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Copy pathMaterial.cpp
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Copy pathMaterial.cpp
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618 lines (574 loc) · 17.6 KB
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#include "Material.h"
#include "IRenderContext.h"
#include "RenderTexture.h"
#include "Core/Util.h"
#include "Core/SContainer.hpp"
#include "Core/Logger.h"
#include <algorithm>
namespace sh::render
{
SH_RENDER_API Material::Material() :
shader(nullptr)
{
materialData = std::make_unique<MaterialData>();
UpdateListener();
}
SH_RENDER_API Material::Material(Shader* shader) :
shader(shader)
{
materialData = std::make_unique<MaterialData>();
UpdateListener();
SetDefaultProperties();
}
Material::Material(const Material& other) :
core::SObject(other),
context(other.context),
shader(other.shader),
propertyBlock(other.propertyBlock)
{
materialData = std::make_unique<MaterialData>();
Deserialize(Serialize());
Build(*context);
}
SH_RENDER_API Material::Material(Material&& other) noexcept :
core::SObject(std::move(other)),
context(other.context),
shader(other.shader),
bPropertyDirty(other.bPropertyDirty),
dirtyProps(std::move(other.dirtyProps)),
materialData(std::move(other.materialData)),
propertyBlock(std::move(other.propertyBlock)),
onBufferUpdateListener(std::move(other.onBufferUpdateListener)),
cachedConstantData(std::move(other.cachedConstantData)),
onShaderChanged(std::move(other.onShaderChanged))
{
other.context = nullptr;
other.shader = nullptr;
other.bPropertyDirty = false;
UpdateListener();
}
void Material::Clear()
{
cachedConstantData.clear();
propertyBlock.Clear();
materialData->Clear();
}
void Material::SetDefaultProperties()
{
assert(shader != nullptr);
for (const auto& [name, propInfo] : shader->GetProperties())
{
if (propInfo.bLocalProperty)
continue;
if (propInfo.type == core::reflection::GetType<int>() || propInfo.type == core::reflection::GetType<float>())
SetProperty(name, 0.0f);
else if (propInfo.type == core::reflection::GetType<glm::vec2>() || propInfo.type == core::reflection::GetType<glm::vec3>() || propInfo.type == core::reflection::GetType<glm::vec4>())
SetProperty(name, glm::vec4{ 0.f });
else if (propInfo.type == core::reflection::GetType<glm::mat2>() || propInfo.type == core::reflection::GetType<glm::mat3>() || propInfo.type == core::reflection::GetType<glm::mat4>())
SetProperty(name, glm::mat4{ 1.f });
else if (propInfo.type == core::reflection::GetType<Texture>())
{
static core::UUID blackTexUUID{ "bbc4ef7ec45dce223297a224f8093f18" };
auto texPtr = static_cast<Texture*>(core::SObject::GetSObjectUsingResolver(blackTexUUID));
if (texPtr != nullptr)
SetProperty(name, texPtr);
else
SH_ERROR("Can't get default texture!");
}
}
}
void Material::UpdateListener()
{
onBufferUpdateListener.SetCallback([&](const Texture* updated)
{
for (auto& [name, tex] : propertyBlock.GetTextureProperties())
{
if (tex != updated)
continue;
SetProperty(name, updated);
UpdateUniformBuffers();
}
}
);
}
SH_RENDER_API void Material::SetShader(Shader* shader)
{
this->shader = shader;
if (!core::IsValid(this->shader))
{
onShaderChanged.Notify(shader);
return;
}
Clear();
SetDefaultProperties();
for (const auto& lightingPass : shader->GetAllShaderPass())
{
for (const ShaderPass& pass : lightingPass.passes)
{
std::size_t size = 0;
for (auto& [name, info] : pass.GetConstants())
size += info.size;
std::vector<uint8_t> data(size, 0);
cachedConstantData.push_back(std::move(data));
}
}
if(context != nullptr)
Build(*context);
onShaderChanged.Notify(shader);
}
SH_RENDER_API auto Material::GetShader() const -> Shader*
{
return shader;
}
SH_RENDER_API void Material::Build(const IRenderContext& context)
{
this->context = &context;
if (!core::IsValid(shader))
return;
materialData->Create(context, *shader);
UpdateUniformBuffers();
}
SH_RENDER_API void Material::UpdateUniformBuffers()
{
if (!bPropertyDirty || !core::IsValid(shader))
return;
for (auto& [pass, uniformLayout] : dirtyProps)
{
if (uniformLayout->usage == UniformStructLayout::Usage::Object)
continue;
std::vector<uint8_t> data(uniformLayout->GetSize(), 0);
bool isSampler = false;
for (const UniformStructLayout::UniformMember& member : uniformLayout->GetMembers())
{
const auto writeArrayFn = [&](const auto* values, auto convertFn)
{
if (values == nullptr || member.count == 0)
return;
const uint32_t stride = member.layoutSize / member.count;
const uint32_t count = std::min<uint32_t>(member.count, static_cast<uint32_t>(values->size()));
for (uint32_t i = 0; i < count; ++i)
{
auto converted = convertFn((*values)[i]);
SetData(converted, data, member.offset + stride * i);
}
};
if (member.typeHash == core::reflection::GetType<int>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetIntArrayProperty(member.name),
[](int value) { return value; });
}
else
{
auto var = propertyBlock.GetScalarProperty(member.name);
if (var.has_value())
SetData(static_cast<int>(var.value()), data, member.offset);
else
SetData(0, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<float>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetScalarArrayProperty(member.name),
[](float value) { return value; });
}
else
{
auto var = propertyBlock.GetScalarProperty(member.name);
if (var.has_value())
SetData(var.value(), data, member.offset);
else
SetData(0.0f, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<glm::vec2>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetVectorArrayProperty(member.name),
[](const glm::vec4& value) { return glm::vec2{ value.x, value.y }; });
}
else
{
auto var = propertyBlock.GetVectorProperty(member.name);
if (var)
SetData(glm::vec2{ var->x, var->y }, data, member.offset);
else
SetData(glm::vec2{ 0.f }, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<glm::vec3>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetVectorArrayProperty(member.name),
[](const glm::vec4& value) { return glm::vec3{ value.x, value.y, value.z }; });
}
else
{
auto var = propertyBlock.GetVectorProperty(member.name);
if (var)
SetData(glm::vec3{ var->x, var->y, var->z }, data, member.offset);
else
SetData(glm::vec3{ 0.f }, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<glm::vec4>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetVectorArrayProperty(member.name),
[](const glm::vec4& value) { return value; });
}
else
{
auto var = propertyBlock.GetVectorProperty(member.name);
if (var)
SetData(*var, data, member.offset);
else
SetData(glm::vec4{ 0.f }, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<glm::mat2>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetMatrixArrayProperty(member.name),
[](const glm::mat4& value) { return core::Util::ConvertMat4ToMat2(value); });
}
else
{
auto var = propertyBlock.GetMatrixProperty(member.name);
if (var)
SetData(core::Util::ConvertMat4ToMat2(*var), data, member.offset);
else
SetData(glm::mat2{ 1.f }, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<glm::mat3>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetMatrixArrayProperty(member.name),
[](const glm::mat4& value) { return core::Util::ConvertMat4ToMat3(value); });
}
else
{
auto var = propertyBlock.GetMatrixProperty(member.name);
if (var)
SetData(core::Util::ConvertMat4ToMat3(*var), data, member.offset);
else
SetData(glm::mat3{ 1.f }, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<glm::mat4>().hash)
{
if (member.IsArray())
{
writeArrayFn(propertyBlock.GetMatrixArrayProperty(member.name),
[](const glm::mat4& value) { return value; });
}
else
{
auto var = propertyBlock.GetMatrixProperty(member.name);
if (var)
SetData(*var, data, member.offset);
else
SetData(glm::mat4{ 1.f }, data, member.offset);
}
}
else if (member.typeHash == core::reflection::GetType<Texture>().hash)
{
auto var = propertyBlock.GetTextureProperty(member.name);
if (core::IsValid(var))
materialData->SetTextureData(*pass, uniformLayout->usage, uniformLayout->binding, *var);
isSampler = true;
}
}
if (!isSampler)
materialData->SetBindingData(*pass, uniformLayout->usage, uniformLayout->binding, std::move(data));
}
dirtyProps.clear();
bPropertyDirty = false;
}
SH_RENDER_API void Material::SetProperty(const std::string& name, const Texture* data)
{
if (!core::IsValid(shader))
return;
const Shader::PropertyInfo* propInfo = shader->GetProperty(name);
assert(propInfo != nullptr);
if (propInfo == nullptr)
return;
if (auto last = GetProperty<const Texture*>(name); last.has_value())
{
if (last.value() != data && last.value() != nullptr)
last.value()->onBufferUpdate.UnRegister(onBufferUpdateListener);
}
if (core::IsValid(data))
data->onBufferUpdate.Register(onBufferUpdateListener);
propertyBlock.SetProperty(name, data);
for (auto& location : propInfo->locations)
{
auto it = std::find(dirtyProps.begin(), dirtyProps.end(), std::pair{ location.passPtr.Get(), location.layoutPtr});
if (it == dirtyProps.end())
dirtyProps.push_back({ location.passPtr.Get(), location.layoutPtr});
}
bPropertyDirty = true;
}
SH_RENDER_API void Material::SetProperty(const std::string& name, const glm::vec4& data)
{
if (!core::IsValid(shader))
return;
const Shader::PropertyInfo* propInfo = shader->GetProperty(name);
if (propInfo == nullptr)
return;
if (propInfo->type == core::reflection::GetType<glm::vec4>())
{
SetProperty<glm::vec4>(name, data);
}
else if (propInfo->type == core::reflection::GetType<glm::vec3>())
{
glm::vec3 dataVec3{ data };
SetProperty(name, dataVec3);
}
else if (propInfo->type == core::reflection::GetType<glm::vec2>())
{
glm::vec2 dataVec2{ data };
SetProperty(name, dataVec2);
}
}
SH_RENDER_API void Material::SetProperty(const std::string& name, Texture* data)
{
SetProperty(name, static_cast<const Texture*>(data));
}
SH_RENDER_API void Material::SetProperty(const std::string& name, const RenderTexture* data)
{
SetProperty(name, static_cast<const Texture*>(data));
}
SH_RENDER_API void Material::SetProperty(const std::string& name, RenderTexture* data)
{
SetProperty(name, static_cast<const Texture*>(data));
}
SH_RENDER_API auto Material::GetMaterialData() const -> const MaterialData&
{
return *materialData.get();
}
SH_RENDER_API auto Material::GetConstantData(const ShaderPass& pass) const -> const std::vector<uint8_t>*
{
if (!core::IsValid(shader))
return nullptr;
if (cachedConstantData.empty())
return nullptr;
int idx = 0;
for (auto& lightingPass : shader->GetAllShaderPass())
{
for (const ShaderPass& shaderPass : lightingPass.passes)
{
if (&shaderPass == &pass)
return &cachedConstantData[idx];
++idx;
}
}
return nullptr;
}
SH_RENDER_API void Material::OnPropertyChanged(const core::reflection::Property& prop)
{
if (prop.GetName() == core::Util::ConstexprHash("shader"))
{
SetShader(shader);
}
bPropertyDirty = true;
}
SH_RENDER_API auto Material::Serialize() const -> core::Json
{
core::Json mainJson = Super::Serialize();
mainJson["MaterialPropertyBlock"] = propertyBlock.Serialize();
for (auto& data : cachedConstantData)
mainJson["Constant"].push_back(data);
return mainJson;
}
SH_RENDER_API void Material::Deserialize(const core::Json& json)
{
// SetProperty에서 다른 역할도 수행하기 때문에 PropertyBlock을 직접적으로 Deserialize하지 않는다.
Clear();
Super::Deserialize(json);
if (json.contains("MaterialPropertyBlock"))
{
const auto& propertyJson = json["MaterialPropertyBlock"];
if (propertyJson.contains("scalar"))
{
const auto& intJson = propertyJson["scalar"];
for (const auto& [name, value] : intJson.items())
{
SetProperty(name, value.get<float>());
}
}
if (propertyJson.contains("vector"))
{
const auto& vectorJson = propertyJson["vector"];
for (const auto& [name, value] : vectorJson.items())
{
if (value.is_array() && value.size() == 4)
{
glm::vec4 vecValue(
value[0].get<float>(),
value[1].get<float>(),
value[2].get<float>(),
value[3].get<float>()
);
SetProperty(name, vecValue);
}
}
}
if (propertyJson.contains("matrix"))
{
const auto& matJson = propertyJson["matrix"];
for (const auto& [name, value] : matJson.items())
{
if (!value.is_array() || value.size() != 4)
continue;
glm::mat4 mat{ 0.f };
for (int i = 0; i < 4; ++i)
{
const core::Json& col = value[i];
if (!col.is_array() || col.size() != 4)
continue;
mat[i] = { col[0], col[1], col[2], col[3] };
}
SetProperty(name, mat);
}
}
if (propertyJson.contains("scalarArrays"))
{
const auto& scalarArrayJson = propertyJson["scalarArrays"];
for (const auto& [name, value] : scalarArrayJson.items())
{
if (!value.is_array())
continue;
std::vector<float> values = value.get<std::vector<float>>();
SetProperty(name, values);
}
}
if (propertyJson.contains("intArrays"))
{
const auto& intArrayJson = propertyJson["intArrays"];
for (const auto& [name, value] : intArrayJson.items())
{
if (!value.is_array())
continue;
std::vector<int> values = value.get<std::vector<int>>();
SetProperty(name, values);
}
}
if (propertyJson.contains("vectorArrays"))
{
const auto& vectorArrayJson = propertyJson["vectorArrays"];
for (const auto& [name, value] : vectorArrayJson.items())
{
if (!value.is_array())
continue;
std::vector<glm::vec4> values{};
for (const core::Json& vecJson : value)
{
if (!vecJson.is_array() || vecJson.size() != 4)
continue;
values.push_back(glm::vec4{
vecJson[0].get<float>(),
vecJson[1].get<float>(),
vecJson[2].get<float>(),
vecJson[3].get<float>()
});
}
const Shader::PropertyInfo* propInfo = core::IsValid(shader) ? shader->GetProperty(name) : nullptr;
if (propInfo != nullptr && propInfo->type == core::reflection::GetType<glm::vec2>())
{
std::vector<glm::vec2> vec2Values(values.size());
for (std::size_t i = 0; i < values.size(); ++i)
vec2Values[i] = glm::vec2{ values[i].x, values[i].y };
SetProperty(name, vec2Values);
}
else if (propInfo != nullptr && propInfo->type == core::reflection::GetType<glm::vec3>())
{
std::vector<glm::vec3> vec3Values(values.size());
for (std::size_t i = 0; i < values.size(); ++i)
vec3Values[i] = glm::vec3{ values[i].x, values[i].y, values[i].z };
SetProperty(name, vec3Values);
}
else
SetProperty(name, values);
}
}
if (propertyJson.contains("matrixArrays"))
{
const auto& matrixArrayJson = propertyJson["matrixArrays"];
for (const auto& [name, value] : matrixArrayJson.items())
{
if (!value.is_array())
continue;
std::vector<glm::mat4> values{};
for (const core::Json& matJson : value)
{
if (!matJson.is_array() || matJson.size() != 4)
continue;
glm::mat4 mat{ 0.f };
for (int i = 0; i < 4; ++i)
{
const core::Json& col = matJson[i];
if (!col.is_array() || col.size() != 4)
continue;
mat[i] = { col[0], col[1], col[2], col[3] };
}
values.push_back(mat);
}
const Shader::PropertyInfo* propInfo = core::IsValid(shader) ? shader->GetProperty(name) : nullptr;
if (propInfo != nullptr && propInfo->type == core::reflection::GetType<glm::mat2>())
{
std::vector<glm::mat2> mat2Values(values.size());
for (std::size_t i = 0; i < values.size(); ++i)
mat2Values[i] = core::Util::ConvertMat4ToMat2(values[i]);
SetProperty(name, mat2Values);
}
else if (propInfo != nullptr && propInfo->type == core::reflection::GetType<glm::mat3>())
{
std::vector<glm::mat3> mat3Values(values.size());
for (std::size_t i = 0; i < values.size(); ++i)
mat3Values[i] = core::Util::ConvertMat4ToMat3(values[i]);
SetProperty(name, mat3Values);
}
else
SetProperty(name, values);
}
}
if (propertyJson.contains("textures"))
{
const auto& texJson = propertyJson["textures"];
for (const auto& [name, value] : texJson.items())
{
const core::UUID uuid{ value.get<std::string>() };
auto ptr = core::SObject::GetSObjectUsingResolver(uuid);
if (!core::IsValid(ptr))
continue;
if (ptr->GetType() == Texture::GetStaticType())
SetProperty(name, reinterpret_cast<const Texture*>(ptr));
}
}
}
if (json.contains("Constant"))
{
const auto& constantJson = json["Constant"];
if (constantJson.size() == cachedConstantData.size())
{
int idx = 0;
for (auto& arrJson : constantJson)
{
if (arrJson.size() == cachedConstantData[idx].size())
cachedConstantData[idx] = arrJson.get<std::vector<uint8_t>>();
++idx;
}
}
}
}
}//namespace