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Copy pathscript.js
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209 lines (177 loc) · 5.94 KB
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// inner variables
var canvas, ctx;
var iStart = 0;
var bRightBut = false;
var bLeftBut = false;
var oBall, oPadd, oBricks;
var aSounds = [];
var iPoints = 0;
var iGameTimer;
var iElapsed = iMin = iSec = 0;
var sLastTime, sLastPoints;
// objects :
function Ball(x, y, dx, dy, r) {
this.x = x;
this.y = y;
this.dx = dx;
this.dy = dy;
this.r = r;
}
function Padd(x, w, h, img) {
this.x = x;
this.w = w;
this.h = h;
this.img = img;
}
function Bricks(w, h, r, c, p) {
this.w = w;
this.h = h;
this.r = r; // rows
this.c = c; // cols
this.p = p; // padd
this.objs;
this.colors = ['#9d9d9d', '#f80207', '#feff01', '#0072ff', '#fc01fc', '#03fe03']; // colors for rows
}
// -------------------------------------------------------------
// draw functions :
function clear() { // clear canvas function
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// fill background
ctx.fillStyle = '#111';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
function drawScene() { // main drawScene function
clear(); // clear canvas
// draw Ball (circle)
ctx.fillStyle = '#f66';
ctx.beginPath();
ctx.arc(oBall.x, oBall.y, oBall.r, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
if (bRightBut)
oPadd.x += 5;
else if (bLeftBut)
oPadd.x -= 5;
// draw Padd (rectangle)
ctx.drawImage(oPadd.img, oPadd.x, ctx.canvas.height - oPadd.h);
// draw bricks (from array of its objects)
for (i=0; i < oBricks.r; i++) {
ctx.fillStyle = oBricks.colors[i];
for (j=0; j < oBricks.c; j++) {
if (oBricks.objs[i][j] == 1) {
ctx.beginPath();
ctx.rect((j * (oBricks.w + oBricks.p)) + oBricks.p, (i * (oBricks.h + oBricks.p)) + oBricks.p, oBricks.w, oBricks.h);
ctx.closePath();
ctx.fill();
}
}
}
// collision detection
iRowH = oBricks.h + oBricks.p;
iRow = Math.floor(oBall.y / iRowH);
iCol = Math.floor(oBall.x / (oBricks.w + oBricks.p));
// mark brick as broken (empty) and reverse brick
if (oBall.y < oBricks.r * iRowH && iRow >= 0 && iCol >= 0 && oBricks.objs[iRow][iCol] == 1) {
oBricks.objs[iRow][iCol] = 0;
oBall.dy = -oBall.dy;
iPoints++;
aSounds[0].play(); // play sound
}
// reverse X position of ball
if (oBall.x + oBall.dx + oBall.r > ctx.canvas.width || oBall.x + oBall.dx - oBall.r < 0) {
oBall.dx = -oBall.dx;
}
if (oBall.y + oBall.dy - oBall.r < 0) {
oBall.dy = -oBall.dy;
} else if (oBall.y + oBall.dy + oBall.r > ctx.canvas.height - oPadd.h) {
if (oBall.x > oPadd.x && oBall.x < oPadd.x + oPadd.w) {
oBall.dx = 10 * ((oBall.x-(oPadd.x+oPadd.w/2))/oPadd.w);
oBall.dy = -oBall.dy;
aSounds[2].play(); // play sound
}
else if (oBall.y + oBall.dy + oBall.r > ctx.canvas.height) {
clearInterval(iStart);
clearInterval(iGameTimer);
// HTML5 Local storage - save values
localStorage.setItem('last-time', iMin + ':' + iSec);
localStorage.setItem('last-points', iPoints);
aSounds[1].play(); // play sound
}
}
oBall.x += oBall.dx;
oBall.y += oBall.dy;
ctx.font = '16px Verdana';
ctx.fillStyle = '#fff';
iMin = Math.floor(iElapsed / 60);
iSec = iElapsed % 60;
if (iMin < 10) iMin = "0" + iMin;
if (iSec < 10) iSec = "0" + iSec;
ctx.fillText('Time: ' + iMin + ':' + iSec, 600, 520);
ctx.fillText('Points: ' + iPoints, 600, 550);
if (sLastTime != null && sLastPoints != null) {
ctx.fillText('Last Time: ' + sLastTime, 600, 460);
ctx.fillText('Last Points: ' + sLastPoints, 600, 490);
}
}
// initialization
$(function(){
canvas = document.getElementById('scene');
ctx = canvas.getContext('2d');
var width = canvas.width;
var height = canvas.height;
var padImg = new Image();
padImg.src = 'images/padd.png';
padImg.onload = function() {};
oBall = new Ball(width / 2, 550, 0.5, -5, 10); // new ball object
oPadd = new Padd(width / 2, 120, 20, padImg); // new padd object
oBricks = new Bricks((width / 8) - 1, 20, 6, 8, 2); // new bricks object
oBricks.objs = new Array(oBricks.r); // fill-in bricks
for (i=0; i < oBricks.r; i++) {
oBricks.objs[i] = new Array(oBricks.c);
for (j=0; j < oBricks.c; j++) {
oBricks.objs[i][j] = 1;
}
}
aSounds[0] = new Audio('media/snd1.wav');
aSounds[0].volume = 0.9;
aSounds[1] = new Audio('media/snd2.wav');
aSounds[1].volume = 0.9;
aSounds[2] = new Audio('media/snd3.wav');
aSounds[2].volume = 0.9;
iStart = setInterval(drawScene, 10); // loop drawScene
iGameTimer = setInterval(countTimer, 1000); // inner game timer
// HTML5 Local storage - get values
sLastTime = localStorage.getItem('last-time');
sLastPoints = localStorage.getItem('last-points');
$(window).keydown(function(event){ // keyboard-down alerts
switch (event.keyCode) {
case 37: // 'Left' key
bLeftBut = true;
break;
case 39: // 'Right' key
bRightBut = true;
break;
}
});
$(window).keyup(function(event){ // keyboard-up alerts
switch (event.keyCode) {
case 37: // 'Left' key
bLeftBut = false;
break;
case 39: // 'Right' key
bRightBut = false;
break;
}
});
var iCanvX1 = $(canvas).offset().left;
var iCanvX2 = iCanvX1 + width;
$('#scene').mousemove(function(e) { // binding mousemove event
if (e.pageX > iCanvX1 && e.pageX < iCanvX2) {
oPadd.x = Math.max(e.pageX - iCanvX1 - (oPadd.w/2), 0);
oPadd.x = Math.min(ctx.canvas.width - oPadd.w, oPadd.x);
}
});
});
function countTimer() {
iElapsed++;
}