-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathRenderDataManager.cpp
More file actions
84 lines (72 loc) · 2.09 KB
/
Copy pathRenderDataManager.cpp
File metadata and controls
84 lines (72 loc) · 2.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
#include "RenderDataManager.h"
#include "BufferFactory.h"
#include "Core/Util.h"
namespace sh::render
{
RenderDataManager::RenderDataManager() = default;
RenderDataManager::~RenderDataManager() = default;
SH_RENDER_API void RenderDataManager::Init(const IRenderContext& ctx)
{
if (this->ctx != nullptr)
return;
this->ctx = &ctx;
alignment = core::Util::AlignTo(sizeof(BufferData), BufferFactory::GetBufferAlignment(ctx));;
const std::size_t cap = 100;
BufferFactory::CreateInfo info{};
info.size = cap * alignment;
info.bDynamic = false;
info.bGPUOnly = false;
buffer = BufferFactory::Create(ctx, info);
}
SH_RENDER_API void RenderDataManager::PushRenderData(const RenderData& renderTarget)
{
renderDataQueue.Push(renderTarget);
}
SH_RENDER_API void RenderDataManager::ClearBuffer()
{
buffer.reset();
}
SH_RENDER_API void RenderDataManager::ClearRenderViews()
{
renderDataQueue.Clear();
renderDatas.clear();
}
SH_RENDER_API void RenderDataManager::UploadToGPU()
{
std::size_t offset = 0;
std::size_t i = 0;
renderDatasSize = 0;
renderDataQueue.Drain(
[&](Ref<const RenderData>& renderTarget)
{
if (offset + sizeof(BufferData) > buffer->GetSize())
return;
if (renderDatas.size() <= i) // 메모) 힙 할당 최소화 하기 위해 이렇게
renderDatas.resize(i + 1);
renderDatas[i] = renderTarget.get();
for (RenderViewer& viewer : renderDatas[i].renderViewers)
{
BufferData data;
data.view = viewer.viewMatrix;
data.proj = viewer.projMatrix;
data.pos = glm::vec4{ viewer.pos, 1.0f };
buffer->SetData(&data, offset, sizeof(BufferData));
viewer.offset = offset;
offset += alignment;
}
++i;
}
);
renderDatasSize = i;
std::sort(renderDatas.begin(), renderDatas.begin() + renderDatasSize,
[](const RenderData& left, const RenderData& right)
{
return left.priority > right.priority;
}
);
}
SH_RENDER_API auto RenderDataManager::GetRenderDatas() -> core::ArrayView<RenderData>
{
return core::ArrayView<RenderData>{renderDatas.data(), renderDatasSize};
}
}//namespace