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Copy pathSkillStatePacket.hpp
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43 lines (41 loc) · 989 Bytes
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Copy pathSkillStatePacket.hpp
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43 lines (41 loc) · 989 Bytes
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#pragma once
#include "../Export.h"
#include "Network/Packet.h"
#include "Core/Reflection/TypeTraits.hpp"
#include <array>
namespace sh::game
{
class SkillStatePacket : public network::Packet
{
SPACKET(SkillStatePacket, ID)
public:
constexpr static uint32_t ID = (core::reflection::TypeTraits::GetTypeHash<SkillStatePacket>() >> 32);
public:
auto GetId() const -> uint32_t override
{
return ID;
}
auto Serialize() const -> core::Json override
{
core::Json json = network::Packet::Serialize();
json["pid"] = userUUID;
json["sid"] = skillId;
json["using"] = bUsing;
return json;
}
void Deserialize(const core::Json& json) override
{
network::Packet::Deserialize(json);
if (json.contains("pid"))
userUUID = json["pid"];
if (json.contains("sid"))
skillId = json["sid"];
if (json.contains("using"))
bUsing = json["using"];
}
public:
std::array<uint32_t, 4> userUUID;
uint32_t skillId;
bool bUsing;
};
}//namespace