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62 lines (52 loc) · 1.82 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.Experimental.UIElements
{
public struct CursorStyle
{
public Texture2D texture { get; set; }
public Vector2 hotspot { get; set; }
// Used to support default cursor in the editor (map to MouseCursor enum)
internal int defaultCursorId { get; set; }
public override int GetHashCode()
{
return texture.GetHashCode() ^ hotspot.GetHashCode() ^ defaultCursorId.GetHashCode();
}
public override bool Equals(object other)
{
if (!(other is CursorStyle))
{
return false;
}
CursorStyle rhs = (CursorStyle)other;
return texture.Equals(rhs.texture) && hotspot.Equals(rhs.hotspot) && defaultCursorId == rhs.defaultCursorId;
}
public static bool operator==(CursorStyle lhs, CursorStyle rhs)
{
return lhs.texture == rhs.texture && lhs.hotspot == rhs.hotspot;
}
public static bool operator!=(CursorStyle lhs, CursorStyle rhs)
{
return !(lhs == rhs);
}
}
internal interface ICursorManager
{
void SetCursor(CursorStyle cursor);
void ResetCursor();
}
// In game implementation (not implemented yet)
internal class CursorManager : ICursorManager
{
public void SetCursor(CursorStyle cursor)
{
Debug.LogError("UIElements cursors are not yet supported outside of the editor.");
}
public void ResetCursor()
{
Debug.LogError("UIElements cursors are not yet supported outside of the editor.");
}
}
}