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ColladaSerializer.h
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164 lines (156 loc) · 6.4 KB
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifdef WITH_OPENCOLLADA
#ifndef COLLADASERIALIZER_H
#define COLLADASERIALIZER_H
#include <COLLADASWStreamWriter.h>
#include <COLLADASWPrimitves.h>
#include <COLLADASWLibraryGeometries.h>
#include <COLLADASWSource.h>
#include <COLLADASWScene.h>
#include <COLLADASWNode.h>
#include <COLLADASWInstanceGeometry.h>
#include <COLLADASWLibraryVisualScenes.h>
#include <COLLADASWLibraryEffects.h>
#include <COLLADASWLibraryMaterials.h>
#include <COLLADASWBaseInputElement.h>
#include <COLLADASWAsset.h>
#include "../ifcgeom/IfcGeomObjects.h"
#include "../ifcconvert/GeometrySerializer.h"
class ColladaSerializer : public GeometrySerializer
{
private:
class ColladaExporter
{
private:
class ColladaGeometries : public COLLADASW::LibraryGeometries
{
public:
explicit ColladaGeometries(COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryGeometries(&stream)
{}
void addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<float>& floats, const char* coords = "XYZ");
void write(const std::string mesh_id, const std::string& default_material_name, const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<IfcGeomObjects::Material>& materials);
void close();
};
class ColladaScene : public COLLADASW::LibraryVisualScenes
{
private:
const std::string scene_id;
bool scene_opened;
public:
ColladaScene(const std::string& scene_id, COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryVisualScenes(&stream)
, scene_id(scene_id)
, scene_opened(false)
{}
void add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<float>& matrix);
void write();
};
class ColladaMaterials : public COLLADASW::LibraryMaterials
{
private:
class ColladaEffects : public COLLADASW::LibraryEffects
{
public:
explicit ColladaEffects(COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryEffects(&stream)
{}
void write(const IfcGeomObjects::Material& material);
void close();
};
std::vector<IfcGeomObjects::Material> materials;
ColladaEffects effects;
public:
explicit ColladaMaterials(COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryMaterials(&stream)
, effects(stream)
{}
void add(const IfcGeomObjects::Material& material);
bool contains(const IfcGeomObjects::Material& material);
void write();
};
class DeferredObject {
public:
std::string guid, name, type;
int obj_id;
std::vector<float> matrix;
std::vector<float> vertices;
std::vector<float> normals;
std::vector<int> indices;
std::vector<int> material_ids;
std::vector<IfcGeomObjects::Material> materials;
std::vector<std::string> material_references;
DeferredObject(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices,
const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids,
const std::vector<IfcGeomObjects::Material>& materials, const std::vector<std::string>& material_references)
: guid(guid)
, name(name)
, type(type)
, obj_id(obj_id)
, matrix(matrix)
, vertices(vertices)
, normals(normals)
, indices(indices)
, material_ids(material_ids)
, materials(materials)
, material_references(material_references)
{}
const std::string Name() const;
};
COLLADABU::NativeString filename;
COLLADASW::StreamWriter stream;
ColladaGeometries geometries;
ColladaScene scene;
ColladaMaterials materials;
public:
ColladaExporter(const std::string& scene_name, const std::string& fn)
: filename(fn.c_str())
, stream(filename)
, geometries(stream)
, scene(scene_name, stream)
, materials(stream)
{}
std::vector<DeferredObject> deferreds;
virtual ~ColladaExporter() {}
void startDocument(const std::string& unit_name, float unit_magnitude);
void writeTesselated(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<IfcGeomObjects::Material>& materials);
void endDocument();
};
ColladaExporter exporter;
std::string unit_name;
float unit_magnitude;
public:
ColladaSerializer(const std::string& dae_filename)
: GeometrySerializer()
, exporter("IfcOpenShell", dae_filename)
{}
bool ready();
void writeHeader();
void writeTesselated(const IfcGeomObjects::IfcGeomObject* o);
void writeShapeModel(const IfcGeomObjects::IfcGeomShapeModelObject* o) {}
void finalize();
bool isTesselated() const { return true; }
void setUnitNameAndMagnitude(const std::string& name, float magnitude) {
unit_name = name;
unit_magnitude = magnitude;
}
};
#endif
#endif