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Copy file name to clipboardExpand all lines: README.md
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@@ -12,7 +12,7 @@ texture.DrawLine(new Vector2(0,0), new Vector2(100,200), Color.red);
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<b>x = 0, y = 0 is the top left corner</b>
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This library uses the convention of having the left top corner of the bitmap be the 0, 0 position. By default, Texture2D uses the bottom left corner convention which can be confusing for bitmap operations.
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