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Copy pathVulkanCommandBuffer.cpp
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681 lines (611 loc) · 29.9 KB
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#include "VulkanCommandBuffer.h"
#include "VulkanContext.h"
#include "VulkanImageBuffer.h"
#include "VulkanBuffer.h"
#include "VulkanDescriptorSet.h"
#include "VulkanPipelineManager.h"
#include "VulkanComputePipeline.h"
#include "VulkanComputePipelineManager.h"
#include "VulkanSwapChain.h"
#include "VulkanShaderPass.h"
#include "VulkanVertexBuffer.h"
#include "VulkanSkinnedVertexBuffer.h"
#include "Render/RenderTexture.h"
#include "Render/ComputeShader.h"
#include "Render/Shader.h"
#include "Render/Material.h"
#include "Render/Mesh.h"
#include "Render/SkinnedMesh.h"
#include "Render/Drawable.h"
#include "Render/ShaderPass.h"
#include "Render/RenderData.h"
#include "Core/Reflection.hpp"
#include "Core/Logger.h"
#include <cassert>
#include <array>
namespace sh::render::vk
{
namespace
{
auto HasStencil(TextureFormat format) -> bool
{
return format == TextureFormat::D32S8 ||
format == TextureFormat::D24S8 ||
format == TextureFormat::D16S8;
}
auto BuildRenderTargetLayout(const VulkanContext& context, const std::vector<const RenderTexture*>& targets) -> RenderTargetLayout
{
RenderTargetLayout layout{};
std::vector<TextureFormat> colorFormats;
colorFormats.reserve(targets.size());
const RenderTexture* main = targets[0];
if (main == nullptr)
{
layout.depthFormat = context.GetSwapChain().GetRenderTargetLayout().depthFormat;
layout.bUseMSAA = context.GetSampleCount() != VkSampleCountFlagBits::VK_SAMPLE_COUNT_1_BIT;
}
else
{
layout.depthFormat = main->GetDepthFormat();
layout.bUseMSAA = main->GetMSAABuffer() != nullptr;
}
for (const RenderTexture* target : targets)
{
if (target == nullptr)
colorFormats.push_back(context.GetSwapChain().GetRenderTargetLayout().colorFormats[0]);
else
{
if (target->IsDepthTexture())
layout.depthFormat = target->GetDepthFormat();
else
colorFormats.push_back(target->GetTextureFormat());
}
}
layout.colorFormats = std::move(colorFormats);
return layout;
}
}
VulkanCommandBuffer::VulkanCommandBuffer(const VulkanContext& context)
: context(context)
{}
VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandBuffer&& other) noexcept
: context(other.context),
buffer(other.buffer),
cmdPool(other.cmdPool),
waitSemaphores(std::move(other.waitSemaphores)),
signalSemaphores(std::move(other.signalSemaphores)),
fence(other.fence)
{
other.buffer = VK_NULL_HANDLE;
other.cmdPool = VK_NULL_HANDLE;
other.fence = VK_NULL_HANDLE;
}
VulkanCommandBuffer::~VulkanCommandBuffer()
{
Clear();
}
SH_RENDER_API void VulkanCommandBuffer::Begin(bool bOnetime)
{
renderCall = 0;
if (buffer == VK_NULL_HANDLE)
return;
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = bOnetime ? VkCommandBufferUsageFlagBits::VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT : 0;
beginInfo.pInheritanceInfo = nullptr;
VkResult result = vkBeginCommandBuffer(buffer, &beginInfo);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
{
const std::string err = fmt::format("Failed vkBeginCommandBuffer: {}", string_VkResult(result));
SH_ERROR(err);
throw std::runtime_error{ err };
}
}
SH_RENDER_API void VulkanCommandBuffer::End()
{
if (buffer == VK_NULL_HANDLE)
return;
if (bBeginRender)
{
static PFN_vkCmdEndRenderingKHR pfnEnd = (PFN_vkCmdEndRenderingKHR)vkGetDeviceProcAddr(context.GetDevice(), "vkCmdEndRenderingKHR");
pfnEnd(buffer);
bBeginRender = false;
}
renderState = RenderState{};
VkResult result = vkEndCommandBuffer(buffer);
assert(result == VkResult::VK_SUCCESS);
assert(result == VkResult::VK_SUCCESS);
if (result != VkResult::VK_SUCCESS)
{
const std::string err = fmt::format("Failed vkEndCommandBuffer: {}", string_VkResult(result));
SH_ERROR(err);
throw std::runtime_error{ err };
}
}
SH_RENDER_API void VulkanCommandBuffer::Blit(RenderTexture& src, int x, int y, IBuffer& dst)
{
// 배리어는 렌더 그래프에서 지정해줌
VulkanImageBuffer& imgBuffer = *static_cast<VulkanImageBuffer*>(src.GetTextureBuffer());
VulkanBuffer& buffer = static_cast<VulkanBuffer&>(dst);
VkBufferImageCopy cpy{};
cpy.bufferOffset = 0;
cpy.bufferRowLength = 0;
cpy.bufferImageHeight = 0;
cpy.imageSubresource.aspectMask = imgBuffer.GetAspect();
cpy.imageSubresource.mipLevel = 0;
cpy.imageSubresource.baseArrayLayer = 0;
cpy.imageSubresource.layerCount = 1;
cpy.imageOffset = { x, y, 0 };
cpy.imageExtent = { 1, 1, 1 };
vkCmdCopyImageToBuffer(this->buffer, imgBuffer.GetImage(), VkImageLayout::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer.GetBuffer(), 1, &cpy);
}
SH_RENDER_API void VulkanCommandBuffer::Dispatch(const ComputeShader& shader, uint32_t x, uint32_t y, uint32_t z)
{
const VulkanDescriptorSet* const descSet = static_cast<VulkanDescriptorSet*>(shader.GetShaderBinding());
if (descSet == nullptr)
return;
const VulkanComputePipeline& pipeline = context.GetComputePipelineManager().GetOrCreatePipeline(shader);
VkDescriptorSet vkDescriptorSet = descSet->GetVkDescriptorSet();
vkCmdBindPipeline(buffer, VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_COMPUTE, pipeline.GetPipeline());
vkCmdBindDescriptorSets(buffer, VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_COMPUTE, pipeline.GetPipelineLayout(), 0, 1, &vkDescriptorSet, 0, nullptr);
vkCmdDispatch(buffer, x, y, z);
}
SH_RENDER_API void VulkanCommandBuffer::SetRenderData(const RenderData& renderData, bool bClearColor, bool bClearDepth, bool bStoreColor, bool bStoreDepth)
{
if (bBeginRender)
{
static PFN_vkCmdEndRenderingKHR pfnEndPrev = (PFN_vkCmdEndRenderingKHR)vkGetDeviceProcAddr(context.GetDevice(), "vkCmdEndRenderingKHR");
pfnEndPrev(buffer);
bBeginRender = false;
}
const VulkanImageBuffer* colorImgs[10]{}; // 힙 할당 최소화
const VulkanImageBuffer* colorMSAAImgs[10]{}; // 힙 할당 최소화
const VulkanImageBuffer* depthImg = nullptr;
std::size_t colorImgsCount = 0;
std::size_t colorMSAAImgsCount = 0;
// 메모) 깊이 버퍼는 제일 앞의 렌더 텍스쳐 것을 쓰고 깊이 버퍼 전용 텍스쳐가 있으면 그걸 우선시 함
const RenderTexture* const main = renderData.GetRenderTargets()[0];
if (main == nullptr)
depthImg = &context.GetSwapChain().GetSwapChainDepthImages()[renderData.GetFrameIdx()];
else
depthImg = static_cast<VulkanImageBuffer*>(main->GetDepthBuffer());
for (const RenderTexture* target : renderData.GetRenderTargets())
{
if (target == nullptr)
{
colorImgs[colorImgsCount++] = &context.GetSwapChain().GetSwapChainImages()[renderData.GetFrameIdx()];
const std::vector<VulkanImageBuffer>& swapChainMSAAImages = context.GetSwapChain().GetSwapChainMSAAImages();
colorMSAAImgs[colorMSAAImgsCount++] = swapChainMSAAImages.empty() ? nullptr : &swapChainMSAAImages[renderData.GetFrameIdx()];
}
else
{
if (!target->IsDepthTexture())
{
colorImgs[colorImgsCount++] = static_cast<VulkanImageBuffer*>(target->GetTextureBuffer());
colorMSAAImgs[colorMSAAImgsCount++] = static_cast<VulkanImageBuffer*>(target->GetMSAABuffer());
}
else
depthImg = static_cast<VulkanImageBuffer*>(target->GetDepthBuffer());
}
}
RenderTargetLayout rtLayout = BuildRenderTargetLayout(context, renderData.GetRenderTargets());
const VulkanImageBuffer* const sizeRef = colorImgsCount != 0 ? colorImgs[0] : depthImg;
if (sizeRef == nullptr)
return;
const uint32_t width = sizeRef->GetWidth();
const uint32_t height = sizeRef->GetHeight();
const bool bHasDepth = (depthImg != nullptr);
const bool bDepthOnly = colorImgsCount == 0;
VkRenderingAttachmentInfoKHR colorAttachments[10]{}; // 힙 할당 최소화
const std::size_t colorAttachmentsCount = colorImgsCount;
for (std::size_t i = 0; i < colorAttachmentsCount; ++i)
{
assert(colorImgs[i] != nullptr);
assert(colorImgs[i]->GetWidth() == width && colorImgs[i]->GetHeight() == height);
VkRenderingAttachmentInfoKHR& colorAttachment = colorAttachments[i];
colorAttachment.sType = VkStructureType::VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
const bool bMSAA = (i < colorMSAAImgsCount && colorMSAAImgs[i] != nullptr);
colorAttachment.imageView = bMSAA ? colorMSAAImgs[i]->GetImageView() : colorImgs[i]->GetImageView();
colorAttachment.imageLayout = VkImageLayout::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachment.loadOp = bClearColor ? VkAttachmentLoadOp::VK_ATTACHMENT_LOAD_OP_CLEAR : VkAttachmentLoadOp::VK_ATTACHMENT_LOAD_OP_LOAD;
colorAttachment.storeOp = bStoreColor ? VkAttachmentStoreOp::VK_ATTACHMENT_STORE_OP_STORE : VkAttachmentStoreOp::VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.clearValue.color = { { 0.f, 0.f, 0.f, 1.f } };
if (bMSAA)
{
colorAttachment.resolveImageView = colorImgs[i]->GetImageView();
colorAttachment.resolveImageLayout = VkImageLayout::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachment.resolveMode = VkResolveModeFlagBitsKHR::VK_RESOLVE_MODE_AVERAGE_BIT_KHR;
}
}
VkRenderingAttachmentInfoKHR depthAttachment{};
if (bHasDepth)
{
depthAttachment.sType = VkStructureType::VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
depthAttachment.imageView = depthImg->GetImageView();
depthAttachment.imageLayout = VkImageLayout::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthAttachment.loadOp = bClearDepth ? VkAttachmentLoadOp::VK_ATTACHMENT_LOAD_OP_CLEAR : VkAttachmentLoadOp::VK_ATTACHMENT_LOAD_OP_LOAD;
depthAttachment.storeOp = bStoreDepth ? VkAttachmentStoreOp::VK_ATTACHMENT_STORE_OP_STORE : VkAttachmentStoreOp::VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthAttachment.clearValue.depthStencil = { 1.0f, 0 };
}
VkRenderingInfoKHR renderingInfo{};
renderingInfo.sType = VkStructureType::VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
renderingInfo.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentsCount);
renderingInfo.pColorAttachments = colorAttachmentsCount == 0 ? nullptr : colorAttachments;
renderingInfo.pDepthAttachment = bHasDepth ? &depthAttachment : nullptr;
// depth only는 스텐실 지원x
renderingInfo.pStencilAttachment = (bHasDepth && HasStencil(rtLayout.depthFormat) && !bDepthOnly) ? &depthAttachment : nullptr;
renderingInfo.renderArea = { { 0, 0 }, { width, height } };
renderingInfo.layerCount = 1;
static PFN_vkCmdBeginRenderingKHR pfnBegin = (PFN_vkCmdBeginRenderingKHR)vkGetDeviceProcAddr(context.GetDevice(), "vkCmdBeginRenderingKHR");
pfnBegin(buffer, &renderingInfo);
bBeginRender = true;
renderState = RenderState{};
renderState.layout = rtLayout;
renderState.renderData = &renderData;
renderState.targetWidth = width;
renderState.targetHeight = height;
renderState.bDepthOnly = bDepthOnly;
}
SH_RENDER_API void VulkanCommandBuffer::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
{
VkViewport viewport{};
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
viewport.x = static_cast<float>(x);
viewport.y = static_cast<float>(height) - static_cast<float>(y);
viewport.width = static_cast<float>(width);
viewport.height = -static_cast<float>(height);
vkCmdSetViewport(buffer, 0, 1, &viewport);
}
SH_RENDER_API void VulkanCommandBuffer::SetScissor(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
{
VkRect2D rect;
rect.offset.x = x;
rect.offset.y = y;
rect.extent.width = width;
rect.extent.height = height;
vkCmdSetScissor(buffer, 0, 1, &rect);
}
SH_RENDER_API void VulkanCommandBuffer::DrawMesh(const Drawable& drawable, core::Name passName, std::size_t viewerIdx)
{
if (!bBeginRender || renderState.renderData == nullptr)
return;
if (renderState.renderData->renderViewers.size() <= viewerIdx)
{
assert(renderState.renderData->renderViewers.size() <= viewerIdx);
return;
}
const Material& mat = *drawable.GetMaterial();
const Mesh& mesh = *drawable.GetMesh();
const Mesh::Topology topology = drawable.GetTopology();
const bool bSkinned = drawable.IsSkinnedMesh();
const Shader* const shader = mat.GetShader();
if (!core::IsValid(shader))
return;
const std::vector<std::reference_wrapper<ShaderPass>>* passes = shader->GetShaderPasses(passName);
if (passes == nullptr)
return;
const uint32_t cameraOffset = renderState.renderData->renderViewers[viewerIdx].offset;
for (const ShaderPass& pass : *passes)
{
if (pass.IsPendingKill())
continue;
const VulkanShaderPass& vkPass = static_cast<const VulkanShaderPass&>(pass);
VkPipelineLayout pipelineLayout = vkPass.GetPipelineLayout();
const std::vector<uint8_t>* constantData = mat.GetConstantData(pass);
const uint32_t setSize = static_cast<uint32_t>(vkPass.GetSetCount());
VulkanPipelineManager::PipelineHandle handle =
context.GetPipelineManager().GetOrCreatePipelineHandle(vkPass, renderState.layout, topology, bSkinned, constantData);
if (handle.index != renderState.lastPipelineIdx || handle.generation != renderState.lastPipelineGen)
{
context.GetPipelineManager().BindPipeline(buffer, handle);
renderState.lastPipelineIdx = handle.index;
renderState.lastPipelineGen = handle.generation;
}
// set 0=Camera, 1=Object, 2=Material
if (setSize > 0)
BindCameraSet(mat, pass, pipelineLayout, cameraOffset);
if (setSize > 2)
BindMaterialSet(mat, pass, pipelineLayout);
if (setSize > 1)
BindObjectSet(drawable, pass, pipelineLayout);
if (pass.HasConstantUniform())
{
vkCmdPushConstants(buffer, pipelineLayout,
VkShaderStageFlagBits::VK_SHADER_STAGE_VERTEX_BIT,
0, sizeof(glm::mat4),
&drawable.GetModelMatrix(core::ThreadType::Render));
}
BindMesh(mesh, drawable.GetSubMeshIndex(), bSkinned);
}
}
SH_RENDER_API void VulkanCommandBuffer::DrawMeshBatch(const std::vector<const Drawable*>& drawables, core::Name passName, std::size_t viewerIdx)
{
if (drawables.empty() || renderState.renderData == nullptr)
return;
const Material& mat = *drawables.front()->GetMaterial();
const Mesh::Topology topology = drawables.front()->GetTopology();
const bool bSkinned = drawables.front()->IsSkinnedMesh();
const Shader* const shader = mat.GetShader();
if (!core::IsValid(shader))
return;
const std::vector<std::reference_wrapper<ShaderPass>>* passes = shader->GetShaderPasses(passName);
if (passes == nullptr)
return;
const uint32_t cameraOffset = renderState.renderData->renderViewers[viewerIdx].offset;
for (const ShaderPass& pass : *passes)
{
if (pass.IsPendingKill())
continue;
const VulkanShaderPass& vkPass = static_cast<const VulkanShaderPass&>(pass);
VkPipelineLayout pipelineLayout = vkPass.GetPipelineLayout();
const std::vector<uint8_t>* constantData = mat.GetConstantData(pass);
const uint32_t setSize = static_cast<uint32_t>(vkPass.GetSetCount());
VulkanPipelineManager::PipelineHandle handle =
context.GetPipelineManager().GetOrCreatePipelineHandle(vkPass, renderState.layout, topology, bSkinned, constantData);
if (handle.index != renderState.lastPipelineIdx || handle.generation != renderState.lastPipelineGen)
{
context.GetPipelineManager().BindPipeline(buffer, handle);
renderState.lastPipelineIdx = handle.index;
renderState.lastPipelineGen = handle.generation;
}
// set 0=Camera, 1=Object, 2=Material
if (setSize > 0)
BindCameraSet(mat, pass, pipelineLayout, cameraOffset);
if (setSize > 2)
BindMaterialSet(mat, pass, pipelineLayout);
for (const Drawable* drawable : drawables)
{
if (setSize > 1)
BindObjectSet(*drawable, pass, pipelineLayout);
if (pass.HasConstantUniform())
{
vkCmdPushConstants(buffer, pipelineLayout,
VkShaderStageFlagBits::VK_SHADER_STAGE_VERTEX_BIT,
0, sizeof(glm::mat4),
&drawable->GetModelMatrix(core::ThreadType::Render));
}
const Mesh& mesh = *drawable->GetMesh();
BindMesh(mesh, drawable->GetSubMeshIndex(), bSkinned);
}
}
}
SH_RENDER_API void VulkanCommandBuffer::EmitBarrier(const std::vector<BarrierInfo>& barriers)
{
for (const BarrierInfo& barrier : barriers)
{
VulkanImageBuffer* imgBuffer = nullptr;
VulkanImageBuffer* msaaBuffer = nullptr;
if (std::holds_alternative<const RenderTexture*>(barrier.target))
{
imgBuffer = static_cast<VulkanImageBuffer*>(std::get<const RenderTexture*>(barrier.target)->GetTextureBuffer());
msaaBuffer = static_cast<VulkanImageBuffer*>(std::get<const RenderTexture*>(barrier.target)->GetMSAABuffer());
}
else
{
const uint32_t imgIdx = std::get<uint32_t>(barrier.target);
imgBuffer = &context.GetSwapChain().GetSwapChainImages()[imgIdx];
const auto& swapChainMSAAImages = context.GetSwapChain().GetSwapChainMSAAImages();
msaaBuffer = swapChainMSAAImages.empty() ? nullptr : &context.GetSwapChain().GetSwapChainMSAAImages()[imgIdx];
}
VkImageLayout srcLayout, dstLayout;
VkPipelineStageFlags srcStage, dstStage;
VkAccessFlags srcAccess, dstAccess;
auto mapUsageFn =
[&](
ResourceUsage u,
VkImageLayout& layout,
VkPipelineStageFlags& stage,
VkAccessFlags& access)
{
switch (u)
{
case ResourceUsage::Undefined:
layout = VkImageLayout::VK_IMAGE_LAYOUT_UNDEFINED;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
access = 0;
return;
case ResourceUsage::ColorAttachment:
layout = VkImageLayout::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
access = VkAccessFlagBits::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VkAccessFlagBits::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
return;
case ResourceUsage::SampledRead:
layout = VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
access = VkAccessFlagBits::VK_ACCESS_SHADER_READ_BIT;
return;
case ResourceUsage::Present:
layout = VkImageLayout::VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
access = 0;
return;
case ResourceUsage::TransferSrc:
layout = VkImageLayout::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_TRANSFER_BIT;
access = VkAccessFlagBits::VK_ACCESS_TRANSFER_READ_BIT;
return;
case ResourceUsage::DepthStencilAttachment:
layout = VkImageLayout::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VkPipelineStageFlagBits::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
access = VkAccessFlagBits::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VkAccessFlagBits::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
return;
case ResourceUsage::DepthStencilSampledRead:
layout = VkImageLayout::VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
stage = VkPipelineStageFlagBits::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access = VkAccessFlagBits::VK_ACCESS_SHADER_READ_BIT;
return;
}
};
mapUsageFn(barrier.lastUsage, srcLayout, srcStage, srcAccess);
mapUsageFn(barrier.curUsage, dstLayout, dstStage, dstAccess);
if (imgBuffer != nullptr)
VulkanImageBuffer::BarrierCommand(buffer, *imgBuffer, srcLayout, dstLayout, srcStage, dstStage, srcAccess, dstAccess);
if (msaaBuffer != nullptr)
{
// MSAA 버퍼를 다른 용도로 쓸 일이 없을듯?
//if (barrier.curUsage != ResourceUsage::Present)
//VulkanImageBuffer::BarrierCommand(cmd.GetCommandBuffer(), *msaaBuffer, srcLayout, dstLayout, srcStage, dstStage, srcAccess, dstAccess);
}
}
}
SH_RENDER_API auto VulkanCommandBuffer::Create(VkCommandPool pool, VkCommandBufferLevel level) -> VkResult
{
Clear();
cmdPool = pool;
VkCommandBufferAllocateInfo info{};
info.sType = VkStructureType::VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
info.commandPool = cmdPool;
info.level = level;
info.commandBufferCount = 1;
VkResult result = vkAllocateCommandBuffers(context.GetDevice(), &info, &buffer);
assert(result == VkResult::VK_SUCCESS);
return result;
}
SH_RENDER_API auto VulkanCommandBuffer::Build(const std::function<void()>& recordFn, bool bOneTimeSubmit) -> VkResult
{
Begin(bOneTimeSubmit);
recordFn();
End();
return VkResult::VK_SUCCESS;
}
SH_RENDER_API void VulkanCommandBuffer::Reset()
{
if (buffer == VK_NULL_HANDLE)
return;
VkResult result = vkResetCommandBuffer(buffer, 0);
assert(result == VkResult::VK_SUCCESS);
bBeginRender = false;
renderState = RenderState{};
}
SH_RENDER_API auto VulkanCommandBuffer::GetOrCreateFence() -> VkFence
{
if (fence != VK_NULL_HANDLE)
return fence;
VkFenceCreateInfo info{};
info.sType = VkStructureType::VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
info.flags = 0;
auto result = vkCreateFence(context.GetDevice(), &info, nullptr, &fence);
assert(result == VK_SUCCESS);
if (result != VK_SUCCESS)
{
SH_ERROR_FORMAT("Failed to create fence: {}", string_VkResult(result));
fence = VK_NULL_HANDLE;
}
return fence;
}
SH_RENDER_API void VulkanCommandBuffer::DestroyFence()
{
if (fence == VK_NULL_HANDLE)
return;
vkDestroyFence(context.GetDevice(), fence, nullptr);
fence = VK_NULL_HANDLE;
}
SH_RENDER_API void VulkanCommandBuffer::ResetSyncObjects()
{
waitSemaphores.clear();
signalSemaphores.clear();
if (fence != VK_NULL_HANDLE)
{
vkResetFences(context.GetDevice(), 1, &fence);
}
}
SH_RENDER_API void VulkanCommandBuffer::SetWaitSemaphores(const std::vector<WaitSemaphore>& waits)
{
waitSemaphores = waits;
}
SH_RENDER_API void VulkanCommandBuffer::SetSignalSemaphores(const std::vector<SignalSemaphore>& signals)
{
signalSemaphores = signals;
}
SH_RENDER_API void VulkanCommandBuffer::AddWaitSemaphore(const WaitSemaphore& w)
{
waitSemaphores.push_back(w);
}
SH_RENDER_API void VulkanCommandBuffer::AddSignalSemaphore(const SignalSemaphore& s)
{
signalSemaphores.push_back(s);
}
SH_RENDER_API void VulkanCommandBuffer::Clear()
{
ResetSyncObjects();
if (buffer)
{
vkFreeCommandBuffers(context.GetDevice(), cmdPool, 1, &buffer);
buffer = VK_NULL_HANDLE;
}
DestroyFence();
cmdPool = VK_NULL_HANDLE;
}
void VulkanCommandBuffer::BindCameraSet(const Material& mat, const ShaderPass& pass, VkPipelineLayout pipelineLayout, uint32_t cameraOffset)
{
VulkanDescriptorSet* const cameraUBO = static_cast<VulkanDescriptorSet*>(
mat.GetMaterialData().GetShaderBinding(pass, UniformStructLayout::Usage::Camera));
VkDescriptorSet cameraSet = cameraUBO ? cameraUBO->GetVkDescriptorSet() : context.GetEmptyDescriptorSet();
const uint32_t dynamicCount = cameraUBO ? 1 : 0;
vkCmdBindDescriptorSets(buffer, VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
static_cast<uint32_t>(UniformStructLayout::Usage::Camera),
1, &cameraSet, dynamicCount, &cameraOffset);
}
void VulkanCommandBuffer::BindMaterialSet(const Material& mat, const ShaderPass& pass, VkPipelineLayout pipelineLayout)
{
VulkanDescriptorSet* const matUBO = static_cast<VulkanDescriptorSet*>(
mat.GetMaterialData().GetShaderBinding(pass, UniformStructLayout::Usage::Material));
VkDescriptorSet matSet = matUBO ? matUBO->GetVkDescriptorSet() : context.GetEmptyDescriptorSet();
vkCmdBindDescriptorSets(buffer, VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
static_cast<uint32_t>(UniformStructLayout::Usage::Material),
1, &matSet, 0, nullptr);
}
void VulkanCommandBuffer::BindObjectSet(const Drawable& drawable, const ShaderPass& pass, VkPipelineLayout pipelineLayout)
{
VulkanDescriptorSet* const objUBO = static_cast<VulkanDescriptorSet*>(
drawable.GetMaterialData().GetShaderBinding(pass, UniformStructLayout::Usage::Object));
VkDescriptorSet objSet = objUBO ? objUBO->GetVkDescriptorSet() : context.GetEmptyDescriptorSet();
vkCmdBindDescriptorSets(buffer, VkPipelineBindPoint::VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout,
static_cast<uint32_t>(UniformStructLayout::Usage::Object),
1, &objSet, 0, nullptr);
}
void VulkanCommandBuffer::BindMesh(const Mesh& mesh, uint32_t subMeshIdx, bool bSkinned)
{
uint32_t indexCount = 0;
uint32_t firstIndex = 0;
const std::vector<SubMesh>& subMeshes = mesh.GetSubMeshes();
const uint32_t subMeshIndex = subMeshIdx;
if (subMeshIndex < static_cast<uint32_t>(subMeshes.size()))
{
indexCount = static_cast<uint32_t>(subMeshes[subMeshIndex].indexCount);
firstIndex = static_cast<uint32_t>(subMeshes[subMeshIndex].indexOffset);
}
else
{
indexCount = static_cast<uint32_t>(mesh.GetIndices().size());
firstIndex = 0;
}
if (bSkinned)
{
const SkinnedMesh* const skinned = static_cast<const SkinnedMesh*>(&mesh);
const VulkanSkinnedVertexBuffer* vkSkinnedVB =
static_cast<VulkanSkinnedVertexBuffer*>(skinned->GetVertexBuffer());
VkBuffer buffers[2] = {
vkSkinnedVB->GetVertexBuffer().GetBuffer(),
vkSkinnedVB->GetBoneBuffer().GetBuffer()
};
VkDeviceSize offsets[2] = { 0, 0 };
vkCmdBindVertexBuffers(buffer, 0, 2, buffers, offsets);
vkCmdBindIndexBuffer(buffer, vkSkinnedVB->GetIndexBuffer().GetBuffer(), 0, VK_INDEX_TYPE_UINT32);
}
else
{
const VulkanVertexBuffer* vkVB = static_cast<VulkanVertexBuffer*>(mesh.GetVertexBuffer());
VkBuffer vbs[1] = { vkVB->GetVertexBuffer().GetBuffer() };
VkDeviceSize offsets[1] = { 0 };
vkCmdBindVertexBuffers(buffer, 0, 1, vbs, offsets);
vkCmdBindIndexBuffer(buffer, vkVB->GetIndexBuffer().GetBuffer(), 0, VkIndexType::VK_INDEX_TYPE_UINT32);
}
vkCmdDrawIndexed(buffer, indexCount, 1, firstIndex, 0, 0);
++renderCall;
}
}//namespace