/******************************************************************************** * * * This file is part of IfcOpenShell. * * * * IfcOpenShell is free software: you can redistribute it and/or modify * * it under the terms of the Lesser GNU General Public License as published by * * the Free Software Foundation, either version 3.0 of the License, or * * (at your option) any later version. * * * * IfcOpenShell is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * Lesser GNU General Public License for more details. * * * * You should have received a copy of the Lesser GNU General Public License * * along with this program. If not, see . * * * ********************************************************************************/ /******************************************************************************** * * * This file defines materials for use in 3ds Max for several IFC datatypes * * * ********************************************************************************/ #include #include "Max.h" #include "stdmat.h" StdMat2* GetMaterial(const std::string& s) { StdMat2* mat = NewDefaultStdMat(); TimeValue t (-1); mat->SetSpecular(Color(0.2f,0.2f,0.2f),t); mat->SetAmbient(Color(0.1f,0.1f,0.1f),t); mat->SetWire( s == "IfcSpace" || s == "IfcOpeningElement" ); if ( s == "IfcSite" ) { mat->SetDiffuse(Color(0.75f,0.8f,0.65f),t); } if ( s == "IfcSlab" ) { mat->SetDiffuse(Color(0.4f,0.4f,0.4f),t); } if ( s == "IfcWallStandardCase" ) { mat->SetDiffuse(Color(0.9f,0.9f,0.9f),t); } if ( s == "IfcWall" ) { mat->SetDiffuse(Color(0.9f,0.9f,0.9f),t); } if ( s == "IfcWindow" ) { mat->SetDiffuse(Color(0.75f,0.8f,0.75f),t); mat->SetSpecular(Color(1.0f,1.0f,1.0f),t); mat->SetAmbient(Color(0.0f,0.0f,0.0f),t); mat->SetShininess(500.0f,t); mat->SetOpacity(0.3f,t); } if ( s == "IfcDoor" ) { mat->SetDiffuse(Color(0.55f,0.3f,0.15f),t); } if ( s == "IfcBeam" ) { mat->SetDiffuse(Color(0.75f,0.7f,0.7f),t); } if ( s == "IfcRailing" ) { mat->SetDiffuse(Color(0.75f,0.7f,0.7f),t); } if ( s == "IfcMember" ) { mat->SetDiffuse(Color(0.75f,0.7f,0.7f),t); } return mat; }