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<h2>Utility Methods</h2>
<h3>Bitsets</h3>
<p>MonoBitsets are a set of routines used to manipulate sets
of bits.
<h4><a name="api:mono_bitset_alloc_size">mono_bitset_alloc_size</a></h4>
<h4><a name="api:mono_bitset_clear">mono_bitset_clear</a></h4>
<h4><a name="api:mono_bitset_clear_all">mono_bitset_clear_all</a></h4>
<h4><a name="api:mono_bitset_clone">mono_bitset_clone</a></h4>
<h4><a name="api:mono_bitset_copyto">mono_bitset_copyto</a></h4>
<h4><a name="api:mono_bitset_count">mono_bitset_count</a></h4>
<h4><a name="api:mono_bitset_equal">mono_bitset_equal</a></h4>
<h4><a name="api:mono_bitset_find_first">mono_bitset_find_first</a></h4>
<h4><a name="api:mono_bitset_find_last">mono_bitset_find_last</a></h4>
<h4><a name="api:mono_bitset_find_start">mono_bitset_find_start</a></h4>
<h4><a name="api:mono_bitset_foreach">mono_bitset_foreach</a></h4>
<h4><a name="api:mono_bitset_free">mono_bitset_free</a></h4>
<h4><a name="api:mono_bitset_intersection">mono_bitset_intersection</a></h4>
<h4><a name="api:mono_bitset_invert">mono_bitset_invert</a></h4>
<h4><a name="api:mono_bitset_mem_new">mono_bitset_mem_new</a></h4>
<h4><a name="api:mono_bitset_new">mono_bitset_new</a></h4>
<h4><a name="api:mono_bitset_set">mono_bitset_set</a></h4>
<h4><a name="api:mono_bitset_set_all">mono_bitset_set_all</a></h4>
<h4><a name="api:mono_bitset_size">mono_bitset_size</a></h4>
<h4><a name="api:mono_bitset_sub">mono_bitset_sub</a></h4>
<h4><a name="api:mono_bitset_test">mono_bitset_test</a></h4>
<h4><a name="api:mono_bitset_test_bulk">mono_bitset_test_bulk</a></h4>
<h4><a name="api:mono_bitset_union">mono_bitset_union</a></h4>
<h4><a name="api:mono_bitset_find_first_unset">mono_bitset_find_first_unset</a></h4>
<h4><a name="api:mono_bitset_intersection_2">mono_bitset_intersection_2</a></h4>
<h3>Hashtables</h3>
<p><tt>GHashTable</tt> is used when you need to store object
references into a hashtable, objects stored in a
<tt>MonoGHashTable</tt> are properly tracked by the garbage
collector.
<p>The <tt>MonoGHashTable</tt> data type has the same API as
the GLIB.
<h4><a name="api:mono_g_hash_table_destroy">mono_g_hash_table_destroy</a></h4>
<h4><a name="api:mono_g_hash_table_foreach">mono_g_hash_table_foreach</a></h4>
<h4><a name="api:mono_g_hash_table_foreach_remove">mono_g_hash_table_foreach_remove</a></h4>
<h4><a name="api:mono_g_hash_table_foreach_steal">mono_g_hash_table_foreach_steal</a></h4>
<h4><a name="api:mono_g_hash_table_insert">mono_g_hash_table_insert</a></h4>
<h4><a name="api:mono_g_hash_table_lookup">mono_g_hash_table_lookup</a></h4>
<h4><a name="api:mono_g_hash_table_lookup_extended">mono_g_hash_table_lookup_extended</a></h4>
<h4><a name="api:mono_g_hash_table_new">mono_g_hash_table_new</a></h4>
<h4><a name="api:mono_g_hash_table_new_full">mono_g_hash_table_new_full</a></h4>
<h4><a name="api:mono_g_hash_table_remap">mono_g_hash_table_remap</a></h4>
<h4><a name="api:mono_g_hash_table_remove">mono_g_hash_table_remove</a></h4>
<h4><a name="api:mono_g_hash_table_replace">mono_g_hash_table_replace</a></h4>
<h4><a name="api:mono_g_hash_table_size">mono_g_hash_table_size</a></h4>
<h4><a name="api:mono_g_hash_table_steal">mono_g_hash_table_steal</a></h4>
<h3>SHA1 Signatures</h3>
<h4><a name="api:mono_sha1_init">mono_sha1_init</a></h4>
<h4><a name="api:mono_sha1_update">mono_sha1_update</a></h4>
<h4><a name="api:mono_sha1_get_digest_from_file">mono_sha1_get_digest_from_file</a></h4>
<h4><a name="api:mono_sha1_get_digest">mono_sha1_get_digest</a></h4>
<h4><a name="api:mono_sha1_final">mono_sha1_final</a></h4>
<h3>MD5 Signatures</h3>
<h4><a name="api:mono_md5_init">mono_md5_init</a></h4>
<h4><a name="api:mono_md5_update">mono_md5_update</a></h4>
<h4><a name="api:mono_md5_get_digest_from_file">mono_md5_get_digest_from_file</a></h4>
<h4><a name="api:mono_md5_get_digest">mono_md5_get_digest</a></h4>
<h4><a name="api:mono_md5_final">mono_md5_final</a></h4>
<h4><a name="api:mono_digest_get_public_token">mono_digest_get_public_token</a></h4>
<h3>Memory Pools</h3>
<p>Memory pools are a convenient way of tracking memory
allocations that are used for one specific task, they are also
faster than using the standard memory allocation procedures,
as they are designed to be used only by a single thread at a
time.
<p><tt>MonoMemPool</tt> objects are not thread safe, which
means that you should not share the objects across multiple
threads without providing proper locking around it (unlike
<tt>malloc</tt> and <tt>free</tt> which are thread safe).
<p>When a <tt>MonoMemPool</tt> is released with
<tt>mono_mempool_destroy</tt> all of the of the memory
allocated from that memory pool with
<tt>mono_mempool_alloc</tt> and <tt>mono_mempool_alloc0</tt>
is released.
<h4><a name="api:mono_mempool_new">mono_mempool_new</a></h4>
<h4><a name="api:mono_mempool_destroy">mono_mempool_destroy</a></h4>
<h4><a name="api:mono_mempool_alloc">mono_mempool_alloc</a></h4>
<h4><a name="api:mono_mempool_alloc0">mono_mempool_alloc0</a></h4>
<h4><a name="api:mono_mempool_empty">mono_mempool_empty</a></h4>
<h4><a name="api:mono_mempool_invalidate">mono_mempool_invalidate</a></h4>
<h4><a name="api:mono_mempool_stats">mono_mempool_stats</a></h4>
<h4><a name="api:mono_mempool_contains_addr">mono_mempool_contains_addr</a></h4>
<h3>JIT utilities</h3>
<h4><a name="api:mono_signbit_double">mono_signbit_double</a></h4>
<h4><a name="api:mono_signbit_float">mono_signbit_float</a></h4>
<h3>Disassembling Generated Code</h3>
<p>Routines used to debug the JIT-produced code.
<h4><a name="api:mono_disasm_code">mono_disasm_code</a></h4>
<h4><a name="api:mono_disasm_code_one">mono_disasm_code_one</a></h4>
<h3>Walking the Stack</h3>
<h4><a name="api:mono_walk_stack">mono_walk_stack</a></h4>
<h4><a name="api:mono_stack_walk_no_il">mono_stack_walk_no_il</a></h4>
<h3>Others</h3>
<h4><a name="api:mono_escape_uri_string">mono_escape_uri_string</a></h4>
<h4><a name="api:mono_guid_to_string">mono_guid_to_string</a></h4>