Skip to content

Vector layer redundent rendering #269

@NeptuneTheMystic

Description

@NeptuneTheMystic

Stepping through the code with a debugger, it appears that the line below has the effect of making a redundant call to RenderInternal().

Commenting out this line does not appear to have any negative visual side-effects, and in theory would halve the rendering time of vector layers.

Could someone please lend a pair of eyes to confirm this, and that I'm not missing something?

base.Render(g, mvp);

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions