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thrownewException("ExtractPlayerRuntimeInitializeOnLoadMethods: Failed to process "+assemblyPath+", "+ex);
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}
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Debug.LogError($"Failed extracting RuntimeInitializeOnLoadMethods. Player will not be able to execute RuntimeInitializeOnLoadMethods: {exception.Message}{Environment.NewLine}{exception.StackTrace}");
thrownewArgumentException("IIl2CppPlatformProvider.il2cppBuildCacheDirectory cannot be the same as il2cppBuildCacheDirectory. You probably forgot to override il2cppBuildCacheDirectory on your IIl2CppPlatformProvider.");
Copy file name to clipboardExpand all lines: Editor/Mono/BuildPlayerWindow.cs
+9-5Lines changed: 9 additions & 5 deletions
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@@ -66,7 +66,7 @@ public GUIContent GetDownloadErrorForTarget(BuildTarget target)
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publicGUIContentautoconnectProfilerDisabled=EditorGUIUtility.TrTextContent("Autoconnect Profiler","Profiling is only enabled in a Development Player.");
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publicGUIContentbuildWithDeepProfiler=EditorGUIUtility.TrTextContent("Deep Profiling Support","Build Player with Deep Profiling Support. This might affect Player performance.");
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publicGUIContentbuildWithDeepProfilerDisabled=EditorGUIUtility.TrTextContent("Deep Profiling","Profiling is only enabled in a Development Player.");
publicGUIContentallowDebugging=EditorGUIUtility.TrTextContent("Script Debugging","Enable this setting to allow your script code to be debugged.");
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publicGUIContentwaitForManagedDebugger=EditorGUIUtility.TrTextContent("Wait For Managed Debugger","Show a dialog where you can attach a managed debugger before any script execution.");
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