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284 lines (246 loc) · 8.81 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace VolumeControl
{
public class Server
{
private ClientListener m_clientListener;
private TcpListener m_tcpListener;
private Thread listenThread;
private List<TcpClient> m_clients = new List<TcpClient>();
private bool m_running = false;
private ASCIIEncoding m_encoder = new ASCIIEncoding();
private MdnsService m_mdnsService;
private IPAddress m_serverAddress;
private int m_serverPort;
public Server(ClientListener clientListener, string address, int port)
{
var parsedAddress = IPAddress.Parse(address);
m_serverAddress = parsedAddress;
m_serverPort = port;
m_tcpListener = new TcpListener(parsedAddress, port);
m_clientListener = clientListener;
m_mdnsService = new MdnsService();
listenThread = new Thread(new ThreadStart(ListenForClients));
listenThread.Start();
Console.WriteLine("Server listening on address: {0}:{1}", parsedAddress, port);
}
public bool isRunning()
{
return m_running;
}
public void stop()
{
m_running = false;
// Stop mDNS service
m_mdnsService?.Stop();
m_tcpListener.Stop();
lock ( this )
{
foreach (var client in m_clients)
{
Console.WriteLine("Closing client connection...");
try
{
client.Close();
}
catch (IOException e)
{
}
catch (ObjectDisposedException e)
{
}
}
}
}
private void ListenForClients()
{
this.m_tcpListener.Start();
m_running = true;
// Start mDNS service announcement
StartMdnsService();
m_clientListener.onServerStart();
while (m_running)
{
//blocks until a client has connected to the server
try
{
TcpClient client = m_tcpListener.AcceptTcpClient();
Console.WriteLine("connection accepted");
//hand off communication with the connected client to a
//pooled thread so we don't leak a raw Thread per connection
ThreadPool.QueueUserWorkItem(HandleClientComm, client);
}
catch(SocketException e)
{
}
catch(Exception e)
{
//a non-socket error must not kill the accept loop, or the
//server stops accepting connections for good
Console.WriteLine("Error accepting client: " + e.Message);
}
}
m_running = false;
m_clientListener.onServerEnd();
}
private void StartMdnsService()
{
Task.Run(async () =>
{
try
{
if (m_mdnsService == null)
{
Console.WriteLine("mDNS service is null, cannot start");
return;
}
// Determine the actual server address for mDNS announcement
IPAddress announceAddress = m_serverAddress;
// If listening on 0.0.0.0, use the first non-loopback IPv4 address
if (m_serverAddress.Equals(IPAddress.Any))
{
string[] localIPs = App.GetLocalIPAddresses();
// Skip 0.0.0.0 and find first real IP
for (int i = 1; i < localIPs.Length; i++)
{
if (IPAddress.TryParse(localIPs[i], out IPAddress addr) &&
addr.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork &&
!IPAddress.IsLoopback(addr))
{
announceAddress = addr;
break;
}
}
}
bool success = await m_mdnsService.StartAsync(announceAddress, m_serverPort);
if (success)
{
Console.WriteLine($"mDNS service started successfully on {announceAddress}:{m_serverPort}");
}
else
{
Console.WriteLine("Failed to start mDNS service after retries");
}
}
catch (Exception ex)
{
Console.WriteLine($"Error starting mDNS service: {ex.Message}");
}
});
}
private void HandleClientComm(object client)
{
Console.WriteLine("Client connected");
TcpClient tcpClient = (TcpClient)client;
lock (this)
{
m_clients.Add(tcpClient);
}
m_clientListener.onClientConnect();
try
{
NetworkStream clientStream = tcpClient.GetStream();
using (var bufferedStream = new BufferedStream(clientStream))
using (var streamReader = new StreamReader(bufferedStream))
{
while (tcpClient.Connected)
{
string message;
try
{
//blocks until a client sends a message
//bytesRead = clientStream.Read(message, 0, 4096);
message = streamReader.ReadLine();
}
catch
{
//a socket error has occured
break;
}
// End of message
if (message != null)
{
Console.WriteLine("Message received");
if (m_clientListener != null)
{
m_clientListener.onClientMessage(message, tcpClient);
}
else
{
Console.WriteLine("Message missed, no listener");
}
}
else
{
Console.WriteLine("No message from client, close socket.");
break;
}
}
}
}
catch(InvalidOperationException e)
{
}
finally
{
lock (this)
{
m_clients.Remove(tcpClient);
}
tcpClient.Close();
tcpClient.Dispose();
Console.WriteLine("Client disconnected");
}
}
public void sendData(string data)
{
var finalData = data;
if (data != null && data.Length > 0 && data[data.Length - 1] != '\n')
{
finalData += '\n';
}
List<TcpClient> clients;
lock (this)
{
clients = m_clients.ToList();
}
byte[] buffer = m_encoder.GetBytes(finalData);
foreach (var client in clients)
{
Console.WriteLine("Sending data to a client...");
try
{
NetworkStream clientStream = client.GetStream();
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
}
catch(IOException e)
{
}
catch (ObjectDisposedException e)
{
}
}
}
public void Dispose()
{
stop();
m_mdnsService?.Dispose();
}
}
public interface ClientListener
{
void onClientMessage( string message, TcpClient tcpClient);
void onClientConnect();
void onServerStart();
void onServerEnd();
}
}