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TextOnPath.cs
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866 lines (779 loc) · 33.6 KB
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Globalization;
namespace SharpMap.Rendering
{
/// <summary>
/// Horizontal alignment options for texts on path
/// </summary>
[Obsolete]
public enum TextPathAlign
{
/// <summary>
/// Aligned on the left
/// </summary>
Left = 0,
/// <summary>
/// Aligned in the middle
/// </summary>
Center = 1,
/// <summary>
/// Aligned on the right
/// </summary>
Right = 2
}
/// <summary>
/// Vertical alignment option for texts on path
/// </summary>
[Obsolete]
public enum TextPathPosition
{
/// <summary>
/// Above the path
/// </summary>
OverPath = 0,
/// <summary>
/// Center
/// </summary>
CenterPath = 1,
/// <summary>
/// Below the path
/// </summary>
UnderPath = 2
}
/// <summary>
/// Extensions methods for text on path label rendering
/// </summary>
[Obsolete]
public static class GraphicsExtension
{
/// <summary>
/// Method to measure the length of a string
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
/// <returns>An array of <see cref="RectangleF"/>s</returns>
public static RectangleF[] MeasureString(Graphics graphics, string s, Font font, Brush brush, GraphicsPath graphicsPath)
{
return MeasureString(graphics, s, font, brush, TextPathAlign.Left, TextPathPosition.CenterPath, 100, graphicsPath);
}
/// <summary>
/// Method to measure the length of a string
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="textPathAlign">The horizontal position on the <paramref name="graphicsPath"/></param>
/// <param name="textPathPosition">The vertical position on the <paramref name="graphicsPath"/></param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
/// <returns>An array of <see cref="RectangleF"/>s</returns>
public static RectangleF[] MeasureString(Graphics graphics, string s, Font font, Brush brush, TextPathAlign textPathAlign, TextPathPosition textPathPosition, GraphicsPath graphicsPath)
{
return MeasureString(graphics, s, font, brush, textPathAlign, textPathPosition, 100, graphicsPath);
}
/// <summary>
/// Method to draw <paramref name="s"/> on the provided <paramref name="graphicsPath"/>
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
public static void DrawString(Graphics graphics, string s, Font font, Brush brush, GraphicsPath graphicsPath)
{
DrawString(graphics, s, font, brush, TextPathAlign.Left, TextPathPosition.CenterPath, 100, graphicsPath);
}
/// <summary>
/// Method to draw <paramref name="s"/> on the provided <paramref name="graphicsPath"/>
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="textPathAlign">The horizontal position on the <paramref name="graphicsPath"/></param>
/// <param name="textPathPosition">The vertical position on the <paramref name="graphicsPath"/></param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
public static void DrawString(Graphics graphics, string s, Font font, Brush brush, TextPathAlign textPathAlign, TextPathPosition textPathPosition, GraphicsPath graphicsPath)
{
DrawString(graphics, s, font, brush, textPathAlign, textPathPosition, 100, graphicsPath);
}
/// <summary>
/// Method to measure the length of a string along a <see cref="GraphicsPath"/>
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="textPathAlign">The horizontal position on the <paramref name="graphicsPath"/></param>
/// <param name="textPathPosition">The vertical position on the <paramref name="graphicsPath"/></param>
/// <param name="letterSpace">A value controlling the spacing between letters</param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
/// <returns>An array of <see cref="RectangleF"/>s</returns>
public static RectangleF[] MeasureString(Graphics graphics, string s, Font font, Brush brush, TextPathAlign textPathAlign, TextPathPosition textPathPosition, int letterSpace, GraphicsPath graphicsPath)
{
var angles = new List<float>();
var pointsText = new List<PointF>();
var pointsTextUp = new List<Point>();
return MeasureString(graphics, s, font, brush, textPathAlign, textPathPosition, 100, 0, graphicsPath, ref angles, ref pointsText, ref pointsTextUp);
}
/// <summary>
/// Method to measure the length of a string along a <see cref="GraphicsPath"/>
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="textPathAlign">The horizontal position on the <paramref name="graphicsPath"/></param>
/// <param name="textPathPosition">The vertical position on the <paramref name="graphicsPath"/></param>
/// <param name="letterSpace">A value controlling the spacing between letters</param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
/// <returns>An array of <see cref="RectangleF"/>s</returns>
public static void DrawString(Graphics graphics, string s, Font font, Brush brush, TextPathAlign textPathAlign, TextPathPosition textPathPosition, int letterSpace, GraphicsPath graphicsPath)
{
DrawString(graphics, s, font, brush, textPathAlign, textPathPosition, 100, 0, graphicsPath,false);
}
/// <summary>
/// Method to draw a string on a <see cref="GraphicsPath"/> of a string
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="textPathAlign">The horizontal position on the <paramref name="graphicsPath"/></param>
/// <param name="textPathPosition">The vertical position on the <paramref name="graphicsPath"/></param>
/// <param name="letterSpace">A value controlling the spacing between letters</param>
/// <param name="rotateDegree">A value controlling the rotation of <paramref name="s"/></param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> along which to render.</param>
/// <param name="angles">A list of angle values (in degrees), one for each letter</param>
/// <param name="pointsText">A list of positions, one for each letter</param>
/// <param name="pointsUp">A list of points (don't know what for)</param>
public static RectangleF[] MeasureString(Graphics graphics, string s, Font font, Brush brush,
TextPathAlign textPathAlign, TextPathPosition textPathPosition,
int letterSpace, float rotateDegree, GraphicsPath graphicsPath,
ref List<float> angles, ref List<PointF> pointsText,
ref List<Point> pointsUp)
{
var top = TextOnPath.TextOnPathInstance;
top.Text = s;
top.Font = font;
top.FillColorTop = brush;
top.TextPathPathPosition = textPathPosition;
top.TextPathAlignTop = textPathAlign;
top.PathDataTop = graphicsPath.PathData;
top.LetterSpacePercentage = letterSpace;
top.Graphics = graphics;
top.GraphicsPath = graphicsPath;
top.MeasureString = true;
top.RotateDegree = rotateDegree;
top.DrawTextOnPath();
angles = top.Angles;
pointsText = top.PointsText;
pointsUp = top.PointsTextUp;
return top.RegionList.ToArray();
}
/// <summary>
/// Method to draw a string on a <see cref="GraphicsPath"/> of a string
/// </summary>
/// <param name="graphics">The <see cref="Graphics"/> object to use</param>
/// <param name="s">The string to measure</param>
/// <param name="font">The <see cref="Font"/> to use</param>
/// <param name="brush">The <see cref="Brush"/> to use</param>
/// <param name="textPathAlign">The horizontal position on the <paramref name="graphicsPath"/></param>
/// <param name="textPathPosition">The vertical position on the <paramref name="graphicsPath"/></param>
/// <param name="letterSpace">A value controlling the spacing between letters</param>
/// <param name="rotateDegree">A value controlling the rotation of <paramref name="s"/></param>
/// <param name="graphicsPath">The <see cref="GraphicsPath"/> describing the </param>
/// <param name="showPath">A value indicating if the <paramref name="graphicsPath"/> should be drawn, too.</param>
public static void DrawString(Graphics graphics, string s, Font font, Brush brush, TextPathAlign textPathAlign, TextPathPosition textPathPosition, int letterSpace, float rotateDegree, GraphicsPath graphicsPath, bool showPath)
{
var top = TextOnPath.TextOnPathInstance;
top.Text = s;
top.Font = font;
top.FillColorTop = brush;
top.TextPathPathPosition = textPathPosition;
top.TextPathAlignTop = textPathAlign;
top.PathDataTop = graphicsPath.PathData;
top.LetterSpacePercentage = letterSpace;
top.Graphics = graphics;
top.GraphicsPath = graphicsPath;
top.MeasureString = false;
top.RotateDegree = rotateDegree;
top.ShowPath = showPath;
top.DrawTextOnPath();
}
}
/// <summary>
/// Text on path generator class
/// </summary>
[Obsolete("Deprecated in favor of more efficient rendering techniques")]
public class TextOnPath
{
internal readonly static TextOnPath TextOnPathInstance = new TextOnPath();
private PathData _pathdata;
private bool _measureString;
private Font _font;
private Pen _colorHalo = new Pen(Color.Black,1);
private Brush _fillBrush = new SolidBrush(Color.Black);
private TextPathAlign _pathalign = TextPathAlign.Center;
private double _letterspacepercentage = 1;
private TextPathPosition _textPathPathPosition = TextPathPosition.CenterPath;
//ToDo, this is a result, intermediate?
private List<RectangleF> _regionList = new List<RectangleF>();
private List<PointF> _pointText = new List<PointF>();
private List<Point> _pointTextUp = new List<Point>();
private readonly List<float> _angles = new List<float>();
/// <summary>
/// The last catched exception is stored here
/// </summary>
public Exception LastError;
/// <summary>
/// Gets or sets the <see cref="Graphics"/> object
/// </summary>
public Graphics Graphics { get; set; }
/// <summary>
/// Gets or sets a value indicating the <see cref="GraphicsPath"/> used to render text along
/// </summary>
public GraphicsPath GraphicsPath { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the string should be measured
/// </summary>
public bool MeasureString
{
get { return _measureString; }
set { _measureString = value; }
}
/// <summary>
/// Gets or sets a list of regions
/// </summary>
public List<RectangleF> RegionList
{
get { return _regionList; }
set { _regionList = value; }
}
/// <summary>
/// Gets or sets a list of <see cref="PointF"/>s
/// </summary>
public List<PointF> PointsText
{
get { return _pointText; }
set { _pointText = value; }
}
/// <summary>
/// Gets or sets a list of <see cref="PointF"/>s
/// </summary>
public List<Point> PointsTextUp
{
get { return _pointTextUp; }
set { _pointTextUp = value; }
}
/// <summary>
/// Gets or sets a list of angles (in radians?)
/// </summary>
public List<float> Angles
{
get { return _angles; }
}
/// <summary>
/// Gets or sets a value indicating the rotation
/// </summary>
public float RotateDegree { get; set; }
/// <summary>
/// Creates an instance of this class
/// </summary>
internal TextOnPath()
{
PathColorTop = Color.LightBlue;
}
/// <summary>
/// Gets or sets a value indicating the vertical alignment
/// </summary>
public TextPathPosition TextPathPathPosition
{
get { return _textPathPathPosition; }
set { _textPathPathPosition = value; }
}
/// <summary>
/// Gets or sets a value indicating the path's data
/// </summary>
public PathData PathDataTop
{
get { return _pathdata; }
set { _pathdata = value; }
}
/// <summary>
/// Gets or sets a value indicating the text to render
/// </summary>
public string Text { get; set; }
/// <summary>
/// Gets or sets the <see cref="Font"/> to use for drawing the text
/// </summary>
public Font Font
{
get { return _font; }
set { _font = value; }
}
/// <summary>
/// Gets or sets the <see cref="Pen"/> to use for halo'ing the text
/// </summary>
public Pen ColorHalo
{
get { return _colorHalo; }
set { _colorHalo = value; }
}
/// <summary>
/// Gets or sets a value indicating the <see cref="Brush"/> used to fill the text path
/// </summary>
public Brush FillColorTop
{
get { return _fillBrush; }
set { _fillBrush = value; }
}
/// <summary>
/// Get or sets a value indicating the horizontal alignment of the path
/// </summary>
public TextPathAlign TextPathAlignTop
{
get { return _pathalign; }
set { _pathalign = value; }
}
/// <summary>
/// Gets or sets a value indicating the color of the <see cref="GraphicsPath"/>
/// </summary>
public Color PathColorTop { get; set; }
/// <summary>
/// Gets or sets a value controlling the space between letters
/// </summary>
/// <remarks>The default value is <value>100</value></remarks>
public int LetterSpacePercentage
{
get { return (int)(100 * _letterspacepercentage); }
set { _letterspacepercentage = value/100d; }
}
/// <summary>
/// Gets or sets a value indicating that the used path should be rendered as well
/// </summary>
public bool ShowPath { get; set; }
/// <summary>
///
/// </summary>
/// <param name="pathdata">The path data</param>
/// <param name="text">The text</param>
/// <param name="font">The font</param>
/// <param name="haloPen">The halo pen</param>
/// <param name="fillcolor">The brush to fill letters</param>
/// <param name="letterspacepercentage">The </param>
public void DrawTextOnPath(PathData pathdata, string text, Font font, Pen haloPen, Brush fillcolor, int letterspacepercentage)
{
_pathdata = pathdata;
Text = text;
_font = font;
_colorHalo= haloPen;
_fillBrush = fillcolor;
_letterspacepercentage = letterspacepercentage / 100d;
DrawTextOnPath();
}
/// <summary>
/// Method to draw the text on the <see cref="GraphicsPath"/>
/// </summary>
public void DrawTextOnPath()
{
DrawTextOnPathEx();
}
/// <summary>
/// Method to draw the text on the <see cref="GraphicsPath"/>
/// </summary>
/// <returns>The area covered by the rendering process</returns>
public RectangleF DrawTextOnPathEx()
{
var affectedArea = new RectangleF();
var points = new PointF[25001];
var count = 0;
var gp = new GraphicsPath(_pathdata.Points, _pathdata.Types) { FillMode = FillMode.Winding };
_regionList.Clear();
_angles.Clear();
_pointText.Clear();
_pointTextUp.Clear();
gp.Flatten(null, 1);
try
{
var tmpPoint = gp.PathPoints[0];
int i;
PointF[] tmpPoints;
for (i = 0; i <= gp.PathPoints.Length - 2; i++)
{
if (gp.PathTypes[i + 1] == (byte)PathPointType.Start | (gp.PathTypes[i] & (byte)PathPointType.CloseSubpath) == (byte)PathPointType.CloseSubpath)
{
tmpPoints = GetLinePoints(gp.PathPoints[i], tmpPoint, 1);
Array.ConstrainedCopy(tmpPoints, 0, points, count, tmpPoints.Length);
count += 1;
tmpPoint = gp.PathPoints[i + 1];
}
else
{
tmpPoints = GetLinePoints(gp.PathPoints[i], gp.PathPoints[i + 1], 1);
Array.ConstrainedCopy(tmpPoints, 0, points, count, tmpPoints.Length);
count += tmpPoints.Length - 1;
}
}
tmpPoints = new PointF[count];
Array.Copy(points, tmpPoints, count);
points = CleanPoints(tmpPoints);
count = points.Length - 1;
if (IsVisible(points, count))
{
// if can show all letter
DrawText(Graphics, points, count);
}
affectedArea = gp.GetBounds();
gp.Dispose();
//DrawText(points, count);
}
catch (Exception ex)
{
LastError = ex;
}
return affectedArea;
}
/// <summary>
/// Method to remove consecutive same/equal <see cref="PointF"/>s from the array
/// </summary>
/// <param name="points">An array of <see cref="PointF"/>s</param>
/// <returns>An array of <see cref="PointF"/>s without repeated values.</returns>
private static PointF[] CleanPoints(PointF[] points)
{
if (points == null)
return null;
if (points.Length == 0)
return new PointF[0];
var tmpPoints = new List<PointF>(points.Length);
tmpPoints.Add(points[0]);
var lastIndex = 0;
for (var i = 1; i <= points.Length - 1; i++)
{
if (!tmpPoints[lastIndex].Equals(points[i]))
{
tmpPoints.Add(points[i]);
lastIndex++;
}
}
return tmpPoints.ToArray();
}
/// <summary>
/// Method to evaluate visibility
/// </summary>
/// <param name="points">An array of <see cref="PointF"/>s</param>
/// <param name="maxPoints">The maximum number of points</param>
/// <returns></returns>
public bool IsVisible(PointF[] points, int maxPoints)
{
var result = true;
var g = Graphics;
var count = 0;
var maxWidthText = default(double);
int i;
for (i = 0; i <= Text.Length - 1; i++)
{
maxWidthText += StringRegion(g, i) * LetterSpacePercentage / 100;
}
switch (_pathalign)
{
case TextPathAlign.Left:
count = 0;
break;
case TextPathAlign.Center:
count = (int)((maxPoints - maxWidthText) / 2);
break;
case TextPathAlign.Right:
count = (int)(maxPoints - maxWidthText - (double)StringRegion(g, Text.Length - 1) * LetterSpacePercentage / 100);
break;
}
var lStrWidth = (int)(StringRegion(g, 0) * LetterSpacePercentage / 100);
if ((count + lStrWidth / 2) < 0)
{
count = -(lStrWidth / 2);
}
double currentWidthText = 0;
for (int j =count+lStrWidth/2; j <= Text.Length - 1; j++)
{
currentWidthText += StringRegion(g, j) * LetterSpacePercentage / 100;
}
if ((int)currentWidthText >= maxPoints)
{
result = false;
}
return result;
}
private void DrawText(Graphics g, PointF[] points, int maxPoints)
{
//GraphicsPath gp = new GraphicsPath(_pathdata.Points, _pathdata.Types) { FillMode = FillMode.Winding };
//gp.Flatten();
//gp.Dispose();
//var g = _graphics;
//GraphicsContainer graphicsContainer= g.BeginContainer();
//g.TranslateTransform(_graphicsPath.GetBounds().X, _graphicsPath.GetBounds().Y);
if (ShowPath)
{
var pen = new Pen(PathColorTop);
foreach (var p in points)
{
g.DrawEllipse(pen, p.X, p.Y, 1, 1);
}
pen.Dispose();
}
var count = 0;
var point1 = default(PointF);
var charStep = 0;
var maxWidthText = default(double);
int i;
for (i = 0; i <= Text.Length - 1; i++)
{
maxWidthText += StringRegion(g, i) * LetterSpacePercentage / 100;
}
switch (_pathalign)
{
case TextPathAlign.Left:
point1 = points[0];
count = 0;
break;
case TextPathAlign.Center:
count = (int)((maxPoints - maxWidthText) / 2);
point1 = count > 0 ? points[count] : points[0];
break;
case TextPathAlign.Right:
count = (int)(maxPoints - maxWidthText - (double)StringRegion(g, Text.Length - 1) * LetterSpacePercentage / 100);
point1 = count > 0 ? points[count] : points[0];
break;
}
var lStrWidth = (int)(StringRegion(g, charStep) * LetterSpacePercentage / 100);
if ((count + lStrWidth / 2) < 0)
{
count = -(lStrWidth / 2);
}
while (!(charStep > Text.Length - 1))
{
lStrWidth = (int)(StringRegion(g, charStep) * LetterSpacePercentage / 100);
if ((count + lStrWidth / 2) >= 0 && (count + lStrWidth) <= maxPoints)
{
count += lStrWidth;
var point2 = points[count];
//PointF point = points[count - lStrWidth / 2];
var point = new PointF((point2.X+point1.X)/2,(point2.Y+point1.Y)/2);
var angle = GetAngle(point1, point2);
DrawRotatedText(g, Text[charStep].ToString(CultureInfo.InvariantCulture), (float)angle, point);
point1 = points[count];
}
else
{
count += lStrWidth;
}
charStep += 1;
}
}
private RectangleF StringRegionValue(Graphics g, int textpos)
{
var measureString = Text.Substring(textpos, 1);
var numChars = measureString.Length;
var characterRanges = new CharacterRange[numChars + 1];
var stringFormat = new StringFormat
{
Trimming = StringTrimming.None,
FormatFlags =
StringFormatFlags.NoClip | StringFormatFlags.NoWrap |
StringFormatFlags.LineLimit
};
var size = g.MeasureString(Text, _font, LetterSpacePercentage);
var layoutRect = new RectangleF(0f, 0f, size.Width, size.Height);
characterRanges[0] = new CharacterRange(0, 1);
stringFormat.FormatFlags = StringFormatFlags.NoClip;
stringFormat.SetMeasurableCharacterRanges(characterRanges);
stringFormat.Alignment = StringAlignment.Center;
var stringRegions = g.MeasureCharacterRanges(Text.Substring(textpos), _font, layoutRect, stringFormat);
return stringRegions[0].GetBounds(g);
}
private float StringRegion(Graphics g, int textpos)
{
return StringRegionValue(g, textpos).Width;
}
/// <summary>
/// Method to compute the angle of a segment |<paramref name="point1"/>, <paramref name="point2"/>| compared to the horizontal line.
/// </summary>
/// <param name="point1">The 1st point of the segment</param>
/// <param name="point2">The 2nd point of the segment</param>
/// <returns>An angle in degrees</returns>
private static double GetAngle(PointF point1, PointF point2)
{
const double rad2Deg = 180d/Math.PI;
var c = Math.Sqrt(Math.Pow((point2.X - point1.X), 2) + Math.Pow((point2.Y - point1.Y), 2));
if (c == 0d)
{
return 0;
}
var res = Math.Asin((point2.Y - point1.Y)/c)*rad2Deg;
return point1.X > point2.X
? res - 180
: res;
}
/// <summary>
/// Method to draw <paramref name="text"/>, rotated by <paramref name="angle"/> around <paramref name="pointCenter"/>.
/// </summary>
/// <param name="gr">The <see cref="Graphics"/> object to use.</param>
/// <param name="text">The text string</param>
/// <param name="angle">The rotation angle</param>
/// <param name="pointCenter">The center point around which to rotate</param>
private void DrawRotatedText(Graphics gr, string text, float angle, PointF pointCenter)
{
angle -= RotateDegree;
var stringFormat = new StringFormat { Alignment = StringAlignment.Center };
//gr.SmoothingMode = SmoothingMode.HighQuality;
//gr.CompositingQuality = CompositingQuality.HighQuality;
//gr.TextRenderingHint = TextRenderingHint.AntiAlias;
using (var graphicsPath = new GraphicsPath())
{
var x = (int) pointCenter.X;
var y = (int) pointCenter.Y;
var pOrigin = new Point();
switch (TextPathPathPosition)
{
case TextPathPosition.OverPath:
pOrigin = new Point(x, (int) (y - _font.Size));
graphicsPath.AddString(text, _font.FontFamily, (int) _font.Style, _font.Size,
new Point(x, (int) (y - _font.Size)), stringFormat);
break;
case TextPathPosition.CenterPath:
pOrigin = new Point(x, (int) (y - _font.Size/2));
graphicsPath.AddString(text, _font.FontFamily, (int) _font.Style, _font.Size,
new Point(x, (int) (y - _font.Size/2)), stringFormat);
break;
case TextPathPosition.UnderPath:
pOrigin = new Point(x, y);
graphicsPath.AddString(text, _font.FontFamily, (int) _font.Style, _font.Size, new Point(x, y),
stringFormat);
break;
}
var rotationMatrix = gr.Transform.Clone(); // new Matrix();
rotationMatrix.RotateAt(angle, new PointF(x, y));
graphicsPath.Transform(rotationMatrix);
if (!_measureString)
{
if (_colorHalo != null)
{
gr.DrawPath(_colorHalo, graphicsPath);
}
gr.FillPath(_fillBrush, graphicsPath);
}
else
{
_regionList.Add(graphicsPath.GetBounds());
_angles.Add(angle);
_pointText.Add(pointCenter);
_pointTextUp.Add(pOrigin);
}
}
}
/// <summary>
/// Metod to get
/// </summary>
/// <param name="p1"></param>
/// <param name="p2"></param>
/// <param name="stepWitdth"></param>
/// <returns></returns>
public PointF[] GetLinePoints(PointF p1, PointF p2, int stepWitdth)
{
int lCount = 0;
var tmpPoints = new PointF[10001];
long ix;
long iy;
int dd;
int id;
int lStep = stepWitdth;
p1.X = (int)p1.X;
p1.Y = (int)p1.Y;
p2.X = (int)p2.X;
p2.Y = (int)p2.Y;
long width = (long)(p2.X - p1.X);
long height = (long)(p2.Y - p1.Y);
long d = 0;
if (width < 0)
{
width = -width;
ix = -1;
}
else
{
ix = 1;
}
if (height < 0)
{
height = -height;
iy = -1;
}
else
{
iy = 1;
}
if (width > height)
{
dd = (int)(width + width);
id = (int)(height + height);
do
{
if (lStep == stepWitdth)
{
tmpPoints[lCount].X = p1.X;
tmpPoints[lCount].Y = p1.Y;
lCount += 1;
}
else
{
lStep = lStep + stepWitdth;
}
if ((int)p1.X == (int)p2.X) break;
p1.X = p1.X + ix;
d = d + id;
if (d > width)
{
p1.Y = p1.Y + iy;
d = d - dd;
}
}
while (true);
}
else
{
dd = (int)(height + height);
id = (int)(width + width);
do
{
if (lStep == stepWitdth)
{
tmpPoints[lCount].X = p1.X;
tmpPoints[lCount].Y = p1.Y;
lCount += 1;
}
else
{
lStep = lStep + stepWitdth;
}
if ((int)p1.Y == (int)p2.Y) break;
p1.Y = p1.Y + iy;
d = d + id;
if (d > height)
{
p1.X = p1.X + ix;
d = d - dd;
}
}
while (true);
}
var tmpPoints2 = new PointF[lCount];
Array.Copy(tmpPoints, tmpPoints2, lCount);
return tmpPoints2;
}
}
}