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Add GamePadShift to docs
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shared-bindings/gamepad/__init__.c

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@@ -55,6 +55,7 @@ digitalio_digitalinout_obj_t *pin_io(mp_obj_t obj) {
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//| :maxdepth: 3
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//|
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//| GamePad
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//| GamePadShift
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//|
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STATIC const mp_rom_map_elem_t gamepad_module_globals_table[] = {
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{ MP_ROM_QSTR(MP_QSTR___name__), MP_ROM_QSTR(MP_QSTR_gamepad) },

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