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RuntimeTextSettings.cs
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48 lines (40 loc) · 1.36 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.TextCore.Text;
namespace UnityEngine
{
/// <summary>
/// Represents text rendering settings for IMGUI runtime
/// </summary>
internal class RuntimeTextSettings : TextSettings
{
private static RuntimeTextSettings s_DefaultTextSettings;
internal static RuntimeTextSettings defaultTextSettings
{
get
{
if (s_DefaultTextSettings == null)
{
s_DefaultTextSettings = ScriptableObject.CreateInstance<RuntimeTextSettings>();
}
return s_DefaultTextSettings;
}
}
private static List<FontAsset> s_FallbackOSFontAssetIMGUIInternal;
internal override Shader GetFontShader()
{
return TextShaderUtilities.ShaderRef_MobileSDF_IMGUI;
}
internal override List<FontAsset> GetStaticFallbackOSFontAsset()
{
return s_FallbackOSFontAssetIMGUIInternal;
}
internal override void SetStaticFallbackOSFontAsset(List<FontAsset> fontAssets)
{
s_FallbackOSFontAssetIMGUIInternal = fontAssets;
}
}
}