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35 lines (30 loc) · 1.12 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Experimental.UIElements
{
internal class TextEditorEventHandler
{
protected TextEditorEngine editorEngine { get; private set; }
protected TextInputFieldBase textInputField { get; private set; }
protected TextEditorEventHandler(TextEditorEngine editorEngine, TextInputFieldBase textInputField)
{
this.editorEngine = editorEngine;
this.textInputField = textInputField;
this.textInputField.SyncTextEngine();
}
public virtual void ExecuteDefaultActionAtTarget(EventBase evt) {}
public virtual void ExecuteDefaultAction(EventBase evt)
{
if (evt.GetEventTypeId() == FocusEvent.TypeId())
{
editorEngine.OnFocus();
}
else if (evt.GetEventTypeId() == BlurEvent.TypeId())
{
editorEngine.OnLostFocus();
editorEngine.SelectNone();
}
}
}
}