# Editor Tool Template

A custom Editor Window using UI Toolkit for building levels or placing objects in the scene.

## Scripts

- **LevelBuilderWindow.cs** - EditorWindow with prefab palette, grid snapping, and scene placement

## Setup

1. Place LevelBuilderWindow.cs in an Editor/ folder
2. Open from Tools > Level Builder
3. Assign prefabs and configure grid settings
4. Click to place objects in the scene view
