The Universal chess interface (UCI) and XBoard protocol are standards for communicating with chess engines. This module implements an abstraction for playing moves and analysing positions with both kinds of engines.
Warning
Many popular chess engines make no guarantees, not even memory safety, when parameters and positions are not completely :func:`valid <chess.Board.is_valid()>`. This module tries to deal with benign misbehaving engines, but ultimately they are executables running on your system.
The preferred way to use the API is with an asyncio event loop. The examples also show a synchronous wrapper :class:`~chess.engine.SimpleEngine` that automatically spawns an event loop in the background.
Example: Let Stockfish play against itself, 100 milliseconds per move.
import chess
import chess.engine
engine = chess.engine.SimpleEngine.popen_uci(r"C:\Users\xxxxx\Downloads\stockfish_14_win_x64\stockfish_14_win_x64_avx2.exe")
board = chess.Board()
while not board.is_game_over():
result = engine.play(board, chess.engine.Limit(time=0.1))
board.push(result.move)
engine.quit()import asyncio
import chess
import chess.engine
async def main() -> None:
transport, engine = await chess.engine.popen_uci(r"C:\Users\xxxxx\Downloads\stockfish_14_win_x64\stockfish_14_win_x64_avx2.exe")
board = chess.Board()
while not board.is_game_over():
result = await engine.play(board, chess.engine.Limit(time=0.1))
board.push(result.move)
await engine.quit()
asyncio.set_event_loop_policy(chess.engine.EventLoopPolicy())
asyncio.run(main()).. autoclass:: chess.engine.Protocol
:members: play
.. autoclass:: chess.engine.Limit
:members:
.. autoclass:: chess.engine.PlayResult
:members:
Example:
import chess
import chess.engine
engine = chess.engine.SimpleEngine.popen_uci("/usr/bin/stockfish")
board = chess.Board()
info = engine.analyse(board, chess.engine.Limit(time=0.1))
print("Score:", info["score"])
# Score: PovScore(Cp(+20), WHITE)
board = chess.Board("r1bqkbnr/p1pp1ppp/1pn5/4p3/2B1P3/5Q2/PPPP1PPP/RNB1K1NR w KQkq - 2 4")
info = engine.analyse(board, chess.engine.Limit(depth=20))
print("Score:", info["score"])
# Score: PovScore(Mate(+1), WHITE)
engine.quit()import asyncio
import chess
import chess.engine
async def main() -> None:
transport, engine = await chess.engine.popen_uci("/usr/bin/stockfish")
board = chess.Board()
info = await engine.analyse(board, chess.engine.Limit(time=0.1))
print(info["score"])
# Score: PovScore(Cp(+20), WHITE)
board = chess.Board("r1bqkbnr/p1pp1ppp/1pn5/4p3/2B1P3/5Q2/PPPP1PPP/RNB1K1NR w KQkq - 2 4")
info = await engine.analyse(board, chess.engine.Limit(depth=20))
print(info["score"])
# Score: PovScore(Mate(+1), WHITE)
await engine.quit()
asyncio.set_event_loop_policy(chess.engine.EventLoopPolicy())
asyncio.run(main()).. autoclass:: chess.engine.Protocol
:members: analyse
.. autoclass:: chess.engine.InfoDict
.. autoclass:: chess.engine.PovScore
:members:
.. autoclass:: chess.engine.Score
:members:
.. autoclass:: chess.engine.PovWdl
:members:
.. autoclass:: chess.engine.Wdl
:members:
Example: Stream information from the engine and stop on an arbitrary condition.
import chess
import chess.engine
engine = chess.engine.SimpleEngine.popen_uci("/usr/bin/stockfish")
with engine.analysis(chess.Board()) as analysis:
for info in analysis:
print(info.get("score"), info.get("pv"))
# Arbitrary stop condition.
if info.get("seldepth", 0) > 20:
break
engine.quit()import asyncio
import chess
import chess.engine
async def main() -> None:
transport, engine = await chess.engine.popen_uci("/usr/bin/stockfish")
with await engine.analysis(chess.Board()) as analysis:
async for info in analysis:
print(info.get("score"), info.get("pv"))
# Arbitrary stop condition.
if info.get("seldepth", 0) > 20:
break
await engine.quit()
asyncio.set_event_loop_policy(chess.engine.EventLoopPolicy())
asyncio.run(main()).. autoclass:: chess.engine.Protocol
:members: analysis
.. autoclass:: chess.engine.AnalysisResult
:members:
.. autoclass:: chess.engine.BestMove
:members:
:func:`~chess.Protocol.configure()`, :func:`~chess.Protocol.play()`, :func:`~chess.Protocol.analyse()` and :func:`~chess.Protocol.analysis()` accept a dictionary of options.
>>> import chess.engine
>>>
>>> engine = chess.engine.SimpleEngine.popen_uci("/usr/bin/stockfish")
>>>
>>> # Check available options.
>>> engine.options["Hash"]
Option(name='Hash', type='spin', default=16, min=1, max=131072, var=[])
>>>
>>> # Set an option.
>>> engine.configure({"Hash": 32})
>>>
>>> # [...]import asyncio
import chess.engine
async def main() -> None:
transport, engine = await chess.engine.popen_uci("/usr/bin/stockfish")
# Check available options.
print(engine.options["Hash"])
# Option(name='Hash', type='spin', default=16, min=1, max=131072, var=[])
# Set an option.
await engine.configure({"Hash": 32})
# [...]
asyncio.set_event_loop_policy(chess.engine.EventLoopPolicy())
asyncio.run(main()).. autoclass:: chess.engine.Protocol
:members: options, configure
.. autoclass:: chess.engine.Option
:members:
Communication is logged with debug level on a logger named chess.engine.
Debug logs are useful while troubleshooting. Please also provide them
when submitting bug reports.
import logging
# Enable debug logging.
logging.basicConfig(level=logging.DEBUG):class:`chess.engine.Protocol` can also be used with AsyncSSH (since 1.16.0) to communicate with an engine on a remote computer.
import asyncio
import asyncssh
import chess
import chess.engine
async def main() -> None:
async with asyncssh.connect("localhost") as conn:
channel, engine = await conn.create_subprocess(chess.engine.UciProtocol, "/usr/bin/stockfish")
await engine.initialize()
# Play, analyse, ...
await engine.ping()
asyncio.run(main()).. autoclass:: chess.engine.EngineError
.. autoclass:: chess.engine.EngineTerminatedError
.. autoclass:: chess.engine.AnalysisComplete
.. autofunction:: chess.engine.popen_uci
.. autofunction:: chess.engine.popen_xboard
.. autoclass:: chess.engine.Protocol
:members: id, returncode, initialize, ping, quit
.. autoclass:: chess.engine.UciProtocol
.. autoclass:: chess.engine.XBoardProtocol
.. autoclass:: chess.engine.SimpleEngine
:members:
.. autoclass:: chess.engine.SimpleAnalysisResult
:members:
.. autofunction:: chess.engine.EventLoopPolicy