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16_game.md
@@ -803,7 +803,7 @@ interactions between the elements. When the player hits a wall or
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floor, they should not simply move through it. The game must notice
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when a given motion causes an object to hit another object and respond
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accordingly. For walls, the motion must be stopped. When hitting a
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-coin, it be collected. When touching lava, the game should be lost.
+coin, it must be collected. When touching lava, the game should be lost.
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Solving this for the general case is a big task. You can find
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libraries, usually called _((physics engine))s_, that simulate
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