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PluginProcessor.h
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67 lines (51 loc) · 2.65 KB
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/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#pragma once
#include <JuceHeader.h>
//==============================================================================
/**
*/
class BasicOscillatorAudioProcessor : public juce::AudioProcessor
{
public:
//==============================================================================
BasicOscillatorAudioProcessor();
~BasicOscillatorAudioProcessor() override;
//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
#ifndef JucePlugin_PreferredChannelConfigurations
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
#endif
void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
//==============================================================================
juce::AudioProcessorEditor* createEditor() override;
bool hasEditor() const override;
//==============================================================================
const juce::String getName() const override;
bool acceptsMidi() const override;
bool producesMidi() const override;
bool isMidiEffect() const override;
double getTailLengthSeconds() const override;
//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram (int index) override;
const juce::String getProgramName (int index) override;
void changeProgramName (int index, const juce::String& newName) override;
//==============================================================================
void getStateInformation (juce::MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;
private:
//juce::dsp::Oscillator<float> osc { [](float x) { return std::sin (x); }};
juce::dsp::Oscillator<float> osc { [](float x) { return x < 0.0f ? -1.0f : 1.0f; }, 200 };
juce::dsp::Gain<float> gain;
// return std::sin (x); //Sine Wave
// return x / MathConstants<float>::pi; // Saw Wave
// return x < 0.0f ? -1.0f : 1.0f; // Square Wave
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BasicOscillatorAudioProcessor)
};