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Copy pathUdpServer.cpp
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70 lines (66 loc) · 1.49 KB
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#include "Component/Network/UdpServer.h"
#include "Core/Logger.h"
#include "Network/StringPacket.h"
namespace sh::game
{
UdpServer::UdpServer(GameObject& owner) :
NetworkComponent(owner),
socket(ctx)
{
}
SH_GAME_API void UdpServer::Send(const network::Packet& packet, const std::string& ip, uint16_t port)
{
socket.Send(packet, ip, port);
}
SH_GAME_API void UdpServer::OnDestroy()
{
socket.Close();
if (networkThread.joinable())
networkThread.join();
Super::OnDestroy();
}
SH_GAME_API void UdpServer::Start()
{
socket.Bind(port);
networkThread = std::thread(
[this]()
{
while (socket.IsOpen())
{
ctx.Update();
}
}
);
}
SH_GAME_API void UdpServer::Update()
{
if (socket.IsOpen())
{
auto opt = socket.GetReceivedMessage();
while (opt.has_value())
{
auto& message = opt.value();
if (message.packet->GetId() == 0)
{
std::string str = static_cast<network::StringPacket*>(message.packet.get())->GetString();
SH_INFO_FORMAT("Received packet (id: 0, {}) from {}", str, message.senderIp);
network::StringPacket packet{};
packet.SetString(std::move(str));
socket.Send(packet, message.senderIp, message.senderPort);
}
opt = socket.GetReceivedMessage();
}
}
}
SH_GAME_API void UdpServer::OnPropertyChanged(const core::reflection::Property& prop)
{
if (prop.GetName() == core::Util::ConstexprHash("port"))
{
if (socket.IsOpen())
{
socket.Close();
socket.Bind(port);
}
}
}
}//namespace