Fix bounce_time debouncing for brief signals in DigitalInputDevice#137
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Co-authored-by: pjbRPF <104009652+pjbRPF@users.noreply.github.com>
Co-authored-by: pjbRPF <104009652+pjbRPF@users.noreply.github.com>
Co-authored-by: pjbRPF <104009652+pjbRPF@users.noreply.github.com>
Co-authored-by: pjbRPF <104009652+pjbRPF@users.noreply.github.com>
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[WIP] Fix bounce_time issue with DigitalInputDevice
Fix bounce_time debouncing for brief signals in DigitalInputDevice
Nov 25, 2025
MarcScott
approved these changes
Nov 28, 2025
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bounce_timeparameter doesn't work with sensors that produce brief pulses (e.g., sound sensors). Settingbounce_time=1prevents detection entirely instead of debouncing multiple rapid triggers.Root Cause
Original implementation blocks in a loop waiting for signal stability for the entire bounce period:
For brief pulses (sound sensor HIGH for 50ms with
bounce_time=1):initial_state (LOW) == final_state (LOW)Changes
Replaced blocking stability check with timestamp-based debouncing:
_last_callback_msinstead of blocking_stateto track reality, but suppress callbacks within bounce periodResult: First pulse fires callback, subsequent pulses within bounce_time are ignored. Works for both mechanical bounce (buttons) and brief signals (sensors).
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