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267 lines (201 loc) · 8.58 KB
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<html>
<head>
<meta charset="utf-8">
<style>
html, body {
height: 100%;
}
body {
background-color: #050505;
background: rgb(43,45,48); /* Old browsers */
background: -moz-radial-gradient(center, ellipse cover, rgba(43,45,48,1) 0%, rgba(0,0,0,1) 100%); /* FF3.6+ */
background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,rgba(43,45,48,1)), color-stop(100%,rgba(0,0,0,1))); /* Chrome,Safari4+ */
background: -webkit-radial-gradient(center, ellipse cover, rgba(43,45,48,1) 0%,rgba(0,0,0,1) 100%); /* Chrome10+,Safari5.1+ */
background: -o-radial-gradient(center, ellipse cover, rgba(43,45,48,1) 0%,rgba(0,0,0,1) 100%); /* Opera 12+ */
background: -ms-radial-gradient(center, ellipse cover, rgba(43,45,48,1) 0%,rgba(0,0,0,1) 100%); /* IE10+ */
background: radial-gradient(ellipse at center, rgba(43,45,48,1) 0%,rgba(0,0,0,1) 100%); /* W3C */
margin: 0;
font-family: Arial;
overflow: hidden;
}
</style>
</head>
<body>
<script src="~/three.js/build/three.min.js"></script>
<script src="~/three.js/examples/js/controls/TrackballControls.js"></script>
<script src="~/three.js/examples/js/renderers/CSS3DRenderer.js"></script>
<script src="~/three.js/examples/js/postprocessing/RenderPass.js"></script>
<script src="~/three.js/examples/js/postprocessing/ShaderPass.js"></script>
<script src="~/three.js/examples/js/postprocessing/EffectComposer.js"></script>
<script src="~/three.js/examples/js/postprocessing/BloomPass.js"></script>
<script src="~/three.js/examples/js/postprocessing/ShaderPass.js"></script>
<script src="~/three.js/examples/js/postprocessing/MaskPass.js"></script>
<script src="~/three.js/examples/js/postprocessing/SavePass.js"></script>
<script src="~/three.js/examples/js/shaders/ConvolutionShader.js"></script>
<script src="~/three.js/examples/js/shaders/CopyShader.js"></script>
<script src="~/three.js/examples/js/shaders/FXAAShader.js"></script>
<script src="~/three.js/examples/js/shaders/HorizontalTiltShiftShader.js"></script>
<script src="~/three.js/examples/js/shaders/VerticalTiltShiftShader.js"></script>
<script src="~/three.js/examples/js/shaders/VignetteShader.js"></script>
<script src="~/three.js/examples/js/shaders/EdgeShader2.js"></script>
<script type="text/python">
pythonjs.configure(javascript=True)
camera = scene = renderer = None
geometry = material = mesh = None
scene2 = renderer2 = renderer3 = None
controls = composer = None
init();
animate();
def init():
global camera, scene, scene2, scene3, renderer, renderer2, renderer3
global geometry, material, mesh
global controls, composer
SCREEN_WIDTH = window.innerWidth
SCREEN_HEIGHT = window.innerHeight
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 200, 150, 800 );
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = false;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
scene = new THREE.Scene();
scene3 = new THREE.Scene();
light = new( THREE.PointLight() )
light.position.set( 0, 360, 290 )
scene.add( light )
geometry = new THREE.BoxGeometry( 800, 60, 3800 );
material = new THREE.MeshPhongMaterial( color=0x00ffff, transparent=true, opacity=0.17 );
mesh = new THREE.Mesh( geometry, material );
mesh.position.z = -400
mesh.position.y = -300
scene.add( mesh );
renderer = new THREE.WebGLRenderer(alpha=True);
#renderer = new THREE.CanvasRenderer(alpha=True);
renderer.setSize( window.innerWidth, window.innerHeight );
#document.body.appendChild( renderer.domElement );
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.top = 0;
renderer.domElement.style.zIndex = 1;
//
renderer.sortObjects = false
renderer.autoClear = false
renderTarget = new(
THREE.WebGLRenderTarget(
SCREEN_WIDTH,
SCREEN_HEIGHT,
minFilter = THREE.LinearFilter,
magFilter = THREE.LinearFilter,
format = THREE.RGBAFormat, ## RGBA format is required to composite over css3d render
stencilBuffer = false
)
)
effectFXAA = new(THREE.ShaderPass( THREE.FXAAShader ))
hblur = new(THREE.ShaderPass( THREE.HorizontalTiltShiftShader ))
vblur = new(THREE.ShaderPass( THREE.VerticalTiltShiftShader ))
bluriness = 2.7;
hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
hblur.uniforms[ 'r' ].value = 0.1
vblur.uniforms[ 'r' ].value = 0.1
effectFXAA.uniforms[ 'resolution' ].value.set( 1.0 / SCREEN_WIDTH, 1.0 / SCREEN_HEIGHT );
composer = new(THREE.EffectComposer( renderer, renderTarget ))
renderModel = new(THREE.RenderPass( scene, camera ))
#vblur.renderToScreen = true;
composer.addPass( renderModel );
composer.addPass( hblur );
#composer.addPass( effectFXAA ); ## not compatible with RGBA? warps image
composer.addPass( vblur );
bloom = new THREE.BloomPass( 1.1 );
composer.addPass( bloom ); ## not RGBA compat
vig = new THREE.ShaderPass( THREE.VignetteShader )
composer.addPass( vig )
if False: ## this works
edgeEffect2 = new THREE.ShaderPass( THREE.EdgeShader2 );
edgeEffect2.uniforms[ 'aspect' ].value.x = window.innerWidth;
edgeEffect2.uniforms[ 'aspect' ].value.y = window.innerHeight;
composer.addPass( edgeEffect2 );
var effect = new THREE.ShaderPass( THREE.CopyShader);
effect.renderToScreen = true;
composer.addPass( effect );
scene2 = new THREE.Scene();
def onclick(e):
this.parentNode.appendChild(document.createTextNode('hello'))
#alert('hi')
for i in range(20):
var element = document.createElement( 'div' );
element.style.width = '100px';
element.style.height = '100px';
element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
b = document.createElement('button')
b.appendChild(document.createTextNode('click me'))
b.onclick = onclick
element.appendChild(b)
var object = new THREE.CSS3DObject( element );
object.position.x = Math.random() * 200 - 100;
object.position.y = Math.random() * 200 - 100;
object.position.z = Math.random() * 800 - 100;
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
scene3.add( object );
geo = new THREE.BoxGeometry( object.scale.x*99.1, object.scale.y*96.1, 1 );
mat = new THREE.MeshBasicMaterial( color=0x000000, opacity=0 )
mat.blending = THREE.NoBlending
m = new THREE.Mesh( geo, mat );
scene.add( m );
m.position.copy( object.position )
m.position.z -= 1
geo = new THREE.BoxGeometry( object.scale.x*101.1, object.scale.y*101.1, 50 );
mat = new THREE.MeshPhongMaterial( {'color': 0xffffff, 'transparent':true, 'opacity':0.8, 'blending':THREE.AdditiveBlending } );
m = new THREE.Mesh( geo, mat );
scene.add( m );
m.position.copy( object.position )
m.position.z -= 25
geo = new THREE.BoxGeometry( object.scale.x*1180.1, object.scale.y*106.1, 1 );
mat = new THREE.MeshBasicMaterial( {'color': 0x00ffff, 'transparent':true, 'opacity':0.018, 'blending':THREE.AdditiveBlending } );
m = new THREE.Mesh( geo, mat );
scene.add( m );
m.position.copy( object.position )
m.position.z -= 51
geo = new THREE.BoxGeometry( object.scale.x*118.1, object.scale.y*106.1, 1 );
mat = new THREE.MeshBasicMaterial( {'color': 0x00ffff, 'transparent':true, 'opacity':0.18, 'blending':THREE.AdditiveBlending } );
m = new THREE.Mesh( geo, mat );
scene.add( m );
m.position.copy( object.position )
m.position.z -= 1
var obj = new THREE.CSS3DObject( element.cloneNode() );
obj.position.copy(object.position)
obj.position.z += 1
obj.scale.copy(object.scale)
scene2.add( obj );
//
renderer2 = new THREE.CSS3DRenderer();
renderer2.setSize( window.innerWidth, window.innerHeight );
renderer2.domElement.style.position = 'absolute';
renderer2.domElement.style.top = 0;
renderer2.domElement.style.zIndex = 0;
document.body.appendChild( renderer2.domElement );
renderer3 = new THREE.CSS3DRenderer();
renderer3.setSize( window.innerWidth, window.innerHeight );
renderer3.domElement.style.position = 'absolute';
renderer3.domElement.style.top = 0;
renderer3.domElement.style.opacity = 0.25;
renderer3.domElement.style.zIndex=200;
document.body.appendChild( renderer2.domElement );
document.body.appendChild( renderer.domElement );
document.body.appendChild( renderer3.domElement );
def animate():
requestAnimationFrame( animate );
controls.update();
renderer2.render( scene2, camera );
renderer.clear()
#renderer.render( scene, camera );
composer.render( scene, camera )
renderer3.render( scene3, camera );
</script>
</body>
</html>