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This repository was archived by the owner on Nov 13, 2024. It is now read-only.
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This repository was archived by the owner on Nov 13, 2024. It is now read-only.
Investigate having a node graph to design generators with #94
I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.
Activity
jmickle66666666 commentedon Jun 7, 2019
I did some prototyping using FlowCanvas to roughly implement the ideas that we have discussed and it looks promising. The general process felt very much like shader development as I iterated on it; the biggest difference being how generic the inputs need to be.
mic-code commentedon Jan 23, 2021
My proof of concept node graph
https://github.com/mic-code/Chisel.Prototype/tree/node
Currently implemented feature,
Box brush
Cylinder brush
Subgraph
Float Property node for exposing parameter