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Explicitly describe C++03 is minimal requirement.
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README.md

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[https://github.com/syoyo/tinyobjloader](https://github.com/syoyo/tinyobjloader)
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Tiny but powerful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
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Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time.
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`tinyobjloader` is good for embedding .obj loader to your (global illumination) renderer ;-)
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* 14 Apr, 2019 : Bump version v2.0.0 rc0. New C++ API and python bindings!(1.x API still exists for backward compatibility)
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* 20 Aug, 2016 : Bump version v1.0.0. New data structure and API!
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## Requirents
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* C++03 compiler
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### Old version
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Previous old version is avaiable in `v0.9.x` branch.

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