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This repository was archived by the owner on Nov 13, 2024. It is now read-only.
This repository was archived by the owner on Nov 13, 2024. It is now read-only.

Investigate having a node graph to design generators with #94

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@LogicalError

Maybe using something like
https://github.com/alelievr/NodeGraphProcessor
https://github.com/simeonradivoev/Code-Node-Editor
(or wait for unity visual scripting?)

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  1. jmickle66666666 commented on Jun 7, 2019

    @jmickle66666666
    Collaborator

    I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.

  2. mic-code commented on Jan 23, 2021

    @mic-code

    My proof of concept node graph
    https://github.com/mic-code/Chisel.Prototype/tree/node

    Currently implemented feature,
    Box brush
    Cylinder brush
    Subgraph
    Float Property node for exposing parameter

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