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Copy pathKeyPacket.hpp
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42 lines (40 loc) · 982 Bytes
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Copy pathKeyPacket.hpp
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42 lines (40 loc) · 982 Bytes
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#pragma once
#include "Network/Packet.h"
#include "Core/Reflection/TypeTraits.hpp"
#include <array>
namespace sh::game
{
class KeyPacket : public network::Packet
{
SPACKET(KeyPacket, ID)
public:
constexpr static uint32_t ID = (core::reflection::TypeTraits::GetTypeHash<KeyPacket>() >> 32);
public:
auto GetId() const -> uint32_t override
{
return ID;
}
auto Serialize() const -> core::Json override
{
core::Json json = network::Packet::Serialize();
json["userUUID"] = userUUID;
json["keycode"] = keycode;
json["bPressed"] = bPressed;
return json;
}
void Deserialize(const core::Json& json) override
{
network::Packet::Deserialize(json);
if (json.contains("userUUID"))
userUUID = json["userUUID"];
if (json.contains("keycode"))
keycode = json["keycode"];
if (json.contains("bPressed"))
bPressed = json["bPressed"];
}
public:
std::array<uint32_t, 4> userUUID;
int keycode;
bool bPressed;
};
}//namespace