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Console Error when compiling with unity 6.X #40

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@Antonio91378

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I'm getting this error when trying to build the proj to the oculus ( I'm using quest 3)
The run mode works fina, but as mentioned in the last issues, the painel dont load the right texture.

tryied to re-import the TextMeshPro and already changed the capture mode to ByteBuffer.

When I click in the error it brings me to this line of code:

Image

Will it be that if I change something here it solves it?

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  1. Antonio91378 commented on May 3, 2025

    @Antonio91378
    Author

    I Fixed changing some parameters within the code

  2. TLabAltoh commented on May 7, 2025

    @TLabAltoh
    Owner

    Sorry for the late reply and thanks for the question and report, when you say that the textures do not load in Run mode, do you mean that the textures do not load when run on the Unity Editor or Quest Link, not when run on Meta Quest 3? This plug-in works only on devices that use an Android-based operating system. To verify the plugin's operation, it must be deployed to the actual device and verified on the actual device (For details, please refer to this page).

    Also, have you successfully built and deployed the project as of now? If you have successfully built it, I would appreciate it if you could tell me what changes you made to the code (you don't have to answer if it's too hard to explain). I am currently using 6000.0.34f1 for Unity 6.X testing. I have not encountered the error reported here. Depending on the cause of the error reported here, it may be necessary to modify this plugin.

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