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gl_hooks_apple.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <dlfcn.h>
#include <stdio.h>
#include "hooks/hooks.h"
#include "driver/gl/gl_common.h"
#include "driver/gl/gl_driver.h"
#include "driver/gl/gl_hookset.h"
#include "driver/gl/gl_hookset_defs.h"
Threading::CriticalSection glLock;
class OpenGLHook : LibraryHook
{
public:
OpenGLHook() {}
~OpenGLHook() {}
bool CreateHooks(const char *libName) { return false; }
void EnableHooks(const char *libName, bool enable) {}
void OptionsUpdated(const char *libName) {}
virtual GLWindowingData MakeContext(GLWindowingData share)
{
RDCUNIMPLEMENTED("MakeContext");
return GLWindowingData();
}
virtual void DeleteContext(GLWindowingData context) { RDCUNIMPLEMENTED("DeleteContext"); }
virtual void DeleteReplayContext(GLWindowingData context)
{
RDCUNIMPLEMENTED("DeleteReplayContext");
}
virtual void MakeContextCurrent(GLWindowingData data) { RDCUNIMPLEMENTED("MakeContextCurrent"); }
virtual void SwapBuffers(GLWindowingData context) { RDCUNIMPLEMENTED("SwapBuffers"); }
virtual void GetOutputWindowDimensions(GLWindowingData context, int32_t &w, int32_t &h)
{
RDCUNIMPLEMENTED("GetOutputWindowDimensions");
}
virtual bool IsOutputWindowVisible(GLWindowingData context)
{
RDCUNIMPLEMENTED("IsOutputWindowVisible");
return true;
}
virtual GLWindowingData MakeOutputWindow(WindowingSystem system, void *data, bool depth,
GLWindowingData share_context)
{
RDCUNIMPLEMENTED("MakeOutputWindow");
return GLWindowingData();
}
virtual bool DrawQuads(float width, float height, const std::vector<Vec4f> &vertices)
{
RDCUNIMPLEMENTED("DrawQuads");
return false;
}
};
const GLHookSet &GetRealGLFunctions()
{
static GLHookSet dummyHookset = {};
RDCUNIMPLEMENTED("GetRealGLFunctions");
return dummyHookset;
}
Threading::CriticalSection &GetGLLock()
{
return glLock;
}