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<html>
<head>
<script src="pythonscript.js"></script>
<script type="text/python">
class Vector3:
def __init__(self, x=0, y=0, z=0 ):
self._x = x
self._y = y
self._z = z
def set(self, x,y,z):
self._x = x
self._y = y
self._z = z
@property
def x(self):
return self._x
@x.setter
def x(self, value):
print 'x setter', value
self._x = value
@property
def y(self):
return self._y
@y.setter
def y(self, value):
print 'y setter', value
self._y = value
@property
def z(self):
return self._z
@z.setter
def z(self, value):
print 'z setter', value
self._z = value
def add(self, other):
self.set( self.x+other.x, self.y+other.y, self.z+other.z )
return self
def __add__(self, other):
if instanceof(other, Number):
return Vector3( self.x+other, self.y+other, self.z+other )
else:
return Vector3( self.x+other.x, self.y+other.y, self.z+other.z )
def __iadd__(self, other):
if instanceof(other, Number):
self.addScalar( other )
else:
self.add( other )
def addScalar(self, s):
self.set( self.x+s, self.y+s, self.z+s )
return self
def sub(self, other):
self.set( self.x-other.x, self.y-other.y, self.z-other.z )
return self
def __sub__(self, other):
if instanceof(other, Number):
return Vector3( self.x-other, self.y-other, self.z-other )
else:
return Vector3( self.x-other.x, self.y-other.y, self.z-other.z )
def __isub__(self, other):
if instanceof(other, Number):
self.set( self.x-other, self.y-other, self.z-other )
else:
self.sub( other )
def multiply(self, other):
self.set( self.x*other.x, self.y*other.y, self.z*other.z )
return self
def __mul__(self, other):
if instanceof(other, Number):
return Vector3( self.x*other, self.y*other, self.z*other )
else:
return Vector3( self.x*other.x, self.y*other.y, self.z*other.z )
def __imul__(self, other):
if instanceof(other, Number):
self.multiplyScalar( other )
else:
self.multiply( other )
def multiplyScalar(self, s):
self.set( self.x*s, self.y*s, self.z*s )
return self
def divide(self, other):
self.set( self.x/other.x, self.y/other.y, self.z/other.z )
return self
def divideScalar(self, s):
self.set( self.x/s, self.y/s, self.z/s )
return self
def __div__(self, other):
if instanceof(other, Number):
return Vector3( self.x/other, self.y/other, self.z/other )
else:
return Vector3( self.x/other.x, self.y/other.y, self.z/other.z )
def __idiv__(self, other):
if instanceof(other, Number):
self.divideScalar( other )
else:
self.divide( other )
def __xor__(self, s): ## ^
self.set( self.x^s, self.y^s, self.z^s )
return self
def show_vec(v):
print '-------------'
print v.x
print v.y
print v.z
def main():
n = 1
n += 2
print n
v1 = Vector3(1, 2, 3)
v2 = Vector3(10, 0, 10)
print v1, v2
print 'testing +'
a = v1 + v2
show_vec(a)
print 'testing +='
a += 2.5
show_vec(a)
a += v1
show_vec(a)
print 'testing -='
a -= v1
show_vec(a)
a -= 100
show_vec(a)
print 'testing *'
b = v1 * v2
show_vec(b)
print 'testing *='
b *= 10.0
show_vec(b)
b *= v2
show_vec(b)
print 'testing setters'
b.x = 1
b.y = 2
b.z = 3
</script>
</head>
<body>
<button onclick="main()">click me</button>
</body>
</html>