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369 lines (309 loc) · 9.15 KB
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using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
namespace NetworkSimulation
{
public class Settings
{
private static Settings singleton = null;
[JsonProperty("objects")]
private List<NetworkObject> objects = new List<NetworkObject>();
[JsonProperty("cables")]
private List<NetworkCable> cables = new List<NetworkCable>();
[JsonProperty("walls")]
private List<Wall> walls = new List<Wall>();
[JsonProperty("floors")]
private List<FloorLayout> floors = new List<FloorLayout>();
[JsonProperty("nextObjectId")]
private int nextObjectId = 0;
[JsonProperty("nextCableId")]
private int nextCableId = 0;
public static Settings GetSingleton()
{
return singleton;
}
public static void SetSingleton(Settings singleton)
{
Settings.singleton = singleton;
}
public static void LoadSettings()
{
if (!File.Exists("settings.json"))
{
singleton = new Settings();
SaveSettings();
}
try
{
singleton = JsonConvert.DeserializeObject<Settings>(File.ReadAllText("settings.json"));
} catch
{
MessageBox.Show("Couldn't load settings!", "Important!", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
}
}
public static void SaveSettings()
{
try
{
File.WriteAllText("settings.json", JsonConvert.SerializeObject(singleton));
} catch
{
MessageBox.Show("Couldn't save settings!", "Important!", MessageBoxButtons.OK, MessageBoxIcon.Error);
Application.Exit();
}
GetSingleton().ReevaluateObjects();
}
public List<NetworkObject> GetObjects()
{
return objects;
}
public void AddObject(NetworkObject obj)
{
if (!objects.Contains(obj))
{
objects.Add(obj);
}
}
public void RemoveObject(NetworkObject obj)
{
if (objects.Contains(obj))
{
objects.Remove(obj);
}
}
public NetworkObject GetObject(int objectId)
{
foreach (NetworkObject obj in objects)
{
if (obj.GetObjectId() == objectId)
{
return obj;
}
}
return null;
}
public int AllocateObjectId()
{
int currentId = nextObjectId;
nextObjectId += 1;
return currentId;
}
public List<NetworkCable> GetCables()
{
return cables;
}
public void AddNetworkCable(NetworkCable cable)
{
if (!cables.Contains(cable))
{
cables.Add(cable);
}
}
public void RemoveNetworkCable(NetworkCable cable)
{
if (cables.Contains(cable))
{
cables.Remove(cable);
}
}
public int AllocateCableId()
{
int currentId = nextCableId;
nextCableId += 1;
return currentId;
}
public NetworkCable GetNetworkCable(int cableId)
{
foreach (NetworkCable cable in cables)
{
if (cable.GetCableId() == cableId)
{
return cable;
}
}
return null;
}
public List<Wall> GetWalls()
{
return walls;
}
public void AddWall(Wall wall)
{
if (!walls.Contains(wall))
{
walls.Add(wall);
}
}
public void RemoveWall(Wall wall)
{
if (walls.Contains(wall))
{
walls.Remove(wall);
}
}
public void RemoveGridObject(GridObject obj)
{
if (obj is NetworkObject)
{
RemoveObject((NetworkObject)obj);
} else if (obj is Wall)
{
RemoveWall((Wall)obj);
}
}
public List<FloorLayout> GetFloors()
{
return floors;
}
public void AddFloor(FloorLayout floor)
{
if (!floors.Contains(floor))
{
floors.Add(floor);
}
}
public void RemoveFloor(int floorNum)
{
if (floorNum < floors.Count)
{
floors.RemoveAt(floorNum);
}
List<NetworkObject> removeObjs = new List<NetworkObject>();
List<Wall> removeWalls = new List<Wall>();
foreach (NetworkObject obj in GetObjects())
{
// Remove all objects on this floor
if (obj.GetFloor() == floorNum)
{
removeObjs.Add(obj);
}
// Shift all objects down by one floor
if (obj.GetFloor() > floorNum)
{
obj.SetFloor(obj.GetFloor() - 1);
}
}
foreach (Wall wall in GetWalls())
{
// Remove all walls on this floor
if (wall.GetFloor() == floorNum)
{
removeWalls.Add(wall);
}
// Shift all walls down by one floor
if (wall.GetFloor() > floorNum)
{
wall.SetFloor(wall.GetFloor() - 1);
}
}
foreach (NetworkObject obj in removeObjs)
{
RemoveObject(obj);
}
foreach (Wall wall in removeWalls)
{
RemoveWall(wall);
}
// Remove all orphaned cables
RemoveOrphanedCables();
}
public void RemoveOrphanedCables()
{
List<NetworkCable> removeCables = new List<NetworkCable>();
foreach (NetworkCable cable in GetCables())
{
if (cable.GetFrom() == null || cable.GetTo() == null)
{
removeCables.Add(cable);
}
}
foreach (NetworkCable cable in removeCables)
{
RemoveNetworkCable(cable);
}
ReevaluateObjects();
}
public void ReevaluateObjects()
{
foreach (NetworkObject obj in GetObjects())
{
obj.RecalculateTemporary();
}
}
public FloorLayout GetFloor(int floorNum)
{
// Starts from 0.
return floors[floorNum];
}
public int GetFloorCount()
{
return floors.Count;
}
public GridObject GetGridObject(int floor, int x, int y)
{
foreach (NetworkObject obj in objects)
{
if (obj.GetFloor() == floor && obj.GetX() == x && obj.GetY() == y)
{
return obj;
}
}
foreach (Wall wall in walls)
{
if (wall.GetFloor() == floor && wall.GetX() == x && wall.GetY() == y)
{
return wall;
}
}
return null;
}
public void RemoveGridObject(int floor, int x, int y)
{
GridObject gridObj = GetGridObject(floor, x, y);
if (gridObj != null)
{
if (gridObj is NetworkObject)
{
RemoveObject((NetworkObject)gridObj);
} else if (gridObj is Wall)
{
RemoveWall((Wall)gridObj);
}
}
}
public bool IsSpaceEmpty(int floor, int x, int y)
{
return GetGridObject(floor, x, y) == null;
}
public List<NetworkObject> GetConnectedObjects(int objectId)
{
List<NetworkObject> objs = new List<NetworkObject>();
foreach (NetworkCable cable in cables)
{
if (cable.GetFromId() == objectId)
{
objs.Add(cable.GetTo());
}
else if (cable.GetToId() == objectId)
{
objs.Add(cable.GetFrom());
}
}
return objs;
}
public List<NetworkCable> GetConnections(int objectId)
{
List<NetworkCable> objs = new List<NetworkCable>();
foreach (NetworkCable cable in cables)
{
if (cable.GetFromId() == objectId || cable.GetToId() == objectId)
{
objs.Add(cable);
}
}
return objs;
}
}
}