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2 | 2 | // This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Lit.cs. Please don't edit by hand. |
3 | 3 | // |
4 | 4 |
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| 5 | +// |
| 6 | +// UnityEngine.ScriptableRenderLoop.Lit.MaterialId: static fields |
| 7 | +// |
| 8 | +#define MATERIALID_LIT_STANDARD (0) |
| 9 | +#define MATERIALID_LIT_SSS (1) |
| 10 | +#define MATERIALID_LIT_CLEAR_COAT (2) |
| 11 | +#define MATERIALID_LIT_SPECULAR (3) |
| 12 | + |
5 | 13 | // |
6 | 14 | // UnityEngine.ScriptableRenderLoop.Lit.SurfaceData: static fields |
7 | 15 | // |
8 | | -#define DEBUGVIEW_LIT_SURFACEDATA_BASECOLOR (1000) |
9 | | -#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAROCCLUSION (1001) |
10 | | -#define DEBUGVIEW_LIT_SURFACEDATA_NORMALWS (1002) |
11 | | -#define DEBUGVIEW_LIT_SURFACEDATA_PERCEPTUALSMOOTHNESS (1003) |
12 | | -#define DEBUGVIEW_LIT_SURFACEDATA_MATERIALID (1004) |
13 | | -#define DEBUGVIEW_LIT_SURFACEDATA_AMBIENTOCCLUSION (1005) |
14 | | -#define DEBUGVIEW_LIT_SURFACEDATA_TANGENTWS (1006) |
| 16 | +#define DEBUGVIEW_LIT_SURFACEDATA_BASE_COLOR (1000) |
| 17 | +#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_OCCLUSION (1001) |
| 18 | +#define DEBUGVIEW_LIT_SURFACEDATA_NORMAL_WS (1002) |
| 19 | +#define DEBUGVIEW_LIT_SURFACEDATA_PERCEPTUAL_SMOOTHNESS (1003) |
| 20 | +#define DEBUGVIEW_LIT_SURFACEDATA_MATERIAL_ID (1004) |
| 21 | +#define DEBUGVIEW_LIT_SURFACEDATA_AMBIENT_OCCLUSION (1005) |
| 22 | +#define DEBUGVIEW_LIT_SURFACEDATA_TANGENT_WS (1006) |
15 | 23 | #define DEBUGVIEW_LIT_SURFACEDATA_ANISOTROPY (1007) |
16 | 24 | #define DEBUGVIEW_LIT_SURFACEDATA_METALIC (1008) |
17 | 25 | #define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR (1009) |
18 | | -#define DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACERADIUS (1010) |
| 26 | +#define DEBUGVIEW_LIT_SURFACEDATA_SUB_SURFACE_RADIUS (1010) |
19 | 27 | #define DEBUGVIEW_LIT_SURFACEDATA_THICKNESS (1011) |
20 | | -#define DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACEPROFILE (1012) |
21 | | -#define DEBUGVIEW_LIT_SURFACEDATA_COATNORMALWS (1013) |
22 | | -#define DEBUGVIEW_LIT_SURFACEDATA_COATPERCEPTUALSMOOTHNESS (1014) |
23 | | -#define DEBUGVIEW_LIT_SURFACEDATA_SPECULARCOLOR (1015) |
| 28 | +#define DEBUGVIEW_LIT_SURFACEDATA_SUB_SURFACE_PROFILE (1012) |
| 29 | +#define DEBUGVIEW_LIT_SURFACEDATA_COAT_NORMAL_WS (1013) |
| 30 | +#define DEBUGVIEW_LIT_SURFACEDATA_COAT_PERCEPTUAL_SMOOTHNESS (1014) |
| 31 | +#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_COLOR (1015) |
24 | 32 |
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25 | 33 | // |
26 | 34 | // UnityEngine.ScriptableRenderLoop.Lit.BSDFData: static fields |
27 | 35 | // |
28 | | -#define DEBUGVIEW_LIT_BSDFDATA_DIFFUSECOLOR (1030) |
| 36 | +#define DEBUGVIEW_LIT_BSDFDATA_DIFFUSE_COLOR (1030) |
29 | 37 | #define DEBUGVIEW_LIT_BSDFDATA_FRESNEL0 (1031) |
30 | | -#define DEBUGVIEW_LIT_BSDFDATA_SPECULAROCCLUSION (1032) |
31 | | -#define DEBUGVIEW_LIT_BSDFDATA_NORMALWS (1033) |
32 | | -#define DEBUGVIEW_LIT_BSDFDATA_PERCEPTUALROUGHNESS (1034) |
| 38 | +#define DEBUGVIEW_LIT_BSDFDATA_SPECULAR_OCCLUSION (1032) |
| 39 | +#define DEBUGVIEW_LIT_BSDFDATA_NORMAL_WS (1033) |
| 40 | +#define DEBUGVIEW_LIT_BSDFDATA_PERCEPTUAL_ROUGHNESS (1034) |
33 | 41 | #define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS (1035) |
34 | | -#define DEBUGVIEW_LIT_BSDFDATA_MATERIALID (1036) |
35 | | -#define DEBUGVIEW_LIT_BSDFDATA_TANGENTWS (1037) |
36 | | -#define DEBUGVIEW_LIT_BSDFDATA_BITANGENTWS (1038) |
37 | | -#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESST (1039) |
38 | | -#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESSB (1040) |
39 | | -#define DEBUGVIEW_LIT_BSDFDATA_SUBSURFACERADIUS (1041) |
| 42 | +#define DEBUGVIEW_LIT_BSDFDATA_MATERIAL_ID (1036) |
| 43 | +#define DEBUGVIEW_LIT_BSDFDATA_TANGENT_WS (1037) |
| 44 | +#define DEBUGVIEW_LIT_BSDFDATA_BITANGENT_WS (1038) |
| 45 | +#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_T (1039) |
| 46 | +#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_B (1040) |
| 47 | +#define DEBUGVIEW_LIT_BSDFDATA_SUB_SURFACE_RADIUS (1041) |
40 | 48 | #define DEBUGVIEW_LIT_BSDFDATA_THICKNESS (1042) |
41 | | -#define DEBUGVIEW_LIT_BSDFDATA_SUBSURFACEPROFILE (1043) |
42 | | -#define DEBUGVIEW_LIT_BSDFDATA_COATNORMALWS (1044) |
43 | | -#define DEBUGVIEW_LIT_BSDFDATA_COATROUGHNESS (1045) |
| 49 | +#define DEBUGVIEW_LIT_BSDFDATA_SUB_SURFACE_PROFILE (1043) |
| 50 | +#define DEBUGVIEW_LIT_BSDFDATA_COAT_NORMAL_WS (1044) |
| 51 | +#define DEBUGVIEW_LIT_BSDFDATA_COAT_ROUGHNESS (1045) |
44 | 52 |
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45 | 53 | // Generated from UnityEngine.ScriptableRenderLoop.Lit.SurfaceData |
46 | 54 | // PackingRules = Exact |
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