Inspired by this version of Pong-Wars i wanted to have my own version implemented in FreePascal.
This miniproject is more a simulation than a real application, anyway you can use some application parameters:
| parameter | description |
|---|---|
| jitter | <true> / <false>, enables / disables the angle / speed jittering (default is <true>) |
| pause | <true> / <false>, starts in pause mode or not (use "space" to toggle pause) |
| width | <integer>, number of rects per row |
| height | <integer>, number of rects per col |
Features:
- console parameters
Dependencies:
- OpenGL (dglOpenGL and TOpenGLControl from the LCL)
Needed Lazarus packages:
LazOpenGLContext
