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sample tabs only showing default-checkered texture #37

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@mbsw04

I cloned the repo and dependent repos, but when running the sample, it just shows the default-checkered texture. is this a know issue?

Sorry for the trouble kinda new to unity.

running it on Quest 3s
unity version 2021.3.37f1

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  1. TLabAltoh commented on Apr 2, 2025

    @TLabAltoh
    Owner

    Hi @mbsw04 , Thanks for the question. Maybe you using QuestLink to running sample? You need to build project (set the target platform to android) to running WebView plugin. Please see this issue. Also, If you could attach the android logcat output, it would helpful to solve the problem.

  2. mbsw04 commented on Apr 2, 2025

    @mbsw04
    Author

    Hi @TLabAltoh, Thanks for the quick reply. It works perfectly fine when built and run on the Quest 3s. Also, is it possible to run local HTML?

    And, let's say you download an audio file, .mp4 or. etc., where would it be stored by default on the quest?

    I have added the following to the AndroidManifest
    android.permission.MANAGE_EXTERNAL_STORAGE

  3. TLabAltoh commented on Apr 2, 2025

    @TLabAltoh
    Owner

    Hi @mbsw04 . For loading local html, please see this issue. Also, Thre are 2 options for download directory (application folder and device's download folder) and downloaded files are saved to the device's download folder by default (Maybe it should be ...).

    Please note that Meta Quest does not support native Android widgets, so you won't see a popup informing you that the download has finished. If you want to get information about the download finish event, please use the EventCallback.onDownloadFinish callback (please see this sample for how to use download event API).

  4. TLabAltoh commented on Apr 3, 2025

    @TLabAltoh
    Owner

    I have updated my comment because there was not enough information in my previous comment.

  5. mbsw04 commented on Apr 3, 2025

    @mbsw04
    Author

    @TLabAltoh thank you for the info.

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