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ColorCopier.cs
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65 lines (62 loc) · 1.24 KB
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace MaterialUI
{
[ExecuteInEditMode]
public class ColorCopier : MonoBehaviour
{
[Header("Color driven by Source color")]
[SerializeField] public Image sourceImage;
[SerializeField] public Text sourceText;
private Image thisImage;
private Text thisText;
private Color lastColor;
private void OnEnable()
{
thisImage = gameObject.GetComponent<Image>();
thisText = gameObject.GetComponent<Text>();
}
private void LateUpdate()
{
if (sourceImage)
{
if (thisImage)
{
if (sourceImage.color != lastColor)
{
thisImage.color = sourceImage.color;
lastColor = sourceImage.color;
}
}
else if (thisText)
{
if (sourceImage.color != lastColor)
{
thisText.color = sourceImage.color;
lastColor = sourceImage.color;
}
}
}
else if (sourceText)
{
if (thisImage)
{
if (sourceText.color != lastColor)
{
thisImage.color = sourceText.color;
lastColor = sourceText.color;
}
}
else if (thisText)
{
if (sourceText.color != lastColor)
{
thisText.color = sourceText.color;
lastColor = sourceText.color;
}
}
}
}
}
}