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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Experimental.UIElements
{
internal class TextEditorEngine : TextEditor
{
public TextEditorEngine(TextInputFieldBase field)
{
textInputField = field;
}
TextInputFieldBase textInputField { get; set; }
internal override Rect localPosition
{
get { return new Rect(0, 0, position.width, position.height); }
}
internal override void OnDetectFocusChange()
{
if (m_HasFocus && !textInputField.hasFocus)
OnFocus();
if (!m_HasFocus && textInputField.hasFocus)
OnLostFocus();
}
internal override void OnCursorIndexChange()
{
textInputField.Dirty(ChangeType.Repaint);
}
internal override void OnSelectIndexChange()
{
textInputField.Dirty(ChangeType.Repaint);
}
}
}