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go.py
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80 lines (60 loc) · 2.11 KB
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from enum import Enum
from lochpython.objects.property import Props
class GameObject:
# todo remove prop execute after render, need to remove queue
class GOType(Enum):
BASEMENT = 0
OBJECTS = 1
def __init__(self):
self.properties = {}
# consider if properties can be needed multiple times
self._input_handlers = []
self._update_handlers = []
self._render_handlers = []
self.containers = {
'input': self._input_handlers,
'update': self._update_handlers,
'render': self._render_handlers,
}
def add_property(self, name, prop):
self.properties[name] = prop
for name, container in self.containers.items():
if hasattr(prop, name):
container.append(prop)
def has_property(self, name):
return name in self.properties.keys()
# builder
def with_sprite(self, prop):
self.add_property(Props.SPRITE, prop)
return self
def with_collision(self, prop):
self.add_property(Props.COLLISION, prop)
return self
def with_moving(self, prop):
self.add_property(Props.MOVING, prop)
return self
def with_wsad(self, prop):
self.add_property(Props.WSAD_DRIVEN, prop)
return self
def with_animation(self, prop):
self.add_property(Props.ANIMATION, prop)
return self
def with_light_source(self, prop):
self.add_property(Props.LIGHT_SOURCE, prop)
return self
def with_emitter(self, prop):
self.add_property(Props.EMITTER, prop)
return self
def with_particle(self, prop):
self.add_property(Props.PARTICLE, prop)
return self
# general loop methods
def input(self, *args, **kwargs):
for handler in self._input_handlers:
handler.input(*args, **kwargs)
def update(self, *args, **kwargs):
for handler in self._update_handlers:
handler.update(*args, **kwargs)
def render(self, *args, **kwargs):
for handler in self._render_handlers:
handler.render(*args, **kwargs)