself writing similar code multiple times. You'd prefer not to do that, as having more code means more space for mistakes to hide and more material to read for people trying to understand the program. So you take the repeated functionality, find a good name for it, and put it into a function. The second way is that you find you need some functionality that you haven't written yet and that sounds like it deserves its own function. You start by naming the function, and then write its body. You might even start writing code that uses the function before you actually define the function itself. {{index [function, naming], [binding, naming]}} How difficult it is to find a good name for a function is a good indication of how clear a concept it is that you're trying to wrap. Let's go through an example. {{index "farm example"}} We want to write a program that prints two numbers: the numbers of cows and chickens on a farm, with the words `Cows` and `Chickens` after them and zeros padded before both numbers so that they are always three digits long: ```{lang: null} 007 Cows 011 Chickens ``` This asks for a function of two arguments—the number of cows and the number of chickens. Let's get coding. ``` function printFarmInventory(cows, chickens) { let cowString = String(cows); while (cowString.length < 3) { cowString = "0" + cowString; } console.log(`${cowString} Cows`); let chickenString = String(chickens); while (chickenString.length < 3) { chickenString = "0" + chickenString; } console.log(`${chickenString} Chickens`); } printFarmInventory(7, 11); ``` {{index ["length property", "for string"], "while loop"}} Writing `.length` after a string expression will give us the length of that string. Thus, the `while` loops keep adding zeros in front of the number strings until they are at least three characters long. Mission accomplished! But just as we are about to send the farmer the code (along with a hefty invoice), she calls and tells us she's also started keeping pigs, and couldn't we please extend the software to also print pigs? {{index "copy-paste programming"}} We sure can. But just as we're in the process of copying and pasting those four lines one more time, we stop and reconsider. There has to be a better way. Here's a first attempt: ``` function printZeroPaddedWithLabel(number, label) { let numberString = String(number); while (numberString.length < 3) { numberString = "0" + numberString; } console.log(`${numberString} ${label}`); } function printFarmInventory(cows, chickens, pigs) { printZeroPaddedWithLabel(cows, "Cows"); printZeroPaddedWithLabel(chickens, "Chickens"); printZeroPaddedWithLabel(pigs, "Pigs"); } printFarmInventory(7, 11, 3); ``` {{index [function, naming]}} It works! But that name, `printZeroPaddedWithLabel`, is a little awkward. It conflates three things—printing, zero-padding, and adding a label—into a single function. {{index "zeroPad function"}} Instead of lifting out the repeated part of our program wholesale, let's try to pick out a single _concept_: ``` function zeroPad(number, width) { let string = String(number); while (string.length < width) { string = "0" + string; } return string; } function printFarmInventory(cows, chickens, pigs) { console.log(`${zeroPad(cows, 3)} Cows`); console.log(`${zeroPad(chickens, 3)} Chickens`); console.log(`${zeroPad(pigs, 3)} Pigs`); } printFarmInventory(7, 16, 3); ``` {{index readability, "pure function"}} A function with a nice, obvious name like `zeroPad` makes it easier for someone who reads the code to figure out what it does. Such a function is also useful in more situations than just this specific program. For example, you could use it to help print nicely aligned tables of numbers. {{index [interface, design]}} How smart and versatile _should_ our function be? We could write anything, from a terribly simple function that can only pad a number to be three characters wide to a complicated generalized number-formatting system that handles fractional numbers, negative numbers, alignment of decimal dots, padding with different characters, and so on. A useful principle is to refrain from adding cleverness unless you are absolutely sure you're going to need it. It can be tempting to write general "((framework))s" for every bit of functionality you come across. Resist that urge. You won't get any real work done—you'll be too busy writing code that you never use. {{id pure}} ## Functions and side effects {{index "side effect", "pure function", [function, purity]}} Functions can be roughly divided into those that are called for their side effects and those that are called for their return value (though it is also possible to both have side effects and return a value). {{index reuse}} The first helper function in the ((farm example)), `printZeroPaddedWithLabel`, is called for its side effect: it prints a line. The second version, `zeroPad`, is called for its return value. It is no coincidence that the second is useful in more situations than the first. Functions that create values are easier to combine in new ways than functions that directly perform side effects. {{index substitution}} A _pure_ function is a specific kind of value-producing function that not only has no side effects but also doesn't rely on side effects from other code—for example, it doesn't read global bindings whose value might change. A pure function has the pleasant property that, when called with the same arguments, it always produces the same value (and doesn't do anything else). A call to such a function can be substituted by its return value without changing the meaning of the code. When you are not sure that a pure function is working correctly, you can test it by simply calling it and know that if it works in that context, it will work in any context. Nonpure functions tend to require more scaffolding to test. {{index optimization, "console.log"}} Still, there's no need to feel bad when writing functions that are not pure. Side effects are often useful. There's no way to write a pure version of `console.log`, for example, and `console.log` is good to have. Some operations are also easier to express in an efficient way when we use side effects. ## Summary This chapter taught you how to write your own functions. The `function` keyword, when used as an expression, can create a function value. When used as a statement, it can be used to declare a binding and give it a function as its value. Arrow functions are yet another way to create functions. ``` // Define f to hold a function value const f = function(a) { console.log(a + 2); }; // Declare g to be a function function g(a, b) { return a * b * 3.5; } // A less verbose function value let h = a => a % 3; ``` A key part of understanding functions is understanding scopes. Each block creates a new scope. Parameters and bindings declared in a given scope are local and not visible from the outside. Bindings declared with `var` behave differently—they end up in the nearest function scope or the global scope. Separating the tasks your program performs into different functions is helpful. You won't have to repeat yourself as much, and functions can help organize a program by grouping code into pieces that do specific things. ## Exercises ### Minimum {{index "Math object", "minimum (exercise)", "Math.min function", minimum}} The [previous chapter](program_structure#return_values) introduced the standard function `Math.min` that returns its smallest argument. We can write a function like that ourselves now. Define the function `min` that takes two arguments and returns their minimum. {{if interactive ```{test: no} // Your code here. console.log(min(0, 10)); // → 0 console.log(min(0, -10)); // → -10 ``` if}} {{hint {{index "minimum (exercise)"}} If you have trouble putting braces and parentheses in the right place to get a valid function definition, start by copying one of the examples in this chapter and modifying it. {{index "return keyword"}} A function may contain multiple `return` statements. hint}} ### Recursion {{index recursion, "isEven (exercise)", "even number"}} We've seen that we can use `%` (the remainder operator) to test whether a number is even or odd by using `% 2` to see whether it's divisible by two. Here's another way to define whether a positive whole number is even or odd: - Zero is even. - One is odd. - For any other number _N_, its evenness is the same as _N_ - 2. Define a recursive function `isEven` corresponding to this description. The function should accept a single parameter (a positive, whole number) and return a Boolean. {{index "stack overflow"}} Test it on 50 and 75. See how it behaves on -1. Why? Can you think of a way to fix this? {{if interactive ```{test: no} // Your code here. console.log(isEven(50)); // → true console.log(isEven(75)); // → false console.log(isEven(-1)); // → ?? ``` if}} {{hint {{index "isEven (exercise)", ["if keyword", chaining], recursion}} Your function will likely look somewhat similar to the inner `find` function in the recursive `findSolution` [example](functions#recursive_puzzle) in this chapter, with an `if`/`else if`/`else` chain that tests which of the three cases applies. The final `else`, corresponding to the third case, makes the recursive call. Each of the branches should contain a `return` statement or in some other way arrange for a specific value to be returned. {{index "stack overflow"}} When given a negative number, the function will recurse again and again, passing itself an ever more negative number, thus getting further and further away from returning a result. It will eventually run out of stack space and abort. hint}} ### Bean counting {{index "bean counting (exercise)", [string, indexing], "zero-based counting", ["length property", "for string"]}} You can get the *N*th character, or letter, from a string by writing `[N]` after the string (for example, `string[2]`). The resulting value will be a string containing only one character (for example, `"b"`). The first character has position 0, which causes the last one to be found at position `string.length - 1`. In other words, a two-character string has length 2, and its characters have positions 0 and 1. Write a function called `countBs` that takes a string as its only argument and returns a number that indicates how many uppercase B characters there are in the string. Next, write a function called `countChar` that behaves like `countBs`, except it takes a second argument that indicates the character that is to be counted (rather than counting only uppercase B characters). Rewrite `countBs` to make use of this new function. {{if interactive ```{test: no} // Your code here. console.log(countBs("BOB")); // → 2 console.log(countChar("kakkerlak", "k")); // → 4 ``` if}} {{hint {{index "bean counting (exercise)", ["length property", "for string"], "counter variable"}} Your function will need a ((loop)) that looks at every character in the string. It can run an index from zero to one below its length (`< string.length`). If the character at the current position is the same as the one the function is looking for, it adds 1 to a counter variable. Once the loop has finished, the counter can be returned. {{index "local binding"}} Take care to make all the bindings used in the function _local_ to the function by properly declaring them with the `let` or `const` keyword. hint}}