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events.h
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154 lines (134 loc) · 4.49 KB
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/**
* =============================================================================
* Source Python
* Copyright (C) 2012-2015 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
#ifndef _EVENTS_H
#define _EVENTS_H
//-----------------------------------------------------------------------------
// Includes.
//-----------------------------------------------------------------------------
#include "igameevents.h"
#include "modules/keyvalues/keyvalues.h"
#include "events_generator.h"
//-----------------------------------------------------------------------------
// Definitions.
//-----------------------------------------------------------------------------
#ifndef EVENT_DEBUG_ID_INIT
#define EVENT_DEBUG_ID_INIT 42
#endif
//-----------------------------------------------------------------------------
// IGameEvent extension class.
//-----------------------------------------------------------------------------
class IGameEventExt: public IGameEvent
{
public:
static PyObject* GetString(IGameEvent* pEvent, const char* szKey, const char* szDefault)
{
const char* szValue = pEvent->GetString(szKey, szDefault);
return PyUnicode_DecodeUTF8(szValue, strlen(szValue), "ignore");
}
static KeyValues* GetVariables(IGameEvent* pEvent)
{
return ((IGameEventExt *) pEvent)->m_pVariables;
}
static object __getitem__(IGameEvent* pEvent, const char* item)
{
object return_value = object();
try
{
return KeyValuesExt::__getitem__(GetVariables(pEvent), item);
}
catch(...)
{
KeyValues *field = GetDescriptor(pEvent)->keys->FindKey(item);
if (field != NULL)
{
switch ((EventVarType)atoi(field->GetString()))
{
case TYPE_STRING:
case TYPE_WSTRING:
return_value = object("");
break;
case TYPE_FLOAT:
return_value = object(0.0f);
break;
case TYPE_LONG:
case TYPE_SHORT:
case TYPE_BYTE:
case TYPE_UINT64:
return_value = object(0);
break;
case TYPE_BOOL:
return_value = object(false);
break;
}
}
if (return_value.ptr() == Py_None && PyErr_Occurred())
throw_error_already_set();
PyErr_Clear();
}
return return_value;
}
static void __setitem__(IGameEvent* pEvent, const char* item, object value)
{
KeyValuesExt::__setitem__(GetVariables(pEvent), item, value);
}
static CGameEventDescriptor* GetDescriptor(IGameEvent* pEvent)
{
return ((IGameEventExt *) pEvent)->m_pDescriptor;
}
public:
CGameEventDescriptor* m_pDescriptor;
KeyValues* m_pVariables;
};
//-----------------------------------------------------------------------------
// IGameEventListener2 wrapper class.
//-----------------------------------------------------------------------------
class CGameEventListener2: public IGameEventListener2, public wrapper<IGameEventListener2>
{
public:
virtual void FireGameEvent(IGameEvent* pEvent)
{
BEGIN_BOOST_PY()
get_override("fire_game_event")(ptr(pEvent));
END_BOOST_PY()
}
virtual int GetEventDebugID()
{
return EVENT_DEBUG_ID_INIT;
}
};
//-----------------------------------------------------------------------------
// IGameEventManager2 extension class.
//-----------------------------------------------------------------------------
class IGameEventManager2Ext
{
public:
static CGameEventDescriptorIter* GetGameEvents(IGameEventManager2* _manager)
{
CGameEventManager2* manager = (CGameEventManager2*) _manager;
return new CGameEventDescriptorIter(&manager->game_events);
}
};
#endif // _EVENTS_H